MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23274

    #106
    Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

    Originally posted by Curahee
    No. Thats why I asked the question!
    The way I see it, setting a potential speed lower than actual accomplishes two things. One, it ensures that you can't increase it through training (since he's already over his potential), and two, indicates the floor that his actual speed can fall to (but won't necessarily, you could probably gain some of it back through training). That's of course assuming this screen isn't early build fodder and it won't actually look like that. Just theoretical.

    I'm looking at it as an anti - potential, if you can understand that.

    Comment

    • seanjeezy
      The Future
      • Aug 2009
      • 3347

      #107
      Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

      Originally posted by Curahee
      No. Thats why I asked the question!
      Really? So you've never heard of someone getting slower as they get older?
      Bakin' soda, I got bakin' soda

      Comment

      • Curahee
        100 Miles To Go
        • Jan 2012
        • 4009

        #108
        Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

        Originally posted by bcruise
        The way I see it, setting a potential speed lower than actual accomplishes two things. One, it ensures that you can't increase it through training (since he's already over his potential), and two, indicates the floor that his actual speed can fall to (but won't necessarily, you could probably gain some of it back through training). That's of course assuming this screen isn't early build fodder and it won't actually look like that. Just theoretical.

        I'm looking at it as an anti - potential, if you can understand that.
        Thank you for the intelligent non-condescending response.
        THAT makes sense!

        Comment

        • Russell_SCEA
          SCEA Community Manager
          • May 2005
          • 4161

          #109
          Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

          Originally posted by nomo17k
          Hopefully, this bitter memory will drive the dev team to move away from exposing player ratings at all.... player skill are something we estimate from watching them play, see through performance stats, asking scouts, etc., etc., ....
          We think it's funny and its not changing. Also OS represents about 5% of the consumer base the 95% will be happy that you can see both now.
          Last edited by Russell_SCEA; 02-13-2013, 05:23 AM.

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #110
            Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

            Originally posted by Russell_SCEA
            We think it's funny and is not changing. Also OS represents about 5% of the consumer base the 95% will be happy that you can see both now.
            I know that and still said it anyways!

            I just think scouting/evaluating players can be a game by itself, in a mode like Franchise mode. No game has ever done this well sufficiently (AFAIK), so the 95% of consumers don't really know how fun that can be. Just my opinion...
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • MrOldboy
              MVP
              • Feb 2011
              • 2653

              #111
              Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

              Originally posted by nomo17k
              No, it's not quite the same thing to say that a player can be rated numerically and that a player's true skill can be rated at all. As anyone who deals with statistics in life knows, all such activities come up with *estimates* of what the numbers should represent.

              I have no issues with MLB scout using 20 - 80 scale to rate players.

              But I have an issue with exposing player ratings in a game like this, only because that's actually the true skill of the player. A Contact = 66 player should hit .255 on average, since the game is actually tuned precisely to produce such a player.

              Unless I'm doing editing, I really don't want to know that much detail about a player. It takes fun away from me.
              I have to agree that it takes a lot away from the game when you think about it too hard, which a lot of people on here do.

              A thing I and I think a lot of others want is more variability. More differentiation between players. SCEA is going in this direction with the push/pull system. I hope it goes further in the future. I don't want the ratings to be so binary, I want something than can differentiate two hitters with 65 contact. Because they are not exactly the same.

              About the park factors in the game, the altitude, etc. How dramatic are the park factors in the game? Does it affect simmed games at all? That is what I would want it to affect really, more so than played games so that the stats would end up replicating what actual ballparks play like.

              Comment

              • nomo17k
                Permanently Banned
                • Feb 2011
                • 5735

                #112
                Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

                Originally posted by MrOldboy
                ...

                About the park factors in the game, the altitude, etc. How dramatic are the park factors in the game? Does it affect simmed games at all? That is what I would want it to affect really, more so than played games so that the stats would end up replicating what actual ballparks play like.
                I'm not preventing Ramone from answering this part but from the posts in the past the park factors are indeed in. It's hard to see the effect (just as they are in real life), but they are part of game when you don't sim. Something like wind effects can be pretty significant as well. The game really does consider a lot of real-life factors. Simming doesn't take into those as far as I know...
                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                Comment

                • vinny_77
                  Rookie
                  • Mar 2009
                  • 196

                  #113
                  Thanks for the info, Ramone.

                  To the puppets: try to remember your reaction today and think about it once you've gained some perspective. You've proven to everyone exactly how "mature" you are.

