Understanding Hitting

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  • El_MaYiMbE
    MVP
    • Mar 2003
    • 1427

    #16
    Re: Understanding Hitting

    I think they need to add hitter types such as:

    Slap
    Dead Pull
    Power
    All or Nothing
    Contact
    Gap Hitters
    Opposite Field Hitters

    This will cause various hit types based on type of hitter. For example if you are a gap hitter (Robinson Cano) and your power is 85 this will cause you to hit blistering shots into the alleys, but result in less HRs then a dead pull hitter, or all or nothing hitter who's power is also maybe 85.

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    • GroveStreetCJ
      Rookie
      • Aug 2012
      • 90

      #17
      Re: Understanding Hitting

      Originally posted by El_MaYiMbE
      I think they need to add hitter types such as:

      Slap
      Dead Pull
      Power
      All or Nothing
      Contact
      Gap Hitters
      Opposite Field Hitters

      This will cause various hit types based on type of hitter. For example if you are a gap hitter (Robinson Cano) and your power is 85 this will cause you to hit blistering shots into the alleys, but result in less HRs then a dead pull hitter, or all or nothing hitter who's power is also maybe 85.
      I think this is a good idea! If its put together properly.

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      • Bobhead
        Pro
        • Mar 2011
        • 4926

        #18
        Re: Understanding Hitting

        Originally posted by El_MaYiMbE
        I think they need to add hitter types such as:

        Slap
        Dead Pull
        Power
        All or Nothing
        Contact
        Gap Hitters
        Opposite Field Hitters

        This will cause various hit types based on type of hitter. For example if you are a gap hitter (Robinson Cano) and your power is 85 this will cause you to hit blistering shots into the alleys, but result in less HRs then a dead pull hitter, or all or nothing hitter who's power is also maybe 85.
        This type of thing is technically already represented. An "All or Nothing" hitter, which I assume you mean to be an Adam Dunn or Carlos Pena, would be represented by a hitter with really low plate vision, subpar contact, and high Power.

        The problem is, as you guys already explained, ratings don't hold enough weight in the grand scheme of things, and I could very easily play a season in which a player with max Plate Vision strikes out more than a player with 0 Plate Vision, or hit more line drives with a low contact player than with the same All-or-Nothing player you suggested.

        If the ratings held more of an effect, then the devs would not need to do anything special for Derek Jeter and Ichiro to produce a lot of hits, etc...
        Last edited by Bobhead; 08-31-2012, 07:44 PM.

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        • El_MaYiMbE
          MVP
          • Mar 2003
          • 1427

          #19
          Re: Understanding Hitting

          Originally posted by Bobhead
          This type of thing is technically already represented. An "All or Nothing" hitter, which I assume you mean to be an Adam Dunn or Carlos Pena, would be represented by a hitter with really low plate vision, subpar contact, and high Power.

          The problem is, as you guys already explained, ratings don't hold enough weight in the grand scheme of things, and I could very easily play a season in which a player with max Plate Vision strikes out more than a player with 0 Plate Vision, or hit more line drives with a low contact player than with the same All-or-Nothing player you suggested.

          If the ratings held more of an effect, then the devs would not need to do anything special for Derek Jeter and Ichiro to produce a lot of hits, etc...
          I agree to some extent....I think if the ratings played a bigger role then these things will take care of themselves naturally but type of hitters do make the difference in type of hits.

          The players approach should be dictated by the type of hitter they are. Slap hitters go up there thinking let me squeak this pitch thru infield and get on base, while contact hitters are looking to get solid hits that reach outfield, gap hitters are looking for pitches up over the plate to hammer the ball, power hitters are looking to just smash anything/anywhere.

          Ratings cannot replicate this "approach" and there is no way for the person with the controller in their hands to make this happen. But if it is pre-built into the specific hitter then more pitches which have perfect timing, and perfect contact will result (more times then not...and definitely not always) in a hit in line with the hits this hitter normally gets.

          Of course there are things that still come into play:

          1. Opposing Pitchers Rating
          2. Pitch
          3. Count
          4. Scenario (RISP, Clutch, etc.)
          5. Hot/Cold Streaks (pitcher/batter)

          Derek Jeter has struck out more then any hitter in the MLB since his debut....he also has the most hits in that time-frame.

          Making him a pure contact hitter, with relatively low contact will allow for that interesting dynamic to come into play.
          Last edited by El_MaYiMbE; 09-03-2012, 05:32 PM.

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