MLB 12 The Show - Gameplay Impressions
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Re: MLB 12 The Show - Gameplay Impressions
Nice writeup, Pared. Thanks for taking the time.
I was wondering if you played with analog hitting (RS only) and still witnessed good ball physics - your up and in example?
I thought '11 did a great job of making the user work the count to make good contact on the ball - I always had great success in sticking to a zone and waiting for a pitch. Do you find that '12 has amplified this because of the new ball physics? For example, do you find yourself taking more pitches in the zone in '12 than you did in '11?
Can the size of the pulse be modified?
Pared, good write-up, although as a fellow Mets fan, it pained me to see you write that opening. While the Rangers-Cardinals World Series was no doubt exciting, you (and I can't believe you overlooked it) failed to mention the awesomeness that was the 1986 Playoffs.
Both LCS series were off the charts and we all know what happened in the World Series.
I also think some should be sped up a bit because a tag is one of the fastest things you will do as a play, almost even to the detriment of a catch.
thanks for the write-up pared.
did you notice any change with the strike zone...it seems in '11 that "high" strikes were called just a tad bit too high? maybe a non-factor with the new umpire personalities
I DID notice it looking a bit lower but it was a visual trick based on camera angle. The new umpires widen the zone a bit though and it is much better IMO this year. Although you WILL get calls going against you - but that's baseball IMO.
did you notice if pulse pitching / zone-analog modes can be played with "cursor off"?
Zone analog can but Pulse you can cannot. There would be no way of knowing how accurate you were on the button press.
did you notice if check swing checks by the umps are more accurate when they occur?
Yes, these were very accurate IMO.
did you notice if the base runners icons at times still give away the fact that a home run has been hit, taking the drama away? of course no doubters are no doubters.
Only on no doubters. Close HR's they were running around the bases. It seemed to be tied into the batter's animation.
did you notice if pitchers (btp view) always actually grip the ball?
Not sure what you mean.
does the existence of the new true broadcast eliminate the out of sequence cut scenes? e.g. batter strikes out walks out of the batters box...next cut scenes, the batter takes off helmet and throws bat to end the ending but is closer to the plate then the first cutscene...sorry this may not be the best example of what i'm trying to ask
I didn't see anything stand out that was VERY odd - although I did see one minor instance of what you mentioned. IMO this was a nitpick however.
have you managed to see a multiple rbi homer in true broadcast mode? did it show the person who hit the hr round all the bases and then give his mates some dap at the plate?
Absolutely - saw a ton including a double forearm high five on a 3 run shot.
i always think twice about trading in the previous year's version of the game for the new one...but always do and never miss the old one. scea really knows how to provide innovation w/o breaking/excluding things that work well and provide options to players. can't wait
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Looks like poor 2k gets crushed again. These guys at scea are really on top of it with tweaking/adding/changing gameplay and gameplay options. Every year they give me a solid reason to buy their game and I'm never disappointed. They really put in the effort to get people hyped about their game and always seem one step ahead of the competition. Example, we get information about the 2k game from some dude whose out on the golf course playing golf only after scea blows out info about their game. It seems to me that one company (scea) really cares about what they're doing and the other (2k) is doing simply because they can. It's sort of like the difference between a stud phenom young player who's on the rise (scea) and a washed up veteran hanging on that year or two too long (2k).Comment
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Re: MLB 12 The Show - Gameplay Impressions
Well, we can agree to disagree on the playoffs, but that has nothing to do with the article.
Zone Analog sounded tough when it was introduced, and your article confirmed my suspicions. I am willing to give regular Analog hitting another try.Currently Playing:
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“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: MLB 12 The Show - Gameplay Impressions
Hey Pared, not sure which thread you're going through more, but since you were going to look for it as well, I was wondering if you saw those things about turning the ball cursor off for analog and pulse pitching that I was asking about earlier.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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I think Pared answered everything in your post except this... I did check this, and YES they actually and accurately grip the ball for the selected pitch. The ball just popping in their hand from the glove is pretty much gone too.
Another cool thing, that don't think anyone has mentioned is the "force feedback" when you make contact with the ball. It is very noticeable and accurate for the different types of hit. It's also present when using the Move controller. Feels great, especially in homerun derby.
Sent from my PC36100 using TapatalkComment
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Re: MLB 12 The Show - Gameplay Impressions
Another cool thing, that don't think anyone has mentioned is the "force feedback" when you make contact with the ball. It is very noticeable and accurate for the different types of hit. It's also present when using the Move controller. Feels great, especially in homerun derby.
However, how does it work for hitting? Does it vibrate more for solid contact? Because technically, when players hit the ball sweetly, they feel it less. Likewise, when you get jammed and break your bat, it stings like a... well, you know.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: MLB 12 The Show - Gameplay Impressions
I think Pared answered everything in your post except this... I did check this, and YES they actually and accurately grip the ball for the selected pitch. The ball just popping in their hand from the glove is pretty much gone too.
Another cool thing, that don't think anyone has mentioned is the "force feedback" when you make contact with the ball. It is very noticeable and accurate for the different types of hit. It's also present when using the Move controller. Feels great, especially in homerun derby.
Sent from my PC36100 using Tapatalk
I always thought this would be a good way to use the rumble feature.
Just like in real life if you were swinging a bat you would feel it so why not with the PS3 controller also
Thanks for the info.Comment
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