Operation Sports MLB 13 The Show Community Impressions Thread

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  • slthree
    MVP
    • Sep 2003
    • 2529

    #271
    Originally posted by stealyerface
    Add me to the list on this one. The daylight games are brilliantly lit, and look awesome, especially with that mid-day glare and overall look to the game.... However, picking up the ball on a grounder, especially down the first or third base line, is impossible. I just wait for the umpire's call, and send the outfielder after it...

    That being said, I still love the new look and the polish on the game. Once again, I feel like they made the player/field size ratio a bit closer to real life, and with the broadcast cam, it feels like the players take up the correct amount of space with regards to the outfield.

    Anyone notice that the fly balls in the outfield are a lot higher than they used to be? Whereas '12 seemed like any fly ball had the same trajectory, I saw Pujols just miss one, and the ball really hung up there like a high pop fly would. Well done.

    I also noticed that on a pop up to my pitcher, my third baseman ran right through the pitcher, like he was not even there. Also, as mentioned before, I saw David Ortiz slide right through Robbie Cano breaking up a double play.

    I cannot understand, and maybe someone can shed some light on this for me, again... Why we have to make sure the new statues at Oriole Park are in the exact spot, why the color of the outfield fence in Philly has to be the correct shade, and why the shadows at Candlestick have to follow the azimuth of the sun's path on the West Coast, but we still accept players magically morphing through one another?

    When the design team is in the big meeting deciding who is going to work on what for the upcoming game, and the lead designer says, "Okay, who wants to tackle collision detection this year, with a realistic and fresh approach?", I just picture guys looking around the room and whistling....

    So please, someone come up with a plausible and acceptable answer for me, and tell me why after six years, and with the game being "So real, it' unreal", we still have a very unrealistic representation of spatial awareness and magical teleportation with no regards to physical matter.

    Bueller? Anyone?.... Anyone??

    ~syf
    That was funny. A great morning read.

    I have never been someone to care much about clipping and lack of collision detection but at this point in the series I'm starting to care.

    The folks that work on this game seem very passionate about it and must be awfully proud of it. My wild guess would be that it can't be fixed or they would have done it?

    Either way, I'd love to know what the challenges are and why it can't be implemented.

    Sent from my SPH-L900 using Tapatalk 2

    Comment

    • stealyerface
      MVP
      • Feb 2004
      • 1803

      #272
      Re: Operation Sports MLB 13 The Show Community Impressions Thread

      By the way... Pulse Pitching with Human Accuracy and Consistency set to Zero, and the ball marker off... is magnificently brilliant. The new pulse this year, without any ball marker in the middle, resembles a penny spinning on its side (at least that is how I view it), and if you get the marker at its absolutely smallest point, for the pitch and the confidence you are currently using, you get a fairly accurate outcome. When you start to get a little nervous out there, and the pulsing meter starts to rage, and the COO (circle of opportunity) becomes a pulsing orb of doom... you had better pitch smart.

      Brilliant job on the new pulse mechanics, and by far, my favorite addition with the subtleness of how it looks this year.

      ~syf
      "Ain't gonna learn what you don't wanna know"....GD

      Comment

      • Knight165
        *ll St*r
        • Feb 2003
        • 24964

        #273
        Re: Operation Sports MLB 13 The Show Community Impressions Thread

        Just a note on the last couple of posts on collision detection.

        I doubt you'll ever get in in the sense of players running into each other.

        Think collision avoidance. That's what they are aiming for and some collisions that are animations.(like the double play break ups ...which aren't really collisions either)

        They (so far) haven't geared their animation system toward collisions and I don't see that changing.

        FWIW.

        M.K.
        Knight165
        All gave some. Some gave all. 343

        Comment

        • BobSacamano
          Rookie
          • Feb 2010
          • 324

          #274
          Re: Operation Sports MLB 13 The Show Community Impressions Thread

          Huge thank you for fixing pitch repertoires. So many guys with non-fastball primary pitches, and accurate repertoires and velocities. Good show.

          Comment

          • Millennium
            Franchise Streamer
            • Aug 2002
            • 9889

            #275
            To follow up on the base running:

            Think about it as real life. If you are running to a base with the intention of getting there as quickly as possible, you run in a straight line. That is great for beating a throw, but awful for rounding.

            If you have the base easily acquired and are thinking about the next base, you round. You lose some distance, but it is more than made up for in retaining speed.

            I believe this update to baserunning is intentional this year in The Show. You have to plan to go to the next base. The best proof is to set your baserunning to auto Or watch the CPU running. I haven't witnessed them stumble/slow down yet because they are always rounding at the proper times.