                  Comment

                  • authentic
                    All Star
                    • Jul 2009
                    • 5812

                    #114
                    Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

                    Interesting stuff. I wasn't aware there was that many highly rated players. Now looking back though, I can see how there was quite a few really overrated players. Good stuff guys, keep the good info coming!
                    Follow me on Twitch

                    Comment

                    • MrOldboy
                      MVP
                      • Feb 2011
                      • 2653

                      #115
                      Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

                      Originally posted by nomo17k
                      I'm not preventing Ramone from answering this part but from the posts in the past the park factors are indeed in. It's hard to see the effect (just as they are in real life), but they are part of game when you don't sim. Something like wind effects can be pretty significant as well. The game really does consider a lot of real-life factors. Simming doesn't take into those as far as I know...
                      I think I don't notice it at Wrigley as much because maybe I turn down the wind as I really hate, mostly aesthetically, the way fielders will go into place and then the ball will curve an inordinate amount into their glove. I want to say someone said this was toned down a bit or maybe not. I thought someone talked about the wind in the game. Maybe I should keep it on default or turn it up to see it more as I'd say 30-40% of my games are at Wirgley and the wind would have the largest affect on the park factor their perhaps.

                      I'll keep an eye out this year playing, its just something I never could really tell because I assume that it doesn't take park factors into account simming. If you play as the Rockies maybe you notice it more.

                      Comment

                      • tonadom
                        Banned
                        • Mar 2012
                        • 467

                        #116
                        Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

                        Originally posted by Russell_SCEA
                        We think it's funny and is not changing. Also OS represents about 5% of the consumer base the 95% will be happy that you can see both now.
                        Some people need to keep that in mind while they read and post here..

                        Comment

                        • authentic
                          All Star
                          • Jul 2009
                          • 5812

                          #117
                          Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

                          Originally posted by tonadom
                          Some people need to keep that in mind while they read and post here..
                          Ok, yes we represent maybe 5% of the sales for this game, so that means we aren't allowed to post any ideas or suggestions to the dev team? Most of us understand that our ideas are probably not going to be adopted. There are little things we can add, suggest, etc that could possibly help the dev team make a better, deeper game. The whole point of this forum is to voice opinions and talk about video games.
                          Follow me on Twitch

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #118
                            Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

                            Originally posted by MrOldboy
                            I think I don't notice it at Wrigley as much because maybe I turn down the wind as I really hate, mostly aesthetically, the way fielders will go into place and then the ball will curve an inordinate amount into their glove. I want to say someone said this was toned down a bit or maybe not. I thought someone talked about the wind in the game. Maybe I should keep it on default or turn it up to see it more as I'd say 30-40% of my games are at Wirgley and the wind would have the largest affect on the park factor their perhaps.

                            I'll keep an eye out this year playing, its just something I never could really tell because I assume that it doesn't take park factors into account simming. If you play as the Rockies maybe you notice it more.
                            There are many who thought wind has been quite strong, but you have a choice of totally turning it off by slider (Wind = 0 means no wind at all).

                            Again, park factors are definitely in. It may not exactly mimic the real-life stadium effect (it's just the nature of simulation game), but park dimensions, altitude, and weather, etc. are all considered to varying degree. The game even considers player shapes, objects in the stadium and such (to calculate how the ball bounces, etc.)! It is quite an impressive simulation game.

                            I'm pretty sure that park factors are not considered very rigorously in simmed games... partly because simmed stats don't show strong park effects and also because the game cannot rigorously do it without loading the stadium info which is skipped when simming to save loading time.
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                            Comment

                            • MrOldboy
                              MVP
                              • Feb 2011
                              • 2653

                              #119
                              Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

                              Originally posted by nomo17k
                              There are many who thought wind has been quite strong, but you have a choice of totally turning it off by slider (Wind = 0 means no wind at all).

                              Again, park factors are definitely in. It may not exactly mimic the real-life stadium effect (it's just the nature of simulation game), but park dimensions, altitude, and weather, etc. are all considered to varying degree. The game even considers player shapes, objects in the stadium and such (to calculate how the ball bounces, etc.)! It is quite an impressive simulation game.

                              I'm pretty sure that park factors are not considered very rigorously in simmed games... partly because simmed stats don't show strong park effects and also because the game cannot rigorously do it without loading the stadium info which is skipped when simming to save loading time.
                              Could park factors be taken into account when simming by just giving a boost/minus from player ratings? I'd assume if Coors gave players a small power boost simulated games would result in a higher HR factor over a season maybe.

                              Comment

                              • zack4070
                                Rookie
                                • Jul 2012
                                • 481

                                #120
                                Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99

                                I guess if you dont like the ratings you can just edit them yourself
                                Gal 2:20

                                Comment

                                Working...