Loooooooong Singles.

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  • thaSLAB
    [Player 1]
    • Feb 2008
    • 4495

    #16
    Re: Loooooooong Singles.

    Originally posted by pistolpete
    I bet I'll hit a billion ground rule doubles with him.
    I don't think that is possible, not even with using C student math. Seriously, to make a statement about a developer and then use a very small sample size as a basis, is not very mathematically sound. Having met these guys, I don't know what type of grades they received, but their level of understanding is definitely above average. Looking at their 'physics' model, I didn't see anything glaringly wrong. And technically, this is not only physics, but more specifically Vector Dynamics and Kinematics as well (and yes, there is a difference)... but I am sure you could do better.

    I would also admit that some pieces of the entire 'physics' model IMO, are done better than others. Are they perfect? No, but all things considered, neither are Paul Konerko's ratings. And the way a CPU approaches physics/dynamics/kinematics, is not the same as humans do, so the perception will not always agree since the CPU factors in probability with all decisions. Like someone said, bad combination of things on that particular play.

    Disclaimer:

    Spoiler
    Last edited by thaSLAB; 04-04-2012, 10:10 AM.
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    • pistolpete
      MVP
      • Jun 2004
      • 1816

      #17
      Re: Loooooooong Singles.

      I apologize for my poor technical communication. I made a poor assumption concerning context.

      For the most part physics are fine, but there are some issues. Most C students probably cannot add vectors, and I assume they had PhD's do much of the coding (I at least hope so).

      There is an undergrad class in my school's physics department and a huge portion of it is writing diff eqs for the flight of a baseball.

      theSlab, statics is the worst course on Earth. BTW, I got an A in calc based dynamics. We weren't allowed to use given equations and had to write all our own using diff eq. I'm taking that as my proof I am allowed to bicker about some stuff on this game, like the ball's ricochet off the bottom of the wall.

      Comment

      • DeathJohnson
        Rookie
        • Mar 2012
        • 41

        #18
        Re: Loooooooong Singles.

        I know from enough experience with this game that anything any of my players can get a double out of, no matter how close it is, the CPU players will always get a stand-up triple off a ball hit in the same spot. It doesn't seem to matter if my runner is much faster, or if my fielders have much better skills at fielding.

        Comment

        • thaSLAB
          [Player 1]
          • Feb 2008
          • 4495

          #19
          So did anyone just see that looooong single by Logan Morrison? LOL

          Another funny thing is, in the last 2 games I've watched at Miami Park, I've seen 3 line drives straight back at/off the pitcher. Josh Johnson showed cat-like reflexes tonight


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          • bcruise
            Hall Of Fame
            • Mar 2004
            • 23274

            #20
            Re: Loooooooong Singles.

            Originally posted by thaSLAB
            So did anyone just see that looooong single by Logan Morrison?

            Another funny thing is, in the last 2 games I've watched at Miami Park, I've seen 3 line drives straight back to the pitcher. Josh Johnson showed cat-like reflexes tonight


            Sent from my PC36100 using Tapatalk 2 Beta-5
            Yes to both. Also saw something beyond the impossible - Yadier Molina doubling on a relatively normal hit to left.

            I don't know if Morrison just half-***ed the throw or if his arm is just that bad.

            Comment

            • Bobhead
              Pro
              • Mar 2011
              • 4926

              #21
              Re: Loooooooong Singles.

              Logan Morrison's leg is injured though, so he doesn't run nearly as fast as he can normally.

              Comment

              • joshize
                Rookie
                • Aug 2011
                • 91

                #22
                Re: Loooooooong Singles.

                No, I agree totally. Most major league player would have a double on a ball in the gap. Most players would be standing up here. Yes, Konerko is slow, so he's going to have to work for it.

                This play could go either way normally.. but the result on the game is pretty consistent.

