MLB 13 The Show Fact Sheet
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Re: MLB 13 The Show Fact Sheet
Lol he posted it again instead of explaining in a different way. That means hes annoyed;pHarvey's BetterComment
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Re: MLB 13 The Show Fact Sheet
Haha. Try to rap your mind around the show on PS4. The graphics.. Just imagine they'll be almost like like perhaps. I can't phantom it.Harvey's BetterComment
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Re: MLB 13 The Show Fact Sheet
Yep been doing that a lot lately with all the PS4 rumors that have been leaking the last week or so
Although I would not expect the first version of MLB The Show on PS4 to be nothing more then a Super HD version of the PS3 version. And what I mean by that is basically it will be the same game but the graphics will look way more photo realistic.
Just like when the first version of MLB The Show for PS3 came out. It was basically the PS2 version with a little better graphics.
PS4 "Orbis" Rumored Specs!
- CPU: 8-core Jaguar @ 1.6GHz
- GPU: ~ Radeon 7970M in power, 18 compute units @ 800MHz
- Memory: 4GB GDDR5 @ 192GB/s bandwidth - 512MB reserved for OS -> 3.5GB for games
- Extra: "Compute module"Last edited by tnixen; 01-20-2013, 05:04 PM.Comment
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Re: MLB 13 The Show Fact Sheet
Yep been doing that a lot lately with all the PS4 rumors that have been leaking the last week or so
Although I would not expect the first version of MLB The Show on PS4 to be nothing more then a Super HD version of the PS3 version. And what I mean by that is basically it will be the same game but the graphics will look way more photo realistic.
Just like when the first version of MLB The Show for PS3 came out. It was basically the PS2 version with a little better graphics.
PS4 "Orbis" Rumored Specs!
- CPU: 8-core Jaguar @ 1.6GHz
- GPU: ~ Radeon 7970M in power, 18 compute units @ 800MHz
- Memory: 4GB GDDR5 @ 192GB/s bandwidth - 512MB reserved for OS -> 3.5GB for games
- Extra: "Compute module"Harvey's BetterComment
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Re: MLB 13 The Show Fact Sheet
I think the issue might be similar... not all ball parks have their "upper deck behind home plate" at the same point in space... In some park it may be right but others, the same "upper deck" view point might be obscured by the real upper deck itself...
But yeah I'd like to see that kinda static camera making it in some time as well... something I can fix at any location within the stadium (or even outside), but pan slightly in case the ball goes outside the edge of the viewable screen... Like many of older baseball games.Comment
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Re: MLB 13 The Show Fact Sheet
Yep been doing that a lot lately with all the PS4 rumors that have been leaking the last week or so
Although I would not expect the first version of MLB The Show on PS4 to be nothing more then a Super HD version of the PS3 version. And what I mean by that is basically it will be the same game but the graphics will look way more photo realistic.
Just like when the first version of MLB The Show for PS3 came out. It was basically the PS2 version with a little better graphics.
PS4 "Orbis" Rumored Specs!
- CPU: 8-core Jaguar @ 1.6GHz
- GPU: ~ Radeon 7970M in power, 18 compute units @ 800MHz
- Memory: 4GB GDDR5 @ 192GB/s bandwidth - 512MB reserved for OS -> 3.5GB for games
- Extra: "Compute module"Comment
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Re: MLB 13 The Show Fact Sheet
But per stadium camera is not impossible, as we already have broadcast view. But I understand that could be quite a tedium to implement for some camera that might not be used by the majority...Comment
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Re: MLB 13 The Show Fact Sheet
For created players I believe it's a random chart. But that would be interesting if you could determine that in RTTS.Comment
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Re: MLB 13 The Show Fact Sheet
That's what people have assumed. Might make OSFM difficult to do if that's the case. I was hoping ti might be determined somewhat by the attributes, maybe a low contact, high power left handed hitter might be more inclined to be labeled a pull hitter. While a high contact, low power hitter would be labeled a push/balanced hitter just because that is what is typically the case. If its random in RTTS, you know everyone will be spending an extra step of creating, checking, re-creating, re-checking to get what they want. Might be frustrating. I hope the push/pull system is implemented well this year as I'm very excited for it. Hopefully we'll get some stuff clarified at CD.Comment
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Re: MLB 13 The Show Fact Sheet
That's what people have assumed. Might make OSFM difficult to do if that's the case. I was hoping ti might be determined somewhat by the attributes, maybe a low contact, high power left handed hitter might be more inclined to be labeled a pull hitter. While a high contact, low power hitter would be labeled a push/balanced hitter just because that is what is typically the case. If its random in RTTS, you know everyone will be spending an extra step of creating, checking, re-creating, re-checking to get what they want. Might be frustrating. I hope the push/pull system is implemented well this year as I'm very excited for it. Hopefully we'll get some stuff clarified at CD.BOBTRAIN
http://www.youtube.com/bobtrain
MLB: Milwaukee Brewers
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All gave some. Some gave all. 343Comment
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