Any proof that HR/9 does nothing?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • cardinalbird5
    MVP
    • Jul 2006
    • 2814

    #16
    Re: Any proof that HR/9 does nothing?

    Originally posted by cemprae48
    along those same lines... Could someone shed some light on the CLUTCH rating for both pitchers and hitters... does it matter?... especially in playing HEAD to HEAD OFFLINE...
    It helps minimally for hitting, moderately for pitching, IMO.

    Beyond your controller pulsing, it helps locate pitches and use your pitching interface in tight situation. For hitting, I believe you get a slight boost to your main hitting attributes, but nothing significant.

    I rarely trained clutch for hitting in Diamond Dynasty and I still performed better in the clutch, because you get better pitches to hit with runners on if you are patient. Clutch was usually one of the last attributes I'd train. I'd always go Power, Contact, Pvis, and then discipline.
    Check out my livestreams and youtube channel where I showcase sim basketball and baseball @ Twitch

    Youtube

    Comment

    • cemprae48
      Rookie
      • Dec 2009
      • 97

      #17
      Re: Any proof that HR/9 does nothing?

      Originally posted by cardinalbird7
      It helps minimally for hitting, moderately for pitching, IMO.

      Beyond your controller pulsing, it helps locate pitches and use your pitching interface in tight situation. For hitting, I believe you get a slight boost to your main hitting attributes, but nothing significant.

      I rarely trained clutch for hitting in Diamond Dynasty and I still performed better in the clutch, because you get better pitches to hit with runners on if you are patient. Clutch was usually one of the last attributes I'd train. I'd always go Power, Contact, Pvis, and then discipline.
      It seems to me that discipline is definitely a rating you can "feel" but clutch appears to be very subtle... (if it has any "feel" at all)... Thanks for confirming what I've felt to be true... Off course that doesn't mean we're right

      Comment

      • alabamarob
        MVP
        • Nov 2010
        • 3335

        #18
        Re: Any proof that HR/9 does nothing?

        What is the difference between the control rating and bb/9? If bb/9 is accuracy then what is control? I thought control was accuracy?
        Psn: Alabamarob
        Xbox: Alabama Rob

        Youtube: 2k Hawks

        Settings I play on.
        Minutes: 12
        Difficulty: HOF
        Online or Offline player: Both
        In a MLO: Yes

        Comment

        • dingleberryfinn
          Banned
          • May 2010
          • 1736

          #19
          Re: Any proof that HR/9 does nothing?

          Originally posted by alabamarob
          What is the difference between the control rating and bb/9? If bb/9 is accuracy then what is control? I thought control was accuracy?
          Control rating for each pitch is for in-game play;
          BB/9 is for simming when other teams play each other?

          Comment

          • Heroesandvillains
            MVP
            • May 2009
            • 5974

            #20
            Re: Any proof that HR/9 does nothing?

            Originally posted by dingleberryfinn
            Control rating for each pitch is for in-game play;
            BB/9 is for simming when other teams play each other?
            BB/9 influences a pitcher's accuracy in-game.

            Then again, the last time I opened my mouth I was wrong...

            Comment

            • Bobhead
              Pro
              • Mar 2011
              • 4926

              #21
              Re: Any proof that HR/9 does nothing?

              My understanding is that individual pitch ratings affect the chance of successful execution, while overall bb/9 affects your overall pitching ability in terms of location...

              So a pitcher with a 0 control rating on his curveball... and with a 99 BB/9 rating... he might hang a curveball very frequently but still get it in the zone more or less where he aimed it.

              But a pitcher with a 99 control rating for a curveball, and a 0 bb/9... he's going to throw some great curveballs but who knows where they will end up.

              Comment

              • cardinalbird5
                MVP
                • Jul 2006
                • 2814

                #22
                Re: Any proof that HR/9 does nothing?

                Originally posted by alabamarob
                What is the difference between the control rating and bb/9? If bb/9 is accuracy then what is control? I thought control was accuracy?
                BB/9 makes the pitching interface (Pulse, Meter, Analog) easier to use. Control increases your chances of hitting your spot, pending on how well you use your meter. So a perfect pitch with a 40 control curveball will usually not his its spot and a just late/just early release can result in a pitch not even close.

                BB/9 and Control both help a lot!

                BB/9 definitely affects gameplay. I used to train these attribute first when making my diamond dynasty pitchers. However, it won't just magically make you not walk anyone. If you throw 4 pitches out of the zone with a bad release, BB/9 won't magically guide them into the strikezone. Some people believe this also affects borderline calls and that is not true. Each umpire has their own tendencies.
                Last edited by cardinalbird5; 04-01-2013, 07:14 PM.
                Check out my livestreams and youtube channel where I showcase sim basketball and baseball @ Twitch

                Youtube

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #23
                  Re: Any proof that HR/9 does nothing?