            You need to preload your next base, just like you have to preload a throw. Awesome addition, in my opinion.

            On a separate note: love the changes to defensive alignments. As someone who always uses Manual for defensive changes, love the new UI for the changes to each individual player.

            Sent from my Galaxy Nexus using Tapatalk 2
            Franchise > All Y'all

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            Comment

            • stealyerface
              MVP
              • Feb 2004
              • 1803

              #276
              Re: Operation Sports MLB 13 The Show Community Impressions Thread

              I understand that, and we have talked about this at length in the past iterations of the game.

              I remember when they added the words, "Collision Avoidance" and had some neat animations like when the baserunner who was thrown out at first was making his way back to the dugout, and does the "side-step avoidance" move with the first baseman. That's cool, and was a nice touch.

              In a perfect world we would get the collisions from World Series Baseball... oh that's right form 1999, when the guys would run into one another, and have just brutal collisions that even on the Genesis, looked awesome.

              In a non-so perfect world, and I am going to come right out and say it:

              Players who absolutely pass through one another, in the gen baseball game, is lazy. In my double play example, Cano crossed over the bag and I purposely slid Ortiz to the third base side of second base, as that is where Cano was going to have to end up (in real life) to turn the pair. I was correct, and I slid feet first towards Cano, and Ortiz slid through him. As in, no "avoidance" no detection, no break up animation, just traded molecular space, and blended together and it is quite possible that Cano could be pregnant with Ortiz's kid. Same with the pop up to the pitcher. The pitcher was highlighted to make the play, but we all know pitchers cannot catch, so I switched to Middlebrooks, to let him make the catch, and he ran right through Clay Bucholz... Bucholz never even side stepped or was animated out of the way.

              So yes, we have had the discussion, and I am in agreement that they have no plans to make player collsions part of their game, but I think it is only fair to ask why.

              They don't have to answer, but we are allowed to inquire as to why this is overlooked.

              Just think about how awesome it would be, and what we would be talking about, if when there was a fly ball in the gap, and you took control of the right fielder, and saw the cpu-controlled centerfielder on a dead run towards the landing spot, you had to quickly press a button for the "call off" which would then start the animation of the called-off fielder peeling off and away from the catch region???

              An occasional morph is bound to happen, but geez louise, guys running through each other in 2013 is really a bummer.

              ~syf
              "Ain't gonna learn what you don't wanna know"....GD

              Comment

              • mikedouglas@live.ca
                Rookie
                • Feb 2012
                • 1

                #277
                Re: Operation Sports MLB 13 The Show Community Impressions Thread

                The game play was a lot smoother but they have digressed on the Franchise mode. I don't understand how it is 2013 and the Show's franchise mode is still not as in depth and challenging as the Franchise mode in "Triple Play 2002" for PS2...

                The mode "Franchise" should involve ALL aspects of the business of baseball. From the amount you invest in your minor league stadiums to which day you want to make "bobble head". I almost feel insulted that the new game has lost some of the features of Franchise that made it a little bit fun. Bamboozled.

                Comment

                • thaSLAB
                  [Player 1]
                  • Feb 2008
                  • 4495

                  #278
                  Re: Anybody having problems seeing the ball in day games?

                  Originally posted by cbrown119
                  I have been playing the show since '10, and have just begun playing '13.

                  I don't know if its me, but I am having an unusually difficult time picking up the ball during day games. Not batting, but from the defensive aspect.

                  Once the ball is hit, its during the transition from pitching (pitching default camera - analog) to the defense - infielders mostly. I don't if it is my imagination or not, but there seems to be a split second flash when transitioning from pitching that confuses me and I end up totally misjudging the play...one time, this is embarassing to say, I thought it was a fly ball to the LF when it was actually a ground ball to 3rd.

                  I don't think its the game at all.....I think I am just having problems with the brightness during day games this year. I was in exhibition mode Cardinals vs Nationals - day (obviously).

                  I don't have these problems with '12. Well, except picking the ball up (as a batter) in Cleveland during the day until the shadows covers the mound.....

                  Is there a way to adjust the brightness? If so, which setting would I change? To me, I would not know the difference between gamma, anti-alising???...xrays....I probably adjust the wrong setting and end up making more stupid plays..

                  Thanks.

                  Sent from my GT-I9000 using Tapatalk 2
                  Not sure how familiar you are with your PS3 settings, but in the Video Settings on the XMB, there is a setting called Super White (HDMI). You could toggle that off, and it should help a bit. Some TVs have this same setting too.

                  Sorry for the off-topic post, so I guess I should leave an impression too...

