MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
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Not sure you understand the concept of ratings. If a guy is a 66 in contact that doesn't mean he'll hit .255 no matter what... Especially in baseball games. Ratings factor in a ton like is it R or L contact for a R or L pitcher who has a dominate FB but a bad changeup, how often does he throw it for strikes and how many balls in play does the batter have vs the change up? there are tons of variables. You see a 66 and expect a .255 hitter I see a 66 and see the possibility of a .270 and up pending on who's around him and who he faces... ratings aren't singular things, they are very fluid in the whole scheme of the game. No to mention if he is a 66 R contact, whats his vision and discipline? If they are high he will bat higher than .255Beavers|Red Sox|Buccaneers|NBA Hoops -
Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
But even then it would still not be optimal since the park factors *in the game* are different from those of real-life stadiums, because not everything is perfectly replicated (of course!). In such a case, should the game consider real-life or in-game park factors? ... so not taking into account at all may be the best compromise.Comment
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Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
Not sure you understand the concept of ratings. If a guy is a 66 in contact that doesn't mean he'll hit .255 no matter what... Especially in baseball games. Ratings factor in a ton like is it R or L contact for a R or L pitcher who has a dominate FB but a bad changeup, how often does he throw it for strikes and how many balls in play does the batter have vs the change up? there are tons of variables. You see a 66 and expect a .255 hitter I see a 66 and see the possibility of a .270 and up pending on who's around him and who he faces... ratings aren't singular things, they are very fluid in the whole scheme of the game. No to mention if he is a 66 R contact, whats his vision and discipline? If they are high he will bat higher than .255Comment
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Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
Here's my argument against visible numerical ratings -
The way I see it, ratings should be an "under the hood" kind of thing... Think of it this way - say you are trailing late and you need a big hit. You have the choice of pinch hitting for a player with 60 contact for a player with 70 contact... Naturally you select player B right? Well what if player A is batting .300 to player B's .250, and you weren't able to see those ratings... what would you do then? What would an actual manager do? Of course he would choose the guy with the better average, and if the ratings were hidden so would everybody else...Bakin' soda, I got bakin' sodaComment
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Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
Here's my argument against visible numerical ratings -
The way I see it, ratings should be an "under the hood" kind of thing... Think of it this way - say you are trailing late and you need a big hit. You have the choice of pinch hitting for a player with 60 contact for a player with 70 contact... Naturally you select player B right? Well what if player A is batting .300 to player B's .250, and you weren't able to see those ratings... what would you do then? What would an actual manager do? Of course he would choose the guy with the better average, and if the ratings were hidden so would everybody else...
In the game, you of course should go with the guy with 70 Contact, given all else equal.
But it's pretty clear that not many guys want to take the game that far and that's understandable. I personally think the Show would be a good one to at least try such a way of obscuring player ratings, given that almost everything else can feel very authentic and realistic. I can solve my own issue by not looking at ratings too much at all myself though. I don't care about OVR and potential and such at all (probably the reason why I play franchise less than other modes), and when I substitute players I just quickly glance at the bar ratings and don't really care +/- 10 ratings differences, haha.Comment
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Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
Isn't it pretty self-explanatory? Obviously it means his speed will regress...
By saying it was a good sign I was referring to the potential system, not the fact that his speed will regress... Regression in some attributes is good, that means the system is closer to mirroring what actually happens in real life.Comment
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Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
Man, 17 players rated 99 seems like a lot to me. And to think that they originally had 44!?
Since this is my first year playing The Show, I'm used to having like 3 or 4 99's.
But I 100% trust the SCEA team and have complete faith in them that they will always give us a great game no matter what they do. So I try to keep my mouth shut and let them do their thing and know that I will get an excellent baseball sim on March 5th.Comment
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Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
I just think tha a lot of people are not really getting the concept of the overall rating. Let me try to reiterate it in another way and maybe 1 or 2 people (that's probably it) will get it and stop with the absurdity.
Miguel Cabrera is atrocious when he is manning 3B. If anyone not named Konerko can drag a decent bunt in his direction, he'll probably get on base. He is also one of the best hitters in the game. Somebody who plays terrific defense is more valuable to a baseball team up the middle and Cabrera types are more valuable providing their offense from 3B and getting less balls hit in their direction.
The overall potential just tries to reflect that. That's it. If you kept all else equal and changed Cabrera to a SS, you'd see the overall drop.
I'm sure that you can find some darn good parts for your team if you don't focus on the overall. Having the right bench parts and plattoons is what makes a good team great.Last edited by rjackson; 02-13-2013, 07:47 AM.Comment
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I just think tha a lot of people are not really getting the concept of the overall rating. Let me try to reiterate it in another way and maybe 1 or 2 people (that's probably it) will get it and stop with the absurdity.
Miguel Cabrera is atrocious when he is manning 3B. If anyone not named Konerko can drag a decent bunt in his direction, he'll probably get on base. He is also one of the best hitters in the game. Somebody who plays terrific defense is more valuable to a baseball team up the middle and Cabrera types are more valuable providing offense and getting less balls hit in their direction.
The overall potential just tries to reflect that. That's it. I'm sure that you can find some darn good parts for your team if you don't focus on the overall strictly.
For example Rollins and Victorino had the equivalent of a 99(or close to that(rating but as hitters they were average at best. JJ Hardy is one of the best hitters at SS in the game and a sound defender he just lacks speed that drags down his overall rating. I would take Hardy over Rollins any day of the week on my team.
So the OVR rating is pretty much meaningless without looking into other attributes. It's just an arbitrary number assigned to specific attributes the game deems important for a position.Comment
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Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
You guys won't have to edit players.
Don't get hung up on the OVR rating(Dear Lord why did they listen to the masses on this one?).....it doesn't indicate that a player is necessarily a 99 in even one attribute...just that the sum of his parts at this position makes him elite at that time.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
You guys won't have to edit players.
Don't get hung up on the OVR rating(Dear Lord why did they listen to the masses on this one?).....it doesn't indicate that a player is necessarily a 99 in even one attribute...just that the sum of his parts at this position makes him elite at that time.
M.K.
Knight165
Quoted for emphasis...Comment
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