                  Man knowing HR/9 not being a factor at all is for sure a nice thing to know, but it's also disappointing in that you are essentially creating a two different players for sim and gameplay engines with these attributes.

                  I wonder why only HR/9 is different this way, whereas H/9, BB/9, and K/9 (seem to) have effects in the gameplay.
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • cardinalbird5
                    MVP
                    • Jul 2006
                    • 2814

                    #24
                    Re: Any proof that HR/9 does nothing?

                    Originally posted by nomo17k
                    Man knowing HR/9 not being a factor at all is for sure a nice thing to know, but it's also disappointing in that you are essentially creating a two different players for sim and gameplay engines with these attributes.

                    I wonder why only HR/9 is different this way, whereas H/9, BB/9, and K/9 (seem to) have effects in the gameplay.
                    HR/9 doesn't seem to be a consistent enough stat to replicate. Pitchers can always control BB/9 and K/9 and generally H/9, but HR/9 can be hard to project.

                    It'd be extremely overpowered if it was effective. Everyone would have a 99 HR/9 pitcher and throw pitches near the middle of the zone.
                    Check out my livestreams and youtube channel where I showcase sim basketball and baseball @ Twitch

                    Youtube

                    Comment

                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #25
                      Re: Any proof that HR/9 does nothing?

                      Code:
                                          rating           sim                gameplay   
                      Player Name          HR/9     HR     IP   HR/9     HR     IP   HR/9
                      -------------------------------------------------------------------
                      Josh Johnson           80     38  197.0  1.736      7   54.3  1.160
                      Clayton Kershaw        79     20  205.0  0.878      7   62.0  1.016
                      C.J. Wilson            78     22  216.0  0.917      6   66.3  0.814
                      Jaime Garcia           78     24  221.3  0.976      5   53.7  0.839
                      Tim Lincecum           78     26  224.3  1.043      6   70.7  0.764
                      Ubaldo Jimenez         78     22  221.0  0.896      6   71.7  0.753
                      Zack Greinke           77     24  242.0  0.893      5   75.7  0.595
                      Chris Carpenter        77     24  218.7  0.988      5   67.0  0.672
                      James McDonald         76     19  190.0  0.900      5   60.3  0.746
                      Mike Pelfrey           75     31  209.0  1.335     11   59.0  1.678
                      -------------------------------------------------------------------
                      TOTAL:                       250 2144.3  1.049     63  640.7  0.885
                      
                                          rating           sim                gameplay   
                      Player Name          HR/9     HR     IP   HR/9     HR     IP   HR/9
                      -------------------------------------------------------------------
                      Andrew Brackman        48     21  183.3  1.031      5   58.7  0.767
                      Jordan Zimmermann      48     28  196.0  1.286      4   59.0  0.610
                      Tommy Hunter           47     29  208.3  1.253     10   61.0  1.475
                      Aaron Harang           47     30  201.7  1.339      7   61.7  1.022
                      Rich Harden            47     26  196.7  1.190      5   52.7  0.854
                      Armando Galarraga      45     27  192.7  1.261      5   48.7  0.925
                      Ted Lilly              45     17  219.3  0.698      8   62.3  1.155
                      Kevin Slowey           45     27  207.3  1.172      6   58.0  0.931
                      Jake Arrieta           42     35  202.3  1.557     11   60.3  1.641
                      Trevor Cahill          40     23  219.0  0.945     13   65.3  1.791
                      -------------------------------------------------------------------
                      TOTAL:                       263 2026.7  1.168     74  587.7  1.133

                      Now that Brian@SCEA gave a definitive answer I'm not going to argue otherwise, but it's kinda interesting so I post the numbers that I meant to cite anyways. It's a good exercise of when you can get fooled by statistics as well.

                      You see that according to the numbers above, high HR/9 pitchers gave up less HRs in gameplay overall. That's how I interpreted the attribute... (on the other hand, in simmed games you see even less effect of HR/9 attribute.... at the time I thought it was a bug/game balance issue).

                      But now that we *know* that HR/9 doesn't have any effect in gameplay... why did I think I saw what I saw (that is, HR/9 attributes have something to do with less HRs given up by high HR/9 pitchers)?

                      I think the reason could be (a) the sample size/player variation wasn't big enough, so I was just seeing a biased result and/or (b) HR/9 attribute in fact does correlate with those pitchers ability to hold/give up HRs, but what I was seeing was a correlation, not a causation.