                IMO, it's not because players are too slow or arms aren't good enough or are too fast or whatever. From what I can see... the hitters just simply take their good ole time. The animation getting out of the box looks very smooth and realistic... but it lacks quickness. When a hitter hits a line drive in the gap... he jumps out of the box knowing he has to go hard. When he rips a single and has no chance or second.. he may lag. But these players do not hurry by any means.

                I've been thrown out at second running with McCutchen and he would normally be deciding whether to try third or not. (And I edited his speed to a more realistic [higher] number)

                A lot of ideas on how to fix it.. I MIGHT try some. Even though I hesitate to do too much since most players on this game have the attributes of a high school player defensively.

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                • Vashyron.
                  Banned
                  • Jun 2011
                  • 160

                  #23
                  Re: Loooooooong Singles.

                  Fielder speed 0, arm strength 3, and baserunner speed 5 (default) will alleviate just about all your doubles issues. Ground balls down the line still don't get to the wall (friction is too high) and there will be too many ground rule doubles as the ball bounces too much.

                  Comment

                  • Heroesandvillains
                    MVP
                    • May 2009
                    • 5974

                    #24
                    Re: Loooooooong Singles.

                    Originally posted by Vashyron.
                    Fielder speed 0, arm strength 3, and baserunner speed 5 (default) will alleviate just about all your doubles issues. Ground balls down the line still don't get to the wall (friction is too high) and there will be too many ground rule doubles as the ball bounces too much.
                    I hit 5 doubles in one game last night on Default (with 0 HR's). XBH's are not an issue for me at all.

                    I'd suggest working the Pitch Speed slider if the OP believes there's a possible issue there. And checking the Pitcher/Hitter Analysis screen to pick up CPU pitching trends (which especially on AS and below, are prevalent).

                    IE 3-2 counts, when ahead, when behind, etc. It does wonders for putting good wood on the ball. Guess Pitch/Location doesn't hurt at all either.

                    All of these things can be done before sliders.

                    Then, if it's still an issue, sliders (as I know well from years past) can be used to alleviate the problem.

                    I think people are way too quick to pull the trigger on slider adjusting. Not that there isn't a time and place for it, but this game is so damn balanced that I officially believe now more than ever it should be done as a last resort.

                    Just my opinion.
                    Last edited by Heroesandvillains; 04-06-2012, 02:32 PM.

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                    • Vashyron.
                      Banned
                      • Jun 2011
                      • 160

                      #25
                      Re: Loooooooong Singles.

                      Originally posted by heroesandvillians
                      I hit 5 doubles in one game last night on Default (with 0 HR's). XBH's are not an issue for me at all.

                      I'd suggest working the Pitch Speed slider if the OP believes there's a possible issue there. And checking the Pitcher/Hitter Analysis screen to pick up CPU pitching trends (which especially on AS and below, are prevalent).

                      IE 3-2 counts, when ahead, when behind, etc. It does wonders for putting good wood on the ball. Guess Pitch/Location doesn't hurt at all either.

                      All of these things can be done before sliders.

                      Then, if it's still an issue, sliders (as I know well from years past) can be used to alleviate the problem.

                      I think people are way too quick to pull the trigger on slider adjusting. Not that there isn't a time and place for it, but this game is so damn balanced that I officially believe now more than ever it should be done as a last resort.

                      Just my opinion.
                      You can get extra base hits on default (nobody is arguing that), but you get so many plays that just shouldn't happen. Just like the OP said, this or that gapper SHOULD be a stand up double, but he got thrown out at 2nd. That's a huge sign telling you something is off. Just compare fielder speed on default in game to fielder speed in a real game and it's a huge difference. This isn't something that is subjective, it's objective; you can literally compare game video to game footage and see the huge difference.

                      I just looked at 3 slider sets on this site (TNK, Psycho, and Armor & Sword), each set has fielder speed lowered to at least 3. I'm not in the minority on this one.

