Destined to lose?

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  • 3fiddy
    Rookie
    • Apr 2012
    • 392

    #76
    Re: Destined to lose?

    Originally posted by Perfect Zero
    What's the incentive for them to put in a "script"?
    Adds to the realism. Like the multiplier for when the user does something wrong. I understand why but it's not perfect.
    I play MLB exclusively with my cousin. Usually looking for info on Franchises. We played minor league baseball as 9-10 YOs on the Zephyrs.

    Comment

    • birthday_massacre
      Pro
      • Jan 2013
      • 614

      #77
      Re: Destined to lose?

      Originally posted by stealyerface
      Okay, this is not actually a "Destined to Lose" entry, but something VERY odd happened last night, and this seemed an appropriate spot without starting a new thread.

      Red Sox Season, and Ellsbury is off to a killer start. Hitting the cover off the ball, and playing great for my Cyber team. As the team heads to Cleveland for the first game of a three game series, Ells singles on the second pitch of the game, and after Victorino grounds into the 4-6-3 double play, I see that Ells is injured on the slide. As it turns out, I have to leave for real baseball practice, so I quit the game, and see that Ells broke his ankle, and is out 2-3 months. Well, no need to save that game, (yeah, it's lame, but whatever) so later on, after the kids are in bed, I fire up game one again.

      This time, Ells makes it to the 6th inning, before running down a fairly easy fly ball in center field, and I see the injury animation as he sits on the ground holding a leg/knee. Ahh... this time it is his ACL, and he is done for the year.

      Once again, I refuse to save the game (extra super lame, I know) and immediately set up yet another game at Cleveland. This time, I sit Ellsbury, and run Jackie Bradley Junior out there, called up after Daniel Nava had some hamstring troubles.

      I am behind 5-4 going into the top of the ninth and get a lead off single with Mike Carp, who I immediately replace on the base paths with fleet-footed.... you guessed it, Jacoby Ellsbury.

      Ells steals on the first pitch, and is injured. After the game, I see that it is a broken bone in his wrist.

      So, while the game may not push you towards a destination of losing, and it is probably ALL coincidence... It is very odd that in three games, against the same team, with no signs of playing him when he was sore, tired or otherwise out of energy, the game decided that Ells was destined for the DL.

      Very, very odd.

      ~syf

      ** What's that??? No, I did not save the game.**
      That is why i turn off injuries to prevent that kind of stuff from happening.

      There may not be a comeback code coded into the game but sometimes i will be winning but a few runs, then i will get two or three errors or misplays in an inning so the CPU goes ahead or ties it up.

      But that is apart of baseball, and I LIKE that I actually lose in this game. I hate if i would be 45-0 instead of 28-17
      Last edited by birthday_massacre; 05-30-2013, 11:12 PM.

      Comment

      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #78
        Re: Destined to lose?

        I don't know why some people love conspiracy theory so much. I know it's in vein as this has been said many times at this point, but I'm one of those guys who were fortunate enough to hear from a dev who actually code the game that there is nothing in the game that scripts anything. So again, I'm just repeating what's been already said, but yet another confirmation here.

        If you have ever programmed even a simple game (which many kids do in high school computer classes and whatnot these days... computers are commodity now), you know it's so much more tedious and convoluted to script things to happen in certain situations (because you have to explicitly code those situations in... rather than just creating a set of rules and let the game play out under it... which is much simpler). Only extremely hard-working but inept game designers would do such a thing.
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

        Comment

        • stealyerface
          MVP
          • Feb 2004
          • 1803

          #79
          Re: Destined to lose?

          Luckily I prefaced my thoughts with the disclaimer that I do not believe in conspiracy plots, or programming, but I did find it very, yes, VERY interesting that in three games, restarted and replayed, the same player ended up getting injured.

          So, while I have always loved the notion of getting a behind-the-scenes insight on the dice-roll programming, hitting and pitching timing programming, and some of the "Variable Stuff" that I have talked about, I realize that for stuff to happen, other stuff has to happen.