                      I'm actually wishing the reason is (b), because SCEA has a reason to give those guys high HR/9 ratings... because they gave up less HRs in real life. But if the reason for their performance is not due to high HR/9 ratings, then it may be because they are given proper pitch repertoire which leads to less HRs... pitchers with pitches that sink (like sinker) tend to give up more ground balls and less fly balls, so they tend to give up less HRs.

                      If the reason why they gave up less HRs is indeed due to their pitch repertoire, I think that's a very nice thing.... the pitches in the game is doing what they are suppose to do.
                      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                      Comment

                      • BrandH
                        Rookie
                        • Feb 2007
                        • 268

                        #26
                        Re: Any proof that HR/9 does nothing?

                        This is gonna save me a ton of money in Diamond Dynasty Training. Seems kind of pointless that you could train it if there is ZERO effect since the is no simulating in DD.

                        Comment

                        • alabamarob
                          MVP
                          • Nov 2010
                          • 3335

                          #27
                          Re: Any proof that HR/9 does nothing?

                          Appreciate the help and response. However, I am not talking about the control/confidence level of each pitch. Every pitcher has an overall control rating that is located right next to velocity, and break on each player card. So my question was about the overall control rating, and not the control rating of each individual pitch.

                          I now understand bb/9/ accuracy since you have explained that, but what does the overall control rating do? Is it a composite score of the control of all the pitches a person throws?

                          What if a player has 90 accuracy. 70 control, but then 2 pitches that he has great confidence/control over? Is overall control important or is it each individual pitch?

                          Originally posted by cardinalbird7
                          BB/9 makes the pitching interface (Pulse, Meter, Analog) easier to use. Control increases your chances of hitting your spot, pending on how well you use your meter. So a perfect pitch with a 40 control curveball will usually not his its spot and a just late/just early release can result in a pitch not even close.

                          BB/9 and Control both help a lot!

                          BB/9 definitely affects gameplay. I used to train these attribute first when making my diamond dynasty pitchers. However, it won't just magically make you not walk anyone. If you throw 4 pitches out of the zone with a bad release, BB/9 won't magically guide them into the strikezone. Some people believe this also affects borderline calls and that is not true. Each umpire has their own tendencies.
                          Psn: Alabamarob
                          Xbox: Alabama Rob

                          Youtube: 2k Hawks

                          Settings I play on.
                          Minutes: 12
                          Difficulty: HOF
                          Online or Offline player: Both
                          In a MLO: Yes

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #28
                            Re: Any proof that HR/9 does nothing?

                            Originally posted by alabamarob
                            Appreciate the help and response. However, I am not talking about the control/confidence level of each pitch. Every pitcher has an overall control rating that is located right next to velocity, and break on each player card. So my question was about the overall control rating, and not the control rating of each individual pitch.

                            I now understand bb/9/ accuracy since you have explained that, but what does the overall control rating do? Is it a composite score of the control of all the pitches a person throws?

                            What if a player has 90 accuracy. 70 control, but then 2 pitches that he has great confidence/control over? Is overall control important or is it each individual pitch?
                            I don't think anyone except some devs know for sure.

                            I feel both BB/9 (overall command) and individual Pitch Control (individual pitch command) ratings matter in how accurate a pitcher is, but I have neither tried to test this nor read anything convincing about the attributes in the forums.
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                            Comment

                            • Bobhead
                              Pro
                              • Mar 2011
                              • 4926

                              #29
                              Re: Any proof that HR/9 does nothing?

                              You don't actually have an overall control rating listed when creating a player do you?

                              The rating you see might just be an average for easy reference. I don't recall players actually having overall control ratings in Edit/Create-a player mode.

                              Edit: Yeah I just checked and there's no Control rating there when creating a player. The game probably compiles all the relevant ratings and gives you an aggregate score. So for example when you're facing Cliff Lee in a game you can just check his player card and glance at that one number.
                              Last edited by Bobhead; 04-02-2013, 10:59 AM.

                              Comment

                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #30
                                Re: Any proof that HR/9 does nothing?

                                Originally posted by Bobhead
                                You don't actually have an overall control rating listed when creating a player do you?

                                The rating you see might just be an average for easy reference. I don't recall players actually having overall control ratings in Edit/Create-a player mode.

                                Edit: Yeah I just checked and there's no Control rating there when creating a player. The game probably compiles all the relevant ratings and gives you an aggregate score. So for example when you're facing Cliff Lee in a game you can just check his player card and glance at that one number.

                                Okay I guess I misinterpreted that question... I think what the displays for things like Velocity, Control for a pitcher is some sort of average value.... presumable the game doesn't have enough screen estate to show those for individual pitches.
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                                Comment

                                Working...