                      Do you ever even give anyone else's slider settings a chance because I played the first few games on default? I know how the game plays on default and I don't like it at all. Yes, the game may yield realistic stats and be balanced (to a degree and depending on what interfaces you use) on default, but visually the game doesn't look like a baseball game even though the stats are there.

                      And, if this game didn't have sliders, the game would be unplayable for me. I just now finally got to CPU to hit and I had to up their contact to 7 to do it, this is on Legend by the way.

                      Comment

                      • Heroesandvillains
                        MVP
                        • May 2009
                        • 5974

                        #26
                        Re: Loooooooong Singles.

                        Originally posted by Vashyron.
                        You can get extra base hits on default (nobody is arguing that), but you get so many plays that just shouldn't happen. Just like the OP said, this or that gapper SHOULD be a stand up double, but he got thrown out at 2nd. That's a huge sign telling you something is off. Just compare fielder speed on default in game to fielder speed in a real game and it's a huge difference. This isn't something that is subjective, it's objective; you can literally compare game video to game footage and see the huge difference.
                        I actually agree with you on something. But balls are also hit harder and faster in this game then in real life, so in essence, I believe these cancel eachother out.

                        I have literally played, watched, and stat tracked over 100 games this year. Doubles, on Default, are consistently around 1.60-1.65 per team per game. That is damn close to real life MLB numbers.

                        I just looked at 3 slider sets on this site (TNK, Psycho, and Armor & Sword), each set has fielder speed lowered to at least 3. I'm not in the minority on this one.

                        Do you ever even give anyone else's slider settings a chance because I played the first few games on default? I know how the game plays on default and I don't like it at all. Yes, the game may yield realistic stats and be balanced (to a degree and depending on what interfaces you use) on default, but visually the game doesn't look like a baseball game even though the stats are there.
                        Vashyron,

                        You know who I am. And I know who you are; as I've known you for years. How could you even ask me that? You already know the answer. We're not strangers.

                        And, if this game didn't have sliders, the game would be unplayable for me. I just now finally got to CPU to hit and I had to up their contact to 7 to do it, this is on Legend by the way.
                        I respect your opinion. Understand this. I may have over exaggerated above because you and I agree on more than you think (IE How power impacted overall batting average in 10). But I can assure you that this game produces astoundingly accurate baseball stats without slider tweaks (other than errors and SB attempts).

                        Don't believe me? See page one post one of the "CPU vs CPU talk and numbers" thread. There's a 191 game sample size of Default CPU numbers in there.

                        They speak for themselves.

                        Comment

                        • Vashyron.
                          Banned
                          • Jun 2011
                          • 160

                          #27
                          Re: Loooooooong Singles.

                          Originally posted by heroesandvillians
                          I actually agree with you on something. But balls are also hit harder and faster in this game then in real life, so in essence, I believe these cancel eachother out.

                          I have literally played, watched, and stat tracked over 100 games this year. Doubles, on Default, are consistently around 1.60-1.65 per team per game. That is damn close to real life MLB numbers.
                          I'm not at anyway saying the stats are off, I'm saying the game on default doesn't "look" like a real baseball game. Most people want the game to produce both sim stats and look like a baseball game. You can accomplish both with slider tweaks. If the ball is consistently hit too hard, you can fix that as well. It's kinda of hard to tell someone, "look at your doubles stats, they are very realistic" when they just got thrown out at 2nd on standard gapper. I, and I'm sure, several people feel (and justifiably so) ripped off when they hit a ball that gets caught in the game that they know would've dropped in for a hit in real life even they are getting their fair share of hits.