          I know we have heard ad nauseam about the fact there is no code, no comeback, no pre-destined outcomes etc... but, to keep the game from becoming boring, and having the user win every game, there seems like there needs to be some sort of probability programming in there to make sure the human controlled team loses from time to time. Whether it be by a costly error, a pitcher getting pounded, a five run inning in response to a four run inning... whatever the case happens to be, therein lies the beauty and the romance of the programmer's genius.

          Try to think about, if you will, attempting to replicate the randomness and the unpredictability of a sport that is entirely based on the actions and reactions of human interaction, a sport where the ebb and flow are as large a part of the game as the ups and downs of the tides, yet less predictable....

          Now wrap that up into building a playable game, that replicates the game, but is dependent on the unpredictability of not only the game it portrays, but must factor in the input of the user, and make it viable for the different skills, styles, and knowledge of the game for each customer.

          So, at some point, if the game's brain decides via the algorithm, programming, and non-random randomness, that Jacoby Ellsbury is going to be injured during the course of a game, one must accept that the hands of fate (whether artificially generated or occurring within the cosmos) will not be tempered.

          ~syf
          "Ain't gonna learn what you don't wanna know"....GD

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #80
            Re: Destined to lose?

            Originally posted by stealyerface
            Luckily I prefaced my thoughts with the disclaimer that I do not believe in conspiracy plots, or programming, but I did find it very, yes, VERY interesting that in three games, restarted and replayed, the same player ended up getting injured.
            The case with Ellsbury is probably still a rare coincidence... did it happen for the fourth or even fifth time in a row?? Because unwanted injuries happen all the time in this game, and there are more instances of gamers without saving the game and resuming without seeing the same injuries happening again. (I admit I have done this before...) It looks very suspicious, only because it's such an odd event (which you observed by pure coincidence) and we just tend to magnify it because it looks really, really, really odd... which it is. But we are simply disregarding all the other more common cases in which gamers have no issues resuming without incurring the same injury in the same situation being repeated ... you know what I mean?

            If the same thing keeps happening after several more trials, then I'd also believe things like that *might* be coded in... However, even then, it would be more likely that there were other factors (than the game being scripted) which led to this... like maybe Ells was indeed tired (energy is tired to susceptibility to injuries in the game, no?), or some other in-game mechanism to decide whether a player gets injured or not was getting triggered for him, *even if Ells wasn't hot.*


            So, while I have always loved the notion of getting a behind-the-scenes insight on the dice-roll programming, hitting and pitching timing programming, and some of the "Variable Stuff" that I have talked about, I realize that for stuff to happen, other stuff has to happen.

            I know we have heard ad nauseam about the fact there is no code, no comeback, no pre-destined outcomes etc... but, to keep the game from becoming boring, and having the user win every game, there seems like there needs to be some sort of probability programming in there to make sure the human controlled team loses from time to time. Whether it be by a costly error, a pitcher getting pounded, a five run inning in response to a four run inning... whatever the case happens to be, therein lies the beauty and the romance of the programmer's genius.

            Try to think about, if you will, attempting to replicate the randomness and the unpredictability of a sport that is entirely based on the actions and reactions of human interaction, a sport where the ebb and flow are as large a part of the game as the ups and downs of the tides, yet less predictable....

            Now wrap that up into building a playable game, that replicates the game, but is dependent on the unpredictability of not only the game it portrays, but must factor in the input of the user, and make it viable for the different skills, styles, and knowledge of the game for each customer.

            So, at some point, if the game's brain decides via the algorithm, programming, and non-random randomness, that Jacoby Ellsbury is going to be injured during the course of a game, one must accept that the hands of fate (whether artificially generated or occurring within the cosmos) will not be tempered.

            ~syf
            I actually think about that bold part in an entirely different way... if the game programmer has to force certain situations/outcome to happen, then the game is simply not designed well enough to be called a simulation. It would not be a fun game in any case. Like some card game in which some situations are forced to give one side an edge... it will feel weird and not fun. And a game programmer who needs to resort to that sort of ad-hoc solution should go find another profession because s/he is clearly not good and certainly not a genius....

            And it's entirely possible with The Show to win or lose most of the games played against CPU if you play at extreme difficulty levels with slider settings lopsided for/against HUM player. I'd probably win most games at Rookie but lose the vast majority of them at Legend in the franchise mode. How is the game dealing with this, if it actually tries to make all those supposed dramas happen to make things even between HUM and CPU and make things more "interesting"? How does the game adjust for the widely different skill levels of gamers at varying difficulty levels? Trying to do such a thing is basically opening up a can of worms right there, and in fact cannot be done well anyways, so why should they bother?

