MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

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  • Kalkano
    Rookie
    • Mar 2011
    • 207

    #91
    Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

    Originally posted by earp4530
    Anybody notice in the batting video, Tulo is leading off..? Line up logic much? lol
    *cringe* I didn't until you said that. I'll give them the benefit of the doubt, and assume it's just because this video was take quite a while ago. We already know it was before CD, but we don't know how long before CD.

    Comment

    • Lorne_SCEA
      MLB The Show Designer
      • Mar 2005
      • 65

      #92
      Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

      Originally posted by sydrogerdavid
      Will minor league players be programmed to automatically wear these new helmets with double ear flaps next year?

      I'm assuming that this will not be in this years game.

      I love it when the roster editors do this for us, making all the minor leaguers wear the double ear flapped helmets, but its mildly annoying when you call a player up and forget to change their helmet to the single flap.

      It's also annoying when you come across generated players that have the one flaps in the minors as well.
      All minor leaguers, generated or not, will be wearing the new S100 helmets with double flaps. If you gave your RTTS player another type of helmet, he won't wear it until he reaches the majors.

      Comment

      • JoeRyan33
        It's RBIs or ribbies
        • Jan 2008
        • 1005

        #93
        Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

        Can''t see myself ever using pulse pitching, but the video really shows the new pitching animations and seems to show the improved ball physics. It actually looks like a baseball being thrown in there now and not just a flat white blob. The motions on those pitchers are real nice.

        I'll be using the analog hitting. I've never been a fan of the old button control.
        May 6, 1998: 9 IP, 1 H, 0 BB, 20 K

        Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.

        CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/

        Comment

        • lw22
          Rookie
          • Oct 2010
          • 140

          #94
          Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

          Pitching: Always use Classic but will try Pulse Pitching

          Batter: Stick with Timing.

          Comment

          • Russell_SCEA
            SCEA Community Manager
            • May 2005
            • 4161

            #95
            Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

            Clarifying a couple of items in the thread.


            Yes these videos were made in December and a some of the art most notably the Pulse Pitching art has changed.

            Pulse Pitching was designed for the Vita initially as a "casual" mechanic. We felt there was a void in our roster of pitching controls for it. Classic is all ratings based and meter is very input oriented. We wanted to create a mechanic that combined the two. Also as a casual mechanic at heart having an extra button press took away a big part of it's ease of use out of the gate. So we decided to not do it this year and keep it a simple one press for pitch selection and one for your timing.


            The comments for Zone Plus Analog are interesting to say the least. I can recall very clearly a very large portion of the base here saying they wanted the ability to control their swing location with analog batting and that they were disappointed they couldn't control it. In addition I remember saying we tried it and it was to hard so we went in another direction. Fast forward to MLB12, we developed this hitting mechanism 100% based on the want from the community and now everyone says it looks to hard.

            Be careful what you wish for. Also the stride timing as mentioned in the video for ZPA is much more forgiving than it is in pure analog hitting. Also we have added in a stride timing slider this year so you can increase or decrease the timing window for stride contact bonuses and penalties. Thus further breaking down the barrier of entry for the hitting option.


            P.S. The great thing about these two new control schemes are like everything else it's an option.

            Comment

            • liftheavy
              Banned
              • Feb 2003
              • 1040

              #96
              Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

              Pulse pitching is huge for me.

              Comment

              • rudyjuly2
                Cade Cunningham
                • Aug 2002
                • 14816

                #97
                Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

                Originally posted by Russell_SCEA
                Also we have added in a stride timing slider this year so you can increase or decrease the timing window for stride contact bonuses and penalties. Thus further breaking down the barrier of entry for the hitting option.
                This is nice. Any other new sliders added this year?

                Comment

                • LastActionHero
                  MVP
                  • Feb 2009
                  • 2453

                  #98
                  I'm still happy Russel, definitely gonna use ZPA!
                  "When it's all set and done, reality is the best innovation."

                  Comment

                  • peigone
                    Banned
                    • Jun 2010
                    • 1050

                    #99
                    Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

                    Originally posted by Blzer
                    I tend to see SCEA's product as something which closely attempts to reflect the sport of baseball when it comes to its pacing, or at the very least you can fine-tune your game that way if you so please. On that same token, it's more than possible to tweak settings for a very fast pace as well. It's just the game with removed aspects, but it still works well.
                    Don't think it's a game pacing issue, more an uncanny valley thing. Generally, the more arcade the game, the more "fun" it is for most of today's gamers. The Show is just too real in some respects. That said, the bland presentation and droning announcers are a real snooze fest, and do contribute to a sense of slowness to a degree. I sure have that experience with the game.

                    Anyway, I see the majority of responses here talking about zone analog being too hard. The obvious option would be to drop down a level or two in difficulty.
                    Last edited by peigone; 02-05-2012, 05:54 AM.

