MLB 14 The Show Patch 1.11 Available Now - Details Included

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  • Heroesandvillains
    MVP
    • May 2009
    • 5974

    #151
    Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

    But are these teams like the Marlins and Pirates that are aquiring these bigs contracts through trade at least in playoff contention?

    I can't imagine Houston especially standing strong enough near the deadline to make such a move unless they were well in the race.

    How's the overall amount of teams using rebuild strategy looking?

    Comment

    • CaseIH
      MVP
      • Sep 2013
      • 3945

      #152
      Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

      Originally posted by IrishSalsa
      Yeah I'm hoping they fix the budget issue as well. That will def be a franchise killer. I'm confident they will fix those two franchise issues though. They always seem to fix the major things every year so I expect no different. And since all patches fix on going franchises I'm not worried at all since I won't be near finished with year one when the second patch comes out.

      Sent from my SPH-L710 using Tapatalk
      This actually worries me, because in the past with franchise budget issues SCEA never fixed it with a patch. We dealt with the FA glitch for a couple years even before the finally fixed it last year. SCEA has always been good with gameplay fixing patches, better than any other company out there, but while I do have some hope it gets fixed, its hard to be overly optimistic considering their track record with the FA bugged that had big name players rotting away in FA after a few years. Sadly I think I might need to put back in 13 before it goes offline to make sure I have a franchise to play this year, just in case they dont fix it.
      Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

      Favorite teams:
      MLB- Reds/ and whoever is playing the Cubs
      NBA- Pacers
      NFL- Dolphins & Colts

      Comment

      • tabarnes19_SDS
        Game Designer
        • Feb 2003
        • 3084

        #153
        Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

        Originally posted by Heroesandvillains
        But are these teams like the Marlins and Pirates that are aquiring these bigs contracts through trade at least in playoff contention?

        I can't imagine Houston especially standing strong enough near the deadline to make such a move unless they were well in the race.

        How's the overall amount of teams using rebuild strategy looking?


        I think it has more to do with teams that are in rebuild mode to be honest. They just dump for the sake of dumping. Here is the CC trade. Now the worst part is they received just a RP in return. I can't imagine that HOU was too deep in a playoff push in May in the 2014 season.

        Rebuild mode needs to happen later in the season. I tried swapping the entire Yankee roster with the Braves roster then start a franchise. The Yankees started that franchise as normal and the Braves as rebuild. So I think the system is taking the age into consideration and not necessarily the talent when determining to rebuild or not. Then I believe it looks at overall after age. So a team can be trapped in rebuild for sometime. They dump there talent then have a weak overall. The team then doesn't want to spend in the offseason either.

        I can tell you now. Using SCEA rosters all have started Min., NYM, NYY and Phi as rebuild. Even with a record 20 games over .500 the best I can get the Yankees to move is normal. I have yet to see them change to playoff push.
        Last edited by tabarnes19_SDS; 04-26-2014, 03:35 PM.

        Comment

        • KingV2k3
          Senior Circuit
          • May 2003
          • 5881

          #154
          Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

          Originally posted by tabarnes19
          I think parity is a good description. Without a budget constraint I also see players being traded that were never traded in mlb13 due to salary.

          Pujols to the Pirates or Marlins. CC to the Astros..in the past with tighter budgets teams couldn't swing deals for a $10 million plus player. Now any team can and they do.

          Small market teams do not have to make decisions on who to keep. Teams can keep everyone that they want. Usually the only free agents that hit the market are ones the CPU doesn't value.

          I wouldn't mind the budget increases if salaries moved north relative with the increase.

          Sent from my SCH-I545 using Tapatalk

          Could this be minimized with a custom roster that had adjusted salaries?

          So far, it SEEMS that the way to go would be a Hybrid (based off OSFM) that has the yearly pitch edits and these adjusted contracts, correct?

          Thanks!

          Comment

          • tabarnes19_SDS
            Game Designer
            • Feb 2003
            • 3084

            #155
            Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

            I'm curious to see how the strategies are with OSFM. Unfortunately you cannot edit salaries.

            The old way of raising a players overall in the editor and then doing the free agent swap no longer works. When you start a franchise the contracts are reflected based off the players current overall and potential.

            Even with the old way budgets would adjust proportionately to the higher salary, so teams wold always have the same budget room available.

            Comment

            • Cavicchi
              MVP
              • Mar 2004
              • 2841

              #156
              Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

              One solution to this budget problem is turning Budgets Off

              Comment

              • KingV2k3
                Senior Circuit
                • May 2003
                • 5881

                #157
                Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                Originally posted by tabarnes19
                I'm curious to see how the strategies are with OSFM. Unfortunately you cannot edit salaries.

                The old way of raising a players overall in the editor and then doing the free agent swap no longer works. When you start a franchise the contracts are reflected based off the players current overall and potential.

                Even with the old way budgets would adjust proportionately to the higher salary, so teams wold always have the same budget room available.
                Ah, didn't know that salaries can't be edited...

                I'm sure if there was a "workaround", you guys would have figured it out by now!



                Worth a shot...

                Thanks for the detailed reply!