            The fact that most of us can find the difficulty level to win and lose roughly 50% of the game in The Show just means the game is extremely well balanced in simulating the game of baseball (in my opinion anyways)... MLB teams often don't win/lose more than 60% of games... unless the quality of the teams are vastly different which isn't the case at the MLB level... and that's the kind of game The Show is trying to simulate (except online, where the best gamers can win more than 90% because skill levels are very different among human players).


            Having said this, I'm not saying anything and everything in the game happens in natural ways though. There are certain things that I still feel weird about... like how CPU sometimes starts hitting like a very aggressive madman. Most people feel that's the sign there's comeback code in the game, but I personally call this low pitcher stamina/confidence meltdown... which at times is very unnatural to me watching CPU vs. CPU games.

            Unnatural things like that, I hope will improve in future. But it's not very fruitful to discuss these things in terms of forced or scripted code, because it's been made so clear it doesn't exist. so... no matter how much some of us feel the game has issues like that, the devs cannot do anything about it... they cannot tone down the scripted code because it doesn't exist.

            We need to identify other causes as to why the game feels unnatural at times. That would make a better piece of feedback IMO.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • HozAndMoose
              MVP
              • Mar 2013
              • 3614

              #81
              Re: Destined to lose?

              When i lose a lot i blame a comeback code. I know it doesnt exist. But i blame it from time to time. Its kinda like that now. I cant win. But its not a comeback code. I cant get a lead to give the other team a chance to comeback. Maybe they added a shutdown code with the last patch. Hmmmmm. Oh the joy of playing as the Astros.

              Comment

              • Jordyn
                Banned
                • Nov 2012
                • 45

                #82
                Originally posted by Perfect Zero
                What's the incentive for them to put in a "script"?
                This has been answered ad nauseum. As 3fiddy said, the developers know no one will play a game where the user wins or loses all the time. And it seems very difficult to code realistic rallies, so why not just be lazy and code asinine things to happen in order to replicate rallies? Do these things happen in real life? Sure, on occasion, but they happen pretty much every other game in the show. I love this game, it's the only one I currently play, but these asinine circumstances seem to happen a lot more often this year than any other year and it's making me lose my enjoyment of the game.

                Also, seeing as the entire community pretty much dispels the notion of a comeback code and would be up in arms if a developer said one existed, what incentive do they have to admit one may exist? They'll lose sales. Makes zero sense from a business standpoint to admit a code like this may exist. Developers can say whatever they want to make their consumer base happy, but when the product they manufacture clearly demonstrates strange occurrences to replicate real life results, I'm going to believe my eyes and not the words coming out of someone's mouth that obviously has an agenda.

                Comment

                • Perfect Zero
                  1B, OF
                  • Jun 2005
                  • 4012

                  #83
                  Re: Destined to lose?

                  So Jordyn, what you are basically saying is that they want to keep close games because gamers don't want blowouts one way or another (seemingly because gamers want "close" games), but don't say anything because putting this in would hurt sales, even though you just said gamers wanted it.

                  My oh my.

                  Perhaps another game should be an option for people. Dynasty League Baseball is a great choice. Then again, my brother rolled for a three run comeback in the ninth after I had tied the game. Guess that one is scripted too... damn, can't win
                  Rangers - Cowboys - Aggies - Stars - Mavericks

                  Comment

                  • birthday_massacre
                    Pro
                    • Jan 2013
                    • 614

                    #84
                    Re: Destined to lose?

                    The best way to test comeback code is simple.

                    Save midgame when you think the comeback code is going to happen. If you think it does, simply reset the game, reload from the same spot and see if the CPU comes back again. If there is a code in the game, no matter how many times you reset then cpu should come back right?

                    Comment

                    • Cavicchi
                      MVP
                      • Mar 2004
                      • 2841

                      #85
                      Re: Destined to lose?

                      Originally posted by birthday_massacre
                      The best way to test comeback code is simple.

