Quick counts question..??
Collapse
Recommended Videos
Collapse
X
-
Quick counts question..??
Has anyone experienced a 0 - 0 count on quick counts.. ??? I have tried several games but have not seen one.. There are many, many times when a batter swings and gets hits on the first pitch.. I like the idea of QC, but if there is never a 0-0 count, it really takes away from the realism of the game..When I do something right, No one ever remembers.
When I do something wrong, No one ever forgets.!Tags: None -
Re: Quick counts question..??
There are 9 of the 12 counts that you will face - all 3 ball counts (3-0, 3-1, 3-2), all 2 strike counts (0-2, 1-2, 2-2, 3-2 already included), all 1 strike counts (0-1, 1-1, 2-1, 3-1 already included) - the only counts you won't encounter are 0-0, 1-0 & 2-0. -
Re: Quick counts question..??
Here is thing that is bothering me about quick counts. What if you need to bunt
someone over and you come to the plate with 2 strikes already. Or, you
want to steal on an early count.Comment
-
Re: Quick counts question..??
Since we are in the land of make believe with QC, you have to chalk up the 2 strike count as a failed bunt attempt. As far as stealing, sometimes I will just try the hit and run. I know these are strategic moments in the game but if the game has to keep reverting back to a normal pace it pulls itself away from its intended purpose.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
-
Re: Quick counts question..??
For those interested, here is the exact Strategy Guide text describing Quick Counts:
Quick Counts allows you to significantly speed up games with much shorter at-bats. Instead of starting counts on 0-0, counts will start on middle and late counts. The most common starting counts are 1-1 and 2-1, followed by the 3-2, 2-2, and 2-1 counts. Pitcher versus batter attributes have an influence on how often 3-0 vs 0-2 counts show up, but every batter will see each count. There is a small balancing bonus that helps a batter put the ball into play more often, to compensate for the reduced number of pitches he'll see in an at-bat. Overall, you'll see an increase in strikeouts and base on balls balanced by fewer fouls. Every pitch you throw will be more critical, because there are far fewer of them.
As a rough guideline, if a game would have had 145 pitches thrown without Quick Counts, then with Quick Counts on that would translate to about 80 pitches 'actually thrown' plus an additional 105 'simulated pitches' for a total of 185 pitches. As a compromise for realism, the game corrects for this inflated number by subtracting 1 pitch per plate appearance for display purposes, so that a pitcher's individual pitch count will appear more comparable to a regular game.
The 'Simulated pitches' in Quick Counts drain less energy, to balance out fatigue loss. Quick Counts is set globally when entering a game, and CPU hitters and pitchers will adjust their strategy to take adapt to the higher leverage gameplay balance.
If the feature described above doesn't sound appealing to you, we do offer other toppings.Comment
-
Re: Quick counts question..??
For those interested, here is the exact Strategy Guide text describing Quick Counts:
Quick Counts allows you to significantly speed up games with much shorter at-bats. Instead of starting counts on 0-0, counts will start on middle and late counts. The most common starting counts are 1-1 and 2-1, followed by the 3-2, 2-2, and 2-1 counts. Pitcher versus batter attributes have an influence on how often 3-0 vs 0-2 counts show up, but every batter will see each count. There is a small balancing bonus that helps a batter put the ball into play more often, to compensate for the reduced number of pitches he'll see in an at-bat. Overall, you'll see an increase in strikeouts and base on balls balanced by fewer fouls. Every pitch you throw will be more critical, because there are far fewer of them.
As a rough guideline, if a game would have had 145 pitches thrown without Quick Counts, then with Quick Counts on that would translate to about 80 pitches 'actually thrown' plus an additional 105 'simulated pitches' for a total of 185 pitches. As a compromise for realism, the game corrects for this inflated number by subtracting 1 pitch per plate appearance for display purposes, so that a pitcher's individual pitch count will appear more comparable to a regular game.
The 'Simulated pitches' in Quick Counts drain less energy, to balance out fatigue loss. Quick Counts is set globally when entering a game, and CPU hitters and pitchers will adjust their strategy to take adapt to the higher leverage gameplay balance.
If the feature described above doesn't sound appealing to you, we do offer other toppings.
Appreciate the detailed describution above.Wondering if you can confirm that the strike frequency issue in regular MoM mode is a bug?Giants
49ers
Hurricanes
Warriors
SharksComment
-
Re: Quick counts question..??
Since we are in the land of make believe with QC, you have to chalk up the 2 strike count as a failed bunt attempt. As far as stealing, sometimes I will just try the hit and run. I know these are strategic moments in the game but if the game has to keep reverting back to a normal pace it pulls itself away from its intended purpose.Comment
-
Re: Quick counts question..??
For those interested, here is the exact Strategy Guide text describing Quick Counts:
Quick Counts allows you to significantly speed up games with much shorter at-bats. Instead of starting counts on 0-0, counts will start on middle and late counts. The most common starting counts are 1-1 and 2-1, followed by the 3-2, 2-2, and 2-1 counts. Pitcher versus batter attributes have an influence on how often 3-0 vs 0-2 counts show up, but every batter will see each count. There is a small balancing bonus that helps a batter put the ball into play more often, to compensate for the reduced number of pitches he'll see in an at-bat. Overall, you'll see an increase in strikeouts and base on balls balanced by fewer fouls. Every pitch you throw will be more critical, because there are far fewer of them.
As a rough guideline, if a game would have had 145 pitches thrown without Quick Counts, then with Quick Counts on that would translate to about 80 pitches 'actually thrown' plus an additional 105 'simulated pitches' for a total of 185 pitches. As a compromise for realism, the game corrects for this inflated number by subtracting 1 pitch per plate appearance for display purposes, so that a pitcher's individual pitch count will appear more comparable to a regular game.
The 'Simulated pitches' in Quick Counts drain less energy, to balance out fatigue loss. Quick Counts is set globally when entering a game, and CPU hitters and pitchers will adjust their strategy to take adapt to the higher leverage gameplay balance.
If the feature described above doesn't sound appealing to you, we do offer other toppings.Angels - Ducks - Jets - Celtic F.CComment
-
Re: Quick counts question..??
How is bunting counter productive? If you can move a guy over into scoring position so a base hit can score him, and it takes away the double play ball, how is that not productive? When you have a pitcher up that can't hit, I would rather is out move a guy over then end up with nothing.Comment
-
Comment
-
Re: Quick counts question..??
Just posted my love for this mode in the other thread. But I will agree here. Some of these fouls and weak chopper/pop-ups by the CPU could really stand to be turned into swing and misses instead.Comment
-
Re: Quick counts question..??
Could we get this thread merged with?...:
http://www.operationsports.com/forum...ch-counts.htmlComment
-
Re: Quick counts question..??
How is bunting counter productive? If you can move a guy over into scoring position so a base hit can score him, and it takes away the double play ball, how is that not productive? When you have a pitcher up that can't hit, I would rather is out move a guy over then end up with nothing.
Even with a pitcher at bat, it's still very often a better play to let him hit away than to drop a sac bunt.
It's way more complicated than that and highly dependent on situations and matchups, but the bottom line is that bunting almost always is the wrong decision.Comment
Comment