MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

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  • tnixen
    MVP
    • Oct 2011
    • 3184

    #316
    Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

    Originally posted by neifro
    I think its very possible that the PS4 version will feature King's Court at Safeco this year.

    That would be cool

    Also I hope in the PS4 version we still get to hear the Train going by in the backround at random times. I always liked hearing that Train going by for some reason lol
    Attached Files
    Last edited by tnixen; 02-18-2014, 12:24 PM.

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    • tnixen
      MVP
      • Oct 2011
      • 3184

      #317
      Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

      In the PS4 version will all the stadiums LED boards that go around the stadium be working and show game stats instead of just showing scrolling team logos? Will they now be more like the real life LED boards?

      Also will there be any miner league or spring training stadiums in the PS4 version?

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      • tnixen
        MVP
        • Oct 2011
        • 3184

        #318
        Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

        Also on PS4 version will the chalk lines around home plate completely disappear late in the game now?

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        • thaSLAB
          [Player 1]
          • Feb 2008
          • 4495

          #319
          Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

          Originally posted by econoodle
          Kirby are you the worker who once left to work on Madden?

          Also, if you feel at any time the threads are slowing down, a gameplay vid will spike the orange juice.

          Now that Nem mentioned it, i am curious bout the fielding indicator. what else can they do to it?
          You're confusing him with Kolbe, as mentioned above.

          I was actually the one who mentioned the dynamic fielding indicator. I can break it down, if allowed. (It may be planned as part of a dev blog.)




          Originally posted by DoubleJMix965
          This looks awesome and very well may be the game that brings me to the next gen. It was either going to be this or the new EA UFC game.

          My question pertaining to the updated presentation and such will be whether they incorporated a better play by play into RTTS this year? It really killed the mode for me when they cut all that out and only had sporadic commentary and everything. I know that your player can't hear that in real life, but that made the mode a bit boring for me.
          Broadcast presentation (like when playing a regular game) has been added back into RTTS as an option, this year.

          Originally posted by Tweeg
          I'm worried that they plan on exporting the stats to the Online Franchise website instead of storing it to the save files directly. That would be why they're only listing it as an Online Franchise feature.
          "Da powerz of da clouds."

          Sent from my EVO using Tapatalk
          Last edited by thaSLAB; 02-18-2014, 01:05 PM.
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          • MrOldboy
            MVP
            • Feb 2011
            • 2653

            #320
            Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

            Originally posted by Tweeg
            I'm worried that they plan on exporting the stats to the Online Franchise website instead of storing it to the save files directly. That would be why they're only listing it as an Online Franchise feature.
            Well, it's not just the stats that are listed as online franchise at the moment. Even if that's the case I just can't see them knowingly leave major updates out offline franchise. It doesn't seem like San Diego to do that.

            Originally posted by HustlinOwl
            do an online franchise by yourself then, again if that is true
            Will online franchise offer all the same features as offline? 30 team control, editing players whenever you want, force trades, multiple saves, etc. I haven't really followed all the talk on online franchise, but it seems like it can't do everything, or can it?

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            • TheFlamingWeazel
              Banned
              • Jan 2014
              • 407

              #321
              Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

              Originally posted by Blazzen
              Was this in previous years? I'm coming from XBOX/2K and have never played the show. I remember Madden had something like this but it didn't work at all. How well does this work for The Show? I spend so much time tweaking sliders that I don't get to enjoy the game as much as I should. If this worked well it would be a godsend.
              You don't have to worry about sliders much in the show as is, the game plays fantastic out of the box unlike madden. I think this is more so for new people who struggle, as the show can be hard, it is a full on Sim not arcade style baseball game.

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              • Qb
                All Star
                • Mar 2003
                • 8797

                #322
                Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                Originally posted by thaSLAB
                I was actually the one who mentioned the dynamic fielding indicator. I can break it down, if allowed. (It may be planned as part of a dev blog.)
                Does dynamic refer to size/accuracy and how soon the indicator appears changing depending on the player's fielding ratings? Some really good ideas along those lines were kicked around here in the past...

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                • A_Quiet_Pro
                  Banned
                  • Feb 2013
                  • 2572

                  #323
                  Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                  Originally posted by TheFlamingWeazel
                  You don't have to worry about sliders much in the show as is, the game plays fantastic out of the box unlike madden. I think this is more so for new people who struggle, as the show can be hard, it is a full on Sim not arcade style baseball game.
                  The only thing I change in sliders is really is bump the human AI up a tad with hitting just to help a little, but that's because I move the pitch speed all the way up so a fastball is on me dumb quick. lol. (realism) But yes, as far as sliders go, not much need for tweaking... game plays amazing out of the box.

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                  • A_Quiet_Pro
                    Banned
                    • Feb 2013
                    • 2572

                    #324
                    Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                    Just a quick thought on future saves and such... It seems our RTTS and franchises will save year to year, but what about settings? It'd be great to not have to adjust sliders and options, and audio settings every year. Just pick it up out of a save file from the prev. year. (any confirmation guys?)