                      Save midgame when you think the comeback code is going to happen. If you think it does, simply reset the game, reload from the same spot and see if the CPU comes back again. If there is a code in the game, no matter how many times you reset then cpu should come back right?
                      See post #69 about what he did 3 times and Ellsbury getting injured 3 times. While that is not about comeback code, and I don't know if there is one, what does that tell you, if anything?

                      Comment

                      • Bobhead
                        Pro
                        • Mar 2011
                        • 4926

                        #86
                        Re: Destined to lose?

                        Originally posted by Cavicchi
                        See post #69 about what he did 3 times and Ellsbury getting injured 3 times. While that is not about comeback code, and I don't know if there is one, what does that tell you, if anything?
                        I'm a 348% sure there is no comeback code, but I actually wouldn't be surprised if injuries (or at least some) were pre-determined in this game. That doesn't really mean anything in the context of this discussion, it's an entirely different issue.

                        But it's possible that at some point after the day starts, the game calculates susceptibilities to injuries for that particular game. Maybe in post #69 the franchise was saved after this injury thing was decided.

                        Who knows... no one is debating injuries though, that's not what this thread is about.

                        Comment

                        • Cavicchi
                          MVP
                          • Mar 2004
                          • 2841

                          #87
                          Re: Destined to lose?

                          Originally posted by Bobhead
                          I'm a 348% sure there is no comeback code, but I actually wouldn't be surprised if injuries (or at least some) were pre-determined in this game. That doesn't really mean anything in the context of this discussion, it's an entirely different issue.

                          But it's possible that at some point after the day starts, the game calculates susceptibilities to injuries for that particular game. Maybe in post #69 the franchise was saved after this injury thing was decided.

                          Who knows... no one is debating injuries though, that's not what this thread is about.
                          If injuries are pre-determined, then other areas of possibilities arise.

                          I know the thread is not about injuries, but that post is within, #69, and has been replied to and quoted. But, I guess you haven't looked at this thread until now, for you didn't tell the others....

                          Comment

                          • Bobhead
                            Pro
                            • Mar 2011
                            • 4926

                            #88
                            Re: Destined to lose?

                            I actually posted like 2 pages ago and I stand by my assertion that I've never once felt destined, encouraged, or forced to lose in any game, in any iteration of The Show, ever.

                            And I play as the Mets, so trust me, I lose.

                            Comment

                            • Cavicchi
                              MVP
                              • Mar 2004
                              • 2841

                              #89
                              Re: Destined to lose?

                              Originally posted by Bobhead
                              I actually posted like 2 pages ago and I stand by my assertion that I've never once felt destined, encouraged, or forced to lose in any game, in any iteration of The Show, ever.

                              And I play as the Mets, so trust me, I lose.
                              I never said there is a comeback code, but I play on Beginner Mode Last year, I played on Rookie. Next year, I just hope to be playing :wink:

                              Comment

                              • Jordyn
                                Banned
                                • Nov 2012
                                • 45

                                #90
                                Originally posted by Perfect Zero
                                So Jordyn, what you are basically saying is that they want to keep close games because gamers don't want blowouts one way or another (seemingly because gamers want "close" games), but don't say anything because putting this in would hurt sales, even though you just said gamers wanted it.

                                My oh my.

                                Perhaps another game should be an option for people. Dynasty League Baseball is a great choice. Then again, my brother rolled for a three run comeback in the ninth after I had tied the game. Guess that one is scripted too... damn, can't win
                                I don't recall ever saying gamers wanted close games. Gamers want competition and realistic results. We want a sim-like experience. I'm not saying there is any type of comeback code. What I'm saying is I think the developers had and continue to have a very difficult time coding realistic rallies, which is why some of the asinine occurrences happen. In real life, rallies happen because of timely hitting, pitchers losing control and walking hitters, and the occasional error. The developers are bottlenecked here because we as users rarely walk hitters unless we choose to or miss a location, which doesn't happen often. Because of this, the developers only have two avenues to work with to generate rallies, being hits and errors. I think this may be why we see inopportune errors constantly or 5-6 consecutive hits up in the middle. The developers need a way to code rallies and seeing as they don't want to take pitching control totally out of the users hands, they end up generating rallies through other available means, which some users think feels scripted.

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