                    Comment

                    • Russell_SCEA
                      SCEA Community Manager
                      • May 2005
                      • 4161

                      #100
                      Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

                      Originally posted by rudyjuly2
                      This is nice. Any other new sliders added this year?

                      nope

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #101
                        Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

                        Originally posted by Russell_SCEA
                        Pulse Pitching was designed for the Vita initially as a "casual" mechanic. We felt there was a void in our roster of pitching controls for it. Classic is all ratings based and meter is very input oriented. We wanted to create a mechanic that combined the two. Also as a casual mechanic at heart having an extra button press took away a big part of it's ease of use out of the gate. So we decided to not do it this year and keep it a simple one press for pitch selection and one for your timing.
                        I find controlling effort (vs accuracy) with Classic to be fun strategically. I hope you can get it in with Pulse down the road!!


                        The comments for Zone Plus Analog are interesting to say the least. I can recall very clearly a very large portion of the base here saying they wanted the ability to control their swing location with analog batting and that they were disappointed they couldn't control it. In addition I remember saying we tried it and it was to hard so we went in another direction. Fast forward to MLB12, we developed this hitting mechanism 100% based on the want from the community and now everyone says it looks to hard.
                        I haven't been a zone guy and may never develop good enough reaction to move PCI on fly, but will definitely try ZAB... I've been practicing zone hitting a tiny bit lately, and I'm surprised that I might be able to pull off the PCI movement part. But my timing of hitting button (in 11) severely gets hit... I'm late on everything right now. I think I can improve though... this is from someone who thought (button) Zone hitting is too hard...

                        I don't know why the current zone guys think Zone Analog is too hard from this video. The only difference from button-based Zone is that you have two timings to get right, but otherwise it's Zone like it's been. If you have been able to move PCI properly and time right with button, you now only need to stride at the right timing (with much lenient window). Just about the only thing I worry about now is whether I can keep holding the controller stable (for accuracy) as I move both sticks.


                        Be careful what you wish for. Also the stride timing as mentioned in the video for ZPA is much more forgiving than it is in pure analog hitting. Also we have added in a stride timing slider this year so you can increase or decrease the timing window for stride contact bonuses and penalties. Thus further breaking down the barrier of entry for the hitting option.
                        This is a good addition. It's been said the best stride timing is about just before the pitcher releases the pitch, but I don't know if I ever got that right.
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • thaSLAB
                          [Player 1]
                          • Feb 2008
                          • 4495

                          #102
                          Originally posted by Kalkano
                          *cringe* I didn't until you said that. I'll give them the benefit of the doubt, and assume it's just because this video was take quite a while ago. We already know it was before CD, but we don't know how long before CD.
                          Yeah, just terrible human lineup logic.


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                          • 42
                            Hall Of Fame
                            • Feb 2009
                            • 8801

                            #103
                            Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

                            Pulse Pitching, FTW!

                            Comment

                            • Skyboxer
                              Donny Baseball!
                              • Jul 2002
                              • 20302

                              #104
                              Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

                              Originally posted by Knight165
                              For pulse?...unfortunately not.(this is one thing I hope they change about it)
                              It's all ratings driven right now.
                              I don't know if there is any mechanism in place to factor in pitch count and base runner situation.

                              M.K.
                              Knight165
                              Aaah... Thank Nem and Knight for the clarification. I don't mind the ratings driven formula but hopefully it is added in the future. There are times where you take something "off" or put a little more effort into the pitch just to keep batters from getting you timed.

                              Either way March 6th can't come soon enough.
                              Last edited by Skyboxer; 02-05-2012, 04:31 PM.
                              Joshua:
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                              a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                              • SoxFan01605
                                All Star
                                • Jan 2008
                                • 7982

                                #105
                                Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching

                                Originally posted by Russell_SCEA
                                The comments for Zone Plus Analog are interesting to say the least. I can recall very clearly a very large portion of the base here saying they wanted the ability to control their swing location with analog batting and that they were disappointed they couldn't control it. In addition I remember saying we tried it and it was to hard so we went in another direction. Fast forward to MLB12, we developed this hitting mechanism 100% based on the want from the community and now everyone says it looks to hard.

                                Be careful what you wish for. Also the stride timing as mentioned in the video for ZPA is much more forgiving than it is in pure analog hitting. Also we have added in a stride timing slider this year so you can increase or decrease the timing window for stride contact bonuses and penalties. Thus further breaking down the barrier of entry for the hitting option.


                                P.S. The great thing about these two new control schemes are like everything else it's an option.
                                Ha! Ain't that the truth.

                                I can't speak for anyone else, but for me, I was just musing on the fact that it's something I've wanted for awhile and now that's it's essentially in front of me, it scares me...lol...so I fully recognize the irony.

                                That said, I'm extremely happy (and grateful, for that matter) that it's an option. I'm just also fully aware that it's going to kick my *** (at least for a bit). To me, that's part of what's so great about this series. I can pick up and play certain sports titles after long absences from the series and usually feel right at home regardless. If I take even a small break from The Show, I have to readjust. You guys keep challenging my comfort level each year...and I enjoy every second of it.

                                Plus, like you said...it's an option. We've got no shortage of them with this game (another win for the series) and along with the challenges, it's nice to know there are multiple ways to play.

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