                Comment

                • bcruise
                  Hall Of Fame
                  • Mar 2004
                  • 23274

                  #158
                  Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                  Originally posted by Cavicchi
                  One solution to this budget problem is turning Budgets Off
                  Yeah...I suppose that would be the nuclear option. If they don't work as they should (meaning they have little or no impact on the CPU's roster strategy) that might be the best thing for non 30 team control as it stands right now.

                  Comment

                  • tabarnes19_SDS
                    Game Designer
                    • Feb 2003
                    • 3084

                    #159
                    Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                    I don't think budgets off, for this type of problem, will impact it either way. Budgets off just allows all teams to play as if they had an unlimited budget, the teams don't have an issue with not having money, so it won't impact their strategy at all.

                    That was a solution a few years back when teams were going OVER budget.

                    Comment

                    • Cavicchi
                      MVP
                      • Mar 2004
                      • 2841

                      #160
                      Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                      Originally posted by bcruise
                      Yeah...I suppose that would be the nuclear option. If they don't work as they should (meaning they have little or no impact on the CPU's roster strategy) that might be the best thing for non 30 team control as it stands right now.
                      I use 30-team control and budgets off, and I'm okay with that. After all, it is fair to both sides.

                      Let the best team win!

                      Comment

                      • tarheelguy4736
                        Pro
                        • Aug 2006
                        • 851

                        #161
                        Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                        Does anybody else have the opposing pitcher fielding way too many plays during a game?

                        It seems like I hit a line drive or a hard grounder up the middle and it seems it's about 75‰ of the time the pitcher catches it. I rarely see a pitcher catch a line drive or a hard grounder in real games.

                        Comment

                        • mmorg
                          MVP
                          • Jul 2004
                          • 2304

                          #162
                          Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                          Originally posted by tarheelguy4736
                          Does anybody else have the opposing pitcher fielding way too many plays during a game?

                          It seems like I hit a line drive or a hard grounder up the middle and it seems it's about 75‰ of the time the pitcher catches it. I rarely see a pitcher catch a line drive or a hard grounder in real games.
                          That's because in real life pitchers usually react to balls back at them by getting out of the way of the ball. In the game they don't have the reaction. Definitely something that needs to be amended going forward.
                          Check me out on Twitch and YouTube

                          Comment

                          • Cavicchi
                            MVP
                            • Mar 2004
                            • 2841

                            #163
                            Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                            Originally posted by mmorg
                            That's because in real life pitchers usually react to balls back at them by getting out of the way of the ball. In the game they don't have the reaction. Definitely something that needs to be amended going forward.
                            As I recall this was a problem in 13 as well, and just CPU pitchers. My pitchers were not so lucky, or maybe they were by avoiding the ball.

                            Comment

                            • CaseIH
                              MVP
                              • Sep 2013
                              • 3945

                              #164
                              Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                              Originally posted by tabarnes19


                              I think it has more to do with teams that are in rebuild mode to be honest. They just dump for the sake of dumping. Here is the CC trade. Now the worst part is they received just a RP in return. I can't imagine that HOU was too deep in a playoff push in May in the 2014 season.

                              Rebuild mode needs to happen later in the season. I tried swapping the entire Yankee roster with the Braves roster then start a franchise. The Yankees started that franchise as normal and the Braves as rebuild. So I think the system is taking the age into consideration and not necessarily the talent when determining to rebuild or not. Then I believe it looks at overall after age. So a team can be trapped in rebuild for sometime. They dump there talent then have a weak overall. The team then doesn't want to spend in the offseason either.

                              I can tell you now. Using SCEA rosters all have started Min., NYM, NYY and Phi as rebuild. Even with a record 20 games over .500 the best I can get the Yankees to move is normal. I have yet to see them change to playoff push.

                              PLus the Yankess are a rebuild mode team to begin with, so thats definitely a issue. Some teams are just never in rebuild mode IRL like the Yankees. Then you have a team like the Cubs, Astros, Marlins who are always in rebuild mode Oddly enough I have heard on here that in franchise mode the Yankees start out in rebuild mode, yet the Cubs dont, thats quite a head scratcher. This shouldnt be that difficult to fix, but I didnt think a few years ago that the FA bug would be hard to get right either, yet they didnt get it right until last year finally.
                              Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                              Favorite teams:
                              MLB- Reds/ and whoever is playing the Cubs
                              NBA- Pacers
                              NFL- Dolphins & Colts

                              Comment

                              • seanjeezy
                                The Future
                                • Aug 2009
                                • 3347

                                #165
                                Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                                I know that the regression problem from last year was addressed, but is progression really any different from last year? I am still seeing players in their late 20's/early 30's progress as long as their overall is lower than their potential. I mean, I guess its all well and good if its in stuff like /9, vision/discipline, or fielding (baseball skills basically)... but aging curves are an actual thing and the majority of players should be peaking in their mid-20's. Ideally there should be curves for each rating (since certain skills deteriorate faster than others) and body type should also be taken into consideration, but I'll save those points for the wishlist.
                                Bakin' soda, I got bakin' soda

                                Comment

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