Glitch on MLB 13? ball through bat?
Collapse
Recommended Videos
Collapse
X
-
Originally posted by theenginePlus, there are lots of illiterate Pro Bowlers. Just ask Chad Johnson.... -
Re: Glitch on MLB 13? ball through bat?
I think The Show has one of the best (if not the best) crowds in the current sports game but I'm sure we'll see improvement. The one thing I'd like to see is where the clones in the crowd aren't necessarily doing the same actions at the same time. That would help hide them a bit, though I'm not sure if that's even possible.
Nevertheless I do agree with you that MLB the show is the best sportsgame out there atm. At least better than what EA is doing with Madden..and not to mention MLB2KComment
-
Re: Glitch on MLB 13? ball through bat?
Yeah so I've always wondered how they can get up and walk around individually but have to cheer simultaneously. Would love to learn more about the technical side of it all."Life is like baseball, it's the number of times you arrive home safely that counts"Comment
-
Re: Glitch on MLB 13? ball through bat?
If its handled the way I think it would be, then basically what happens is a random or pre-selected (in otherwords it can be either) art asset basically gets handed off to a simple script that has the single asset walk around in a coded loop. Not to mem intense and because the art asset is already there and loaded and the script as well then all that needs to be accessed each time is either the random pull or the pre-selected number is in the loop code.Originally posted by theenginePlus, there are lots of illiterate Pro Bowlers. Just ask Chad Johnson....Comment
-
Re: Glitch on MLB 13? ball through bat?
Not really.. Proving it would be showing the slowed down gameplay that happened in that replay. That was just a very reputable man making a statement.
Of course not, because pitch-to-contact sequences are the part of the game with the highest level of processing and per-frame data, so that's the only area that would require truncation. Just like when the ball is in the air in an NBA game is the part that requires the most processing. You have to account for the contact equation, point of destination, trajectory, etc... Every single rotation and centimeter of movement has to be accounted for... so it only makes sense to cut some of that out and shorten things.
You wouldn't really need truncation once the ball is in play, or say, on a replay for a stolen base, because fielder throws and human movement are nowhere near as mathematically complex, as when the bat meets the ball.Comment
Comment