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                    • Factzzz
                      FA
                      • Aug 2011
                      • 1655

                      #325
                      Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                      The new contract logic that mimics real life is actually a really underrated part of the fact sheet. Last year in my RTTS when I made it to free agency I got the highest contract at 16m a year, which isn't even close to what people are making nowadays. So hopefully things like this are figured out.
                      NFL : Atlanta Falcons
                      MLB : Toronto Blue Jays

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                      • SilverBullet1929
                        MVP
                        • Feb 2012
                        • 1924

                        #326
                        Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                        Originally posted by Factzzz
                        The new contract logic that mimics real life is actually a really underrated part of the fact sheet. Last year in my RTTS when I made it to free agency I got the highest contract at 16m a year, which isn't even close to what people are making nowadays. So hopefully things like this are figured out.
                        You greedy bastard.


                        Sent from my Nexus S using Tapatalk 2

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                        • MrOldboy
                          MVP
                          • Feb 2011
                          • 2653

                          #327
                          MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                          Originally posted by Factzzz
                          The new contract logic that mimics real life is actually a really underrated part of the fact sheet. Last year in my RTTS when I made it to free agency I got the highest contract at 16m a year, which isn't even close to what people are making nowadays. So hopefully things like this are figured out.
                          It hasn't been the dev team's choice to have the odd contract values as I remember multiple times over the years that it was said that the MLB or MLBPA license prohibited exact contracts. I'm not really sure what the new logic will do, but mimicking real life sounds good on paper.

                          I'd be surprised if it actually mimicked reality perfectly, but it would be awesome if players could start making 30MM and team budgets were more accurate.
                          Last edited by MrOldboy; 02-18-2014, 05:00 PM.

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                          • bronxbombers21325
                            MVP
                            • Mar 2012
                            • 3058

                            #328
                            Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                            Originally posted by A_Quiet_Pro
                            The only thing I change in sliders is really is bump the human AI up a tad with hitting just to help a little, but that's because I move the pitch speed all the way up so a fastball is on me dumb quick. lol. (realism) But yes, as far as sliders go, not much need for tweaking... game plays amazing out of the box.
                            Normally all I do is turn the pitch speed down, and the contact up a bit. Otherwise I strike out 15 times a game. But even that didn't help with my sorry Yankees team last year. lol

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                            • thaSLAB
                              [Player 1]
                              • Feb 2008
                              • 4495

                              #329
                              Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                              Originally posted by Qb
                              Does dynamic refer to size/accuracy and how soon the indicator appears changing depending on the player's fielding ratings? Some really good ideas along those lines were kicked around here in the past...

                              Sort of. Tedus actually touched on it in his Taiwan preview thread. He said "Fielding felt more responsive" and "fluid" - that's what he was trying to describe.

                              Although it's a small bullet point on the fact sheet, IMO it's a game changer as far as gameplay goes. First off, the ball region indicator (the big shadow) OSD is now gone. It is now all handled with the ball location indicator (transparent baseball)... and it is more realistic (and fun) as a result. The reason why is the dynamic aspect of it. For the most part, there's no more running to a spot after the ball is hit and waiting for the ball to fall into your glove, repeat. You now have to adjust on the fly, up to the point when you catch the ball. So you can easily find yourself fighting the wind, or drifting back, back, back and running out of room and the ball lands over the fence/out of play. It really keeps you guessing up to the last second on some balls. There are still no doubters, but they are pretty much handled the way you would react in real life, which I think the new fielding cameras help with too.

                              I can't remember if it was ratings based or not (aside from the obvious fielder speed), but the wind/weather does play a part in how the ball moves. This was one of my favorite additions though.

                              Anyway, that's the gist of it. Hopefully I didn't butcher my explanation.
                              Last edited by thaSLAB; 02-18-2014, 05:27 PM.
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                              • Factzzz
                                FA
                                • Aug 2011
                                • 1655

                                #330
                                Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                                Originally posted by MrOldboy
                                It hasn't been the dev team's choice to have the odd contract values as I remember multiple times over the years that it was said that the MLB or MLBPA license prohibited exact contracts. I'm not really sure what the new logic will do, but mimicking real life sounds good on paper.

                                I'd be surprised if it actually mimicked reality perfectly, but it would be awesome if players could start making 30MM and team budgets were more accurate.
                                Yeah and I know they aren't allowed to use exact numbers from real life but in prior years the contracts were at least realistic looking, you had players over 20m and things like that. Last year was the first year that the contracts were so low, and that was across the whole league. So with this improvement I'm not expecting exact numbers from real life, just a lot more realistic, because 16m a year being the highest paid player is by far too low
                                NFL : Atlanta Falcons
                                MLB : Toronto Blue Jays

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