*cringe* I didn't until you said that. I'll give them the benefit of the doubt, and assume it's just because this video was take quite a while ago. We already know it was before CD, but we don't know how long before CD.
MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching
Collapse
Recommended Videos
Collapse
X
-
Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching
*cringe* I didn't until you said that. I'll give them the benefit of the doubt, and assume it's just because this video was take quite a while ago. We already know it was before CD, but we don't know how long before CD. -
Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching
Will minor league players be programmed to automatically wear these new helmets with double ear flaps next year?
I'm assuming that this will not be in this years game.
I love it when the roster editors do this for us, making all the minor leaguers wear the double ear flapped helmets, but its mildly annoying when you call a player up and forget to change their helmet to the single flap.
It's also annoying when you come across generated players that have the one flaps in the minors as well.Comment
-
Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching
Can''t see myself ever using pulse pitching, but the video really shows the new pitching animations and seems to show the improved ball physics. It actually looks like a baseball being thrown in there now and not just a flat white blob. The motions on those pitchers are real nice.
I'll be using the analog hitting. I've never been a fan of the old button control.May 6, 1998: 9 IP, 1 H, 0 BB, 20 K
Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.
CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/Comment
-
Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching
Clarifying a couple of items in the thread.
Yes these videos were made in December and a some of the art most notably the Pulse Pitching art has changed.
Pulse Pitching was designed for the Vita initially as a "casual" mechanic. We felt there was a void in our roster of pitching controls for it. Classic is all ratings based and meter is very input oriented. We wanted to create a mechanic that combined the two. Also as a casual mechanic at heart having an extra button press took away a big part of it's ease of use out of the gate. So we decided to not do it this year and keep it a simple one press for pitch selection and one for your timing.
The comments for Zone Plus Analog are interesting to say the least. I can recall very clearly a very large portion of the base here saying they wanted the ability to control their swing location with analog batting and that they were disappointed they couldn't control it. In addition I remember saying we tried it and it was to hard so we went in another direction. Fast forward to MLB12, we developed this hitting mechanism 100% based on the want from the community and now everyone says it looks to hard.
Be careful what you wish for. Also the stride timing as mentioned in the video for ZPA is much more forgiving than it is in pure analog hitting. Also we have added in a stride timing slider this year so you can increase or decrease the timing window for stride contact bonuses and penalties. Thus further breaking down the barrier of entry for the hitting option.
P.S. The great thing about these two new control schemes are like everything else it's an option.Comment
-
Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching
This is nice. Any other new sliders added this year?Comment
-
I'm still happy Russel, definitely gonna use ZPA!"When it's all set and done, reality is the best innovation."Comment
-
Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching
I tend to see SCEA's product as something which closely attempts to reflect the sport of baseball when it comes to its pacing, or at the very least you can fine-tune your game that way if you so please. On that same token, it's more than possible to tweak settings for a very fast pace as well. It's just the game with removed aspects, but it still works well.
Anyway, I see the majority of responses here talking about zone analog being too hard. The obvious option would be to drop down a level or two in difficulty.Last edited by peigone; 02-05-2012, 05:54 AM.Comment
-
Comment
-
Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching
Pulse Pitching was designed for the Vita initially as a "casual" mechanic. We felt there was a void in our roster of pitching controls for it. Classic is all ratings based and meter is very input oriented. We wanted to create a mechanic that combined the two. Also as a casual mechanic at heart having an extra button press took away a big part of it's ease of use out of the gate. So we decided to not do it this year and keep it a simple one press for pitch selection and one for your timing.
The comments for Zone Plus Analog are interesting to say the least. I can recall very clearly a very large portion of the base here saying they wanted the ability to control their swing location with analog batting and that they were disappointed they couldn't control it. In addition I remember saying we tried it and it was to hard so we went in another direction. Fast forward to MLB12, we developed this hitting mechanism 100% based on the want from the community and now everyone says it looks to hard.
I don't know why the current zone guys think Zone Analog is too hard from this video. The only difference from button-based Zone is that you have two timings to get right, but otherwise it's Zone like it's been. If you have been able to move PCI properly and time right with button, you now only need to stride at the right timing (with much lenient window). Just about the only thing I worry about now is whether I can keep holding the controller stable (for accuracy) as I move both sticks.
Be careful what you wish for. Also the stride timing as mentioned in the video for ZPA is much more forgiving than it is in pure analog hitting. Also we have added in a stride timing slider this year so you can increase or decrease the timing window for stride contact bonuses and penalties. Thus further breaking down the barrier of entry for the hitting option.Comment
-
Sent from my PC36100 using TapatalkComment
-
Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching
Either way March 6th can't come soon enough.Last edited by Skyboxer; 02-05-2012, 04:31 PM.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
Skyboxer OS TWITCH
STEAM
PSN: Skyboxeros
SWITCH 8211-0709-4612
XBOX Skyboxer OSComment
-
Re: MLB 12 The Show Videos - Zone Analog Batting and Pulse Pitching
The comments for Zone Plus Analog are interesting to say the least. I can recall very clearly a very large portion of the base here saying they wanted the ability to control their swing location with analog batting and that they were disappointed they couldn't control it. In addition I remember saying we tried it and it was to hard so we went in another direction. Fast forward to MLB12, we developed this hitting mechanism 100% based on the want from the community and now everyone says it looks to hard.
Be careful what you wish for. Also the stride timing as mentioned in the video for ZPA is much more forgiving than it is in pure analog hitting. Also we have added in a stride timing slider this year so you can increase or decrease the timing window for stride contact bonuses and penalties. Thus further breaking down the barrier of entry for the hitting option.
P.S. The great thing about these two new control schemes are like everything else it's an option.
I can't speak for anyone else, but for me, I was just musing on the fact that it's something I've wanted for awhile and now that's it's essentially in front of me, it scares me...lol...so I fully recognize the irony.
That said, I'm extremely happy (and grateful, for that matter) that it's an option. I'm just also fully aware that it's going to kick my *** (at least for a bit). To me, that's part of what's so great about this series. I can pick up and play certain sports titles after long absences from the series and usually feel right at home regardless. If I take even a small break from The Show, I have to readjust. You guys keep challenging my comfort level each year...and I enjoy every second of it.
Plus, like you said...it's an option. We've got no shortage of them with this game (another win for the series) and along with the challenges, it's nice to know there are multiple ways to play.Comment
Comment