Glitch on MLB 13? ball through bat?

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  • HechticSooner
    Pro
    • Jul 2008
    • 569

    #16
    Re: Glitch on MLB 13? ball through bat?

    Originally posted by bp4baseball
    I think The Show has one of the best (if not the best) crowds in the current sports game but I'm sure we'll see improvement. The one thing I'd like to see is where the clones in the crowd aren't necessarily doing the same actions at the same time. That would help hide them a bit, though I'm not sure if that's even possible.
    It's not they would then become individual assets even if you were to use the same graphics, which would cut some men useage, you would still be sacrificing system assets to run the individual scripts for each "fan"
    Originally posted by theengine
    Plus, there are lots of illiterate Pro Bowlers. Just ask Chad Johnson....
    GM of the KC Royals in the OS Arbitration Thread

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    • DevilRays22
      Rookie
      • Jul 2011
      • 40

      #17
      Re: Glitch on MLB 13? ball through bat?

      Originally posted by bp4baseball
      I think The Show has one of the best (if not the best) crowds in the current sports game but I'm sure we'll see improvement. The one thing I'd like to see is where the clones in the crowd aren't necessarily doing the same actions at the same time. That would help hide them a bit, though I'm not sure if that's even possible.
      That clone thing you're talking about is one of the things that really bugs me. And not only that, they all look like horribly pixelated cardboard cutouts of people.. And you sometimes see them just walk around with no direction at all. I know they're computerized but at least make them seem human right? just not a bunch of mindless drones haha.
      Nevertheless I do agree with you that MLB the show is the best sportsgame out there atm. At least better than what EA is doing with Madden..and not to mention MLB2K

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      • bp4baseball
        MVP
        • Dec 2009
        • 1315

        #18
        Re: Glitch on MLB 13? ball through bat?

        Originally posted by HechticSooner
        It's not they would then become individual assets even if you were to use the same graphics, which would cut some men useage, you would still be sacrificing system assets to run the individual scripts for each "fan"
        Yeah so I've always wondered how they can get up and walk around individually but have to cheer simultaneously. Would love to learn more about the technical side of it all.
        "Life is like baseball, it's the number of times you arrive home safely that counts"

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        • HechticSooner
          Pro
          • Jul 2008
          • 569

          #19
          Re: Glitch on MLB 13? ball through bat?

          Originally posted by bp4baseball
          Yeah so I've always wondered how they can get up and walk around individually but have to cheer simultaneously. Would love to learn more about the technical side of it all.
          If its handled the way I think it would be, then basically what happens is a random or pre-selected (in otherwords it can be either) art asset basically gets handed off to a simple script that has the single asset walk around in a coded loop. Not to mem intense and because the art asset is already there and loaded and the script as well then all that needs to be accessed each time is either the random pull or the pre-selected number is in the loop code.
          Originally posted by theengine
          Plus, there are lots of illiterate Pro Bowlers. Just ask Chad Johnson....
          GM of the KC Royals in the OS Arbitration Thread

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          • Holly_T
            Just started!
            • Apr 2013
            • 4

            #20
            Re: Glitch on MLB 13? ball through bat?

            Originally posted by Bobhead
            I believe that just proved it?
            Not really.. Proving it would be showing the slowed down gameplay that happened in that replay. That was just a very reputable man making a statement.


            Originally posted by Bobhead
            Of course not, because pitch-to-contact sequences are the part of the game with the highest level of processing and per-frame data, so that's the only area that would require truncation. Just like when the ball is in the air in an NBA game is the part that requires the most processing. You have to account for the contact equation, point of destination, trajectory, etc... Every single rotation and centimeter of movement has to be accounted for... so it only makes sense to cut some of that out and shorten things.

            You wouldn't really need truncation once the ball is in play, or say, on a replay for a stolen base, because fielder throws and human movement are nowhere near as mathematically complex, as when the bat meets the ball.
            I agree with everything you posted except what's in bold. I think the ball in play this year is very mathematically complex.

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