MLB 14 The Show Blog - Online Franchise
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Re: MLB 14 The Show Blog - Online Franchise
I'm responding mostly to this statement.
with an influx of new players to online and online franchiseComment
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Re: MLB 14 The Show Blog - Online Franchise
a Commish/Admin has the power of turning it On or Off during creation that automatically rules out any other member from activating/deactivating this featureComment
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Re: MLB 14 The Show Blog - Online Franchise
Ugh, I hate feeling left out as an offline player. It seems like more and more the offline players get the shaft. I hope that these omissions were due to lack of time and will be added next year. Just so frustrating for me. A single team online franchise is not a good option for me either as I like to control all the teams. Still looking forward to the game regardless.Comment
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Re: MLB 14 The Show Blog - Online Franchise
Ugh, I hate feeling left out as an offline player. It seems like more and more the offline players get the shaft. I hope that these omissions were due to lack of time and will be added next year. Just so frustrating for me. A single team online franchise is not a good option for me either as I like to control all the teams. Still looking forward to the game regardless.Last edited by HustlinOwl; 03-07-2014, 04:48 PM.Comment
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Re: MLB 14 The Show Blog - Online Franchise
Or is it at all possible to control all 30 teams online but actually play offline as there wouldnt be a need to be online in the first place? (Hope that wasnt confusing)Comment
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Re: MLB 14 The Show Blog - Online Franchise
My only problem with that is what if you dont have a strong internet connection or one at all? And even if you do, wouldnt the usual problems still exist like it being laggy???
Or is it at all possible to control all 30 teams online but actually play offline as there wouldnt be a need to be online in the first place? (Hope that wasnt confusing)Comment
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Re: MLB 14 The Show Blog - Online Franchise
Wouldn't it be the same as playing online like in last years game with the lag DURING the games??? or was there only lag during the games because of the connection between you and your opponent?
Because if theres only lag (if any) during menus or so, that wouldnt be a big deal to me as long as it doesnt screw up my gameplay experience... but I guess time will tell once we play.Comment
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Re: MLB 14 The Show Blog - Online Franchise
Wouldn't it be the same as playing online like in last years game with the lag DURING the games??? or was there only lag during the games because of the connection between you and your opponent?
Because if theres only lag (if any) during menus or so, that wouldnt be a big deal to me as long as it doesnt screw up my gameplay experience... but I guess time will tell once we play.
For me, CotW was completely lag-free. For that matter, I played games vs. the CPU in Diamond Dynasty, and they were also lag-free. It's the same idea.Last edited by bcruise; 03-07-2014, 06:16 PM.Comment
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Re: MLB 14 The Show Blog - Online Franchise
Ask yourself if you ever noticed any in-game lag in Challenge of the Week and you'll have your answer to that. Because that'll be essentially the same as playing against the CPU in online franchise.
For me, CotW was completely lag-free. For that matter, I played games vs. the CPU in Diamond Dynasty, and they were also lag-free. It's the same idea.
So it could be alright for the "offliners"...might take a little more time with loads/saves...but gameplay...in this case...shouldn't lag.
That's the hope...they sort of have a code to execute to load...and when the games over...to 'update' to the server. If that's the case...should'nt be a problem.
The multi-player, obviously, real-time...has more dependent factors.NBA: Minnesota Timberwolves
MLB: Minnesota Twins
NFL: Minnesota VikingsComment
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Re: MLB 14 The Show Blog - Online Franchise
I know there's the fact sheet out there as well as some info for Online Franchise but someone should put together a pros and cons of online and offline franchises so itll be easy to compare... that someone not being me lol :wink: ... just kidding...
So far what I get from this is...
Offline:
Will be the usual dependability and excellence we come to expect year after year... with the following improvements provided by Russell...
- Hire and fire coaches during season
- Edit Player Potentials
- CPU draft logic improvements
- Simulator stat improvements
- Refined player generation logic
- Improved player Overall formula
- Player regression has been improved (slowed)
- Player salary logic improvements
- Budget logic changes
- Player Search screen
- Player Lock feature availability
- New Notification system
Online:
Will have MOST of offline plus more customizing and... (provided on the fact sheet...)
- Refined player generation
- New contract decision logic
- New lineup logic
- Refined trade logic
- Retired players stored for every season
- More player stats stored
- And on TheShowNation.com you have user management, and the ability to manage trades, resolve and simulate games and manage games... (But not like MoM, these will be mostly for people who have more than 1 human player in their franchise)
The only thing we don't really know is what is in the Offline Franchise that ISN'T in the Online Franchise...
I know they aren't a copy of each other and they have different coding, I just mean what are the main feature differences...Comment
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