                  The first one is more of a little thing (literally), but Jose Altuve's player model cracks me up! I wonder if they used a certain Move Controller-toting developer for his mo-cap... I keed, I keed lol

                  Another change that is really becoming my favorite, is the removal of the CPU's psychic abilities and the way that they play more human-like. Seeing them misplay balls off the wall or running to the wall on homeruns is just lovely. My cousin, who doesn't get deep into the details of the game even notice this and mentioned it to me yesterday. It really is a thing of beauty!
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                  Comment

                  • sink4ever
                    MVP
                    • Dec 2004
                    • 1153

                    #279
                    Re: Operation Sports MLB 13 The Show Community Impressions Thread

                    Originally posted by [email protected]
                    The game play was a lot smoother but they have digressed on the Franchise mode. I don't understand how it is 2013 and the Show's franchise mode is still not as in depth and challenging as the Franchise mode in "Triple Play 2002" for PS2...

                    The mode "Franchise" should involve ALL aspects of the business of baseball. From the amount you invest in your minor league stadiums to which day you want to make "bobble head". I almost feel insulted that the new game has lost some of the features of Franchise that made it a little bit fun. Bamboozled.
                    I believe it was explained that certain things were removed because they just generated money that couldn't really be used for anything. It just allowed you to accumulate money in the bank. This year they're overhauling how budgets work, and I wouldn't be surprised to see more added in the coming years to make it all more integrated and meaningful.

                    Comment

                    • nemesis04
                      RIP Ty My Buddy
                      • Feb 2004
                      • 13530

                      #280
                      Re: Operation Sports MLB 13 The Show Community Impressions Thread

                      Originally posted by stealyerface
                      I understand that, and we have talked about this at length in the past iterations of the game.

                      I remember when they added the words, "Collision Avoidance" and had some neat animations like when the baserunner who was thrown out at first was making his way back to the dugout, and does the "side-step avoidance" move with the first baseman. That's cool, and was a nice touch.

                      In a perfect world we would get the collisions from World Series Baseball... oh that's right form 1999, when the guys would run into one another, and have just brutal collisions that even on the Genesis, looked awesome.

                      In a non-so perfect world, and I am going to come right out and say it:

                      Players who absolutely pass through one another, in the gen baseball game, is lazy. In my double play example, Cano crossed over the bag and I purposely slid Ortiz to the third base side of second base, as that is where Cano was going to have to end up (in real life) to turn the pair. I was correct, and I slid feet first towards Cano, and Ortiz slid through him. As in, no "avoidance" no detection, no break up animation, just traded molecular space, and blended together and it is quite possible that Cano could be pregnant with Ortiz's kid. Same with the pop up to the pitcher. The pitcher was highlighted to make the play, but we all know pitchers cannot catch, so I switched to Middlebrooks, to let him make the catch, and he ran right through Clay Bucholz... Bucholz never even side stepped or was animated out of the way.

                      So yes, we have had the discussion, and I am in agreement that they have no plans to make player collsions part of their game, but I think it is only fair to ask why.

                      They don't have to answer, but we are allowed to inquire as to why this is overlooked.

                      Just think about how awesome it would be, and what we would be talking about, if when there was a fly ball in the gap, and you took control of the right fielder, and saw the cpu-controlled centerfielder on a dead run towards the landing spot, you had to quickly press a button for the "call off" which would then start the animation of the called-off fielder peeling off and away from the catch region???

                      An occasional morph is bound to happen, but geez louise, guys running through each other in 2013 is really a bummer.

                      ~syf
                      There needs to be some sort of collision detection at the very least in some key areas where contact naturally occurs which is on the base-paths and home plate. I am not a fan for just seeing fielders ramming into each other and falling down but it would be nice to see true take out slides, collision interaction at home-plate and even some interaction on close plays at first.
                      Last edited by nemesis04; 03-07-2013, 11:20 AM.
                      “The saddest part of life is when someone who gave you your best memories becomes a memory”

                      Comment

                      • Blzer
                        Resident film pundit
                        • Mar 2004
                        • 42509

                        #281
                        Re: Operation Sports MLB 13 The Show Community Impressions Thread

                        Originally posted by Millennium
                        To follow up on the base running:

                        Think about it as real life. If you are running to a base with the intention of getting there as quickly as possible, you run in a straight line. That is great for beating a throw, but awful for rounding.

                        If you have the base easily acquired and are thinking about the next base, you round. You lose some distance, but it is more than made up for in retaining speed.

