I see what you mean but say (as i did in my test franchise before OFSM rosters) I draft 7 A pot guys assuming at least 1 of them meets his potential I have a stud, and if I can do that every year it in 7 to 9 seasons I would be having a player thats hitting 90 every year.
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How are the Draft Classes setup?
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Re: How are the Draft Classes setup?
I see what you mean but say (as i did in my test franchise before OFSM rosters) I draft 7 A pot guys assuming at least 1 of them meets his potential I have a stud, and if I can do that every year it in 7 to 9 seasons I would be having a player thats hitting 90 every year. -
Re: How are the Draft Classes setup?
wow, there is actually very little info out there about drafting in this game. looks like everything will have to be done the hard way.Comment
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Re: How are the Draft Classes setup?
You make a good point but at the same time how many of us are really gonna get that far into your franchise unless you're doing way more simming than playing.I see what you mean but say (as i did in my test franchise before OFSM rosters) I draft 7 A pot guys assuming at least 1 of them meets his potential I have a stud, and if I can do that every year it in 7 to 9 seasons I would be having a player thats hitting 90 every year.Comment
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Re: How are the Draft Classes setup?
You can actually tell what a players potential OVR is by sorting the Potential category on your team roster. Look at the cutoff between the A and B prospects, and you get an idea of where those players are going to be. So your top B prospect is probably between 85-89. And with a good season could bump him up into the low As. The lowest A prospect is probably between 90-93, and he could drop down to a B with a bad season. The higher up As will probably never drop to a B, but could become low As and so on. It would take a lot of good seasons from a young C potential to become an A.
I've had one really strange prospect in my multiple franchise sims, and I wish I could replicate it. I drafted a 55 OVR SP with a low A potential in the 3rd round (21 yrs old). After 1 spring training in the old system, and a season in the minors, he was a 95 OVR. After the 2nd spring training with him, he was a 22 year old 99 OVR. I don't think I ever got one of those Stock Rising reports about him either. Fastest progression I've seen in the game, and he was a legitimate stud. 20 wins, 3.2 ERA 210 Ks in his rookie year. I thought it was a glitch. Coupled with my actual first rounder, 99 potential 19 year old, the Twins had the best rotation in the Majors by year 3.Comment
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Same thing happened to me in the old system. Drafted a shortstop named Nolan Samuel, 97 potential, 67 overall, with Astros so he was the first overall pick. By end of Spring he was an 85. Won the starting job. Hit .328/28 bombs/.410 OBP/100 RBIs/35 steals as lead off hitter. He was 18 years old. By end of season he was a 99.You can actually tell what a players potential OVR is by sorting the Potential category on your team roster. Look at the cutoff between the A and B prospects, and you get an idea of where those players are going to be. So your top B prospect is probably between 85-89. And with a good season could bump him up into the low As. The lowest A prospect is probably between 90-93, and he could drop down to a B with a bad season. The higher up As will probably never drop to a B, but could become low As and so on. It would take a lot of good seasons from a young C potential to become an A.
I've had one really strange prospect in my multiple franchise sims, and I wish I could replicate it. I drafted a 55 OVR SP with a low A potential in the 3rd round (21 yrs old). After 1 spring training in the old system, and a season in the minors, he was a 95 OVR. After the 2nd spring training with him, he was a 22 year old 99 OVR. I don't think I ever got one of those Stock Rising reports about him either. Fastest progression I've seen in the game, and he was a legitimate stud. 20 wins, 3.2 ERA 210 Ks in his rookie year. I thought it was a glitch. Coupled with my actual first rounder, 99 potential 19 year old, the Twins had the best rotation in the Majors by year 3.Comment
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Re: How are the Draft Classes setup?
Yeah, they aren't a glitch, just breakout prospects. I posted a thread about my 7th round right fielder who was a 40 overall and started two years later as a 94. Some guys just break out.Same thing happened to me in the old system. Drafted a shortstop named Nolan Samuel, 97 potential, 67 overall, with Astros so he was the first overall pick. By end of Spring he was an 85. Won the starting job. Hit .328/28 bombs/.410 OBP/100 RBIs/35 steals as lead off hitter. He was 18 years old. By end of season he was a 99.Comment
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Re: How are the Draft Classes setup?
You're right it's not a glitch at all but you notice they said "old system" when describing these prospects. The progression was botched and since corrected. Those players post-patch will still progress faster than any other prospect not rated an A+ but they won't progress from a 55 to a 95 in one ST and full season. This is realistic. The "old system" is not. Those who prefered the pre-patch progression just don't see the realism the update offered.T.K.Comment
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Re: How are the Draft Classes setup?
Oh I definitely get that. The new patch will slow it down, but it will slow it down for all. The crazy fast progression guys will still be fast compared to everyone else.
You're right it's not a glitch at all but you notice they said "old system" when describing these prospects. The progression was botched and since corrected. Those players post-patch will still progress faster than any other prospect not rated an A+ but they won't progress from a 55 to a 95 in one ST and full season. This is realistic. The "old system" is not. Those who prefered the pre-patch progression just don't see the realism the update offered.Comment

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