                          Originally posted by heroesandvillians
                          Vashyron,

                          You know who I am. And I know who you are; as I've known you for years. How could you even ask me that? You already know the answer. We're not strangers.
                          The following quote makes you think you haven't really tried messing with the sliders at least this year. You act like default sliders are the only way to keep the game balanced. Several different slider settings can yield balanced stats. I could raise both throwing strength and baserunning speed and get the game playing balanced, but runners will be much faster than real life and everyone will have laser arms. The stats will be fine, but stats aren't the only thing that matters.
                          Originally posted by heroesandvillians
                          I think people are way too quick to pull the trigger on slider adjusting. Not that there isn't a time and place for it, but this game is so damn balanced that I officially believe now more than ever it should be done as a last resort.
                          ---

                          Originally posted by heroesandvillians
                          I respect your opinion. Understand this. I may have over exaggerated above because you and I agree on more than you think (IE How power impacted overall batting average in 10). But I can assure you that this game produces astoundingly accurate baseball stats without slider tweaks (other than errors and SB attempts).

                          Don't believe me? See page one post one of the "CPU vs CPU talk and numbers" thread. There's a 191 game sample size of Default CPU numbers in there.

                          They speak for themselves.
                          I said it above, my goal is to get the game playing both realistically and looking like a baseball game. I use the CPU vs CPU slider threads for some things like errors, stealing, etc (mainly global sliders). It was found that the steal ability slider is reversed again in that thread, I did some testing myself and I really didn't see the difference with the slider zeroed or maxed. I thank the people that plot the stats for certain things that I just don't care to do. The sample size is just much bigger than my sample size. Oh, the stolen base attempts I don't think is necessarily global, I play on Legend and the CPU is always looking to run against me. I think how much the CPU runs is based on difficulty level as well.

                          I'm actually surprised you believe me about how unbalanced hitting was in 10 (and all games before it). 11 changed a MAJOR thing in the hitting system, a player's PCI was based off his contact and plate vision attributes whereas in 10 and below, every player had the same size PCI. Therefore, the game extremely favored power hitters. I really only found that out in 10 and I barely even played that year because I could greatly exploit the hitting system, and the online sucked that year too.

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                          • Pared
                            Legen - WAIT FOR IT
                            • Feb 2003
                            • 39337

                            #28
                            Re: Loooooooong Singles.

                            Please post video of you getting thrown out at second on a ball hit to the gap. Please be sure to show where the OF is playing.
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                            Comment

                            • Heroesandvillains
                              MVP
                              • May 2009
                              • 5974

                              #29
                              Re: Loooooooong Singles.

                              Originally posted by Vashyron.
                              Oh, the stolen base attempts I don't think is necessarily global, I play on Legend and the CPU is always looking to run against me. I think how much the CPU runs is based on difficulty level as well.
                              I don't know whether or not difficulty impacts steal attempts. I've never tested it.

                              The Default testing showed 0.46 successful steals per team per game and 0.24 caught stealing per team, per game.

                              With SB Frequency at 7, with significantly less tested games, the CPU successfully stole 0.58 bags per team per game and was caught 0.29 times per team per game.

                              The MLB average, for I believe the last three seasons combined, was 0.64 successful steals per team per game, and 0.25 caught stealing per team per game.

                              Essentially, the difference between Default and real life equals a total of one less successful steal, per team, per game; over a 5 game period (if my math is correct...which it may not be).

                              My point being that it would hardly be noticable unless you were literally tracking for them.

                              Comment

                              • Foo4Everlong
                                Pro
                                • Mar 2007
                                • 931

                                #30
                                Re: Loooooooong Singles.

                                If u look within the rosters u will see that each and every player has fielding speed, fielding reaction, baserunning speed, and arm strength attributes/sliders as well as a host of others. So by the overall sliders set to 5 your essentially bumping everyone's attributes up a bunch. I've never tested this but I wonder if the game would play more true to real life with all sliders zeroed out to get a true feel of how each player plays by their giving attributes. I've zeroed out fielding reaction and speed and I see more balls to the gaps and over the heads of the outfielders. I also bumped up the speed of the baserunners up 1 click, although last year I was closer to 7 or 8! I have not touched the arm strength slider although have thought about it quite a bit and especially feel like changing it after reading this thread. Thanks guys. Great thread! Later

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