                        I believe this update to baserunning is intentional this year in The Show. You have to plan to go to the next base. The best proof is to set your baserunning to auto Or watch the CPU running. I haven't witnessed them stumble/slow down yet because they are always rounding at the proper times.

                        You need to preload your next base, just like you have to preload a throw. Awesome addition, in my opinion.

                        This is a good write-up and all and I agree completely (was just re-preaching this to the high school softball team I coach), but I've been pre-loading my next base since MLB 06: The Show. Even on a pop-up to the infield, I do it. That's actually when I noticed the slow run around the bases.

                        Note: I didn't notice it on the Vita version.
                        Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                        Comment

                        • Unit303
                          Rookie
                          • Feb 2012
                          • 224

                          #282
                          Re: Operation Sports MLB 13 The Show Community Impressions Thread

                          Animators are not cheap. It seems The Show does not invest a TON of money into their animators. It will be interesting to see how they make a PS4 game because a lot of this old stuff is going to have to go. A new engine should really make things a lot easier to implement. Animation like ND does in their games for baseball would be amazing.

                          Comment

                          • Woodweaver
                            Developer
                            • Apr 2006
                            • 1145

                            #283
                            Re: Operation Sports MLB 13 The Show Community Impressions Thread

                            Originally posted by stealyerface
                            I understand that, and we have talked about this at length in the past iterations of the game.

                            I remember when they added the words, "Collision Avoidance" and had some neat animations like when the baserunner who was thrown out at first was making his way back to the dugout, and does the "side-step avoidance" move with the first baseman. That's cool, and was a nice touch.

                            In a perfect world we would get the collisions from World Series Baseball... oh that's right form 1999, when the guys would run into one another, and have just brutal collisions that even on the Genesis, looked awesome.

                            In a non-so perfect world, and I am going to come right out and say it:

                            Players who absolutely pass through one another, in the gen baseball game, is lazy. In my double play example, Cano crossed over the bag and I purposely slid Ortiz to the third base side of second base, as that is where Cano was going to have to end up (in real life) to turn the pair. I was correct, and I slid feet first towards Cano, and Ortiz slid through him. As in, no "avoidance" no detection, no break up animation, just traded molecular space, and blended together and it is quite possible that Cano could be pregnant with Ortiz's kid. Same with the pop up to the pitcher. The pitcher was highlighted to make the play, but we all know pitchers cannot catch, so I switched to Middlebrooks, to let him make the catch, and he ran right through Clay Bucholz... Bucholz never even side stepped or was animated out of the way.

                            So yes, we have had the discussion, and I am in agreement that they have no plans to make player collsions part of their game, but I think it is only fair to ask why.

                            They don't have to answer, but we are allowed to inquire as to why this is overlooked.

                            Just think about how awesome it would be, and what we would be talking about, if when there was a fly ball in the gap, and you took control of the right fielder, and saw the cpu-controlled centerfielder on a dead run towards the landing spot, you had to quickly press a button for the "call off" which would then start the animation of the called-off fielder peeling off and away from the catch region???

                            An occasional morph is bound to happen, but geez louise, guys running through each other in 2013 is really a bummer.

                            ~syf

                            Short answer is that it is a vey "expensive" feature. It takes a few cycles to process the collision detection, handle the IK reactions, and not to mention the AI/Logic changes that would need to be coded to handle these situations. If you like more than 30 frames a sec, it would be difficult (if not impossible to achieve) given this generation of hardware and everything else going on in the game currently to get the type of collision you are talking about. World Series Baseball is a different game with different code/features on a different system.
                            "Yeah, well, you know, that's just, like, your opinion, man"

                            Comment

                            • stealyerface
                              MVP
                              • Feb 2004
                              • 1803

                              #284
                              Re: Operation Sports MLB 13 The Show Community Impressions Thread

                              I appreciate the honesty and thank you for the answer.

                              I suppose if the design team asked me if I had to choose between lifelike animations in the field, lifelike envioronments, and a tru and accurate representation of the actual game, versus players running into one another every few games, I would choose for the more accurate gameplay, which incidentally, I am thrilled with.

                              So, I shall cease and desist on my Collision Detection Brigade...

                              Until next year.

                              Thanks again,

                              ~syf
                              "Ain't gonna learn what you don't wanna know"....GD

                              Comment

                              • Openroad_7
                                Rookie
                                • Mar 2008
                                • 292

                                #285
                                Re: Operation Sports MLB 13 The Show Community Impressions Thread

                                Played my 2nd online League game, went into my Pitching Rotation, didn't see my #1 Pitcher's stamina reduced in any of the screens, I was able to see the reduction in the pitchers selection screen when selecting my pitcher for the current game.

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