Roster edits do take a lot of work, believe I know, but if you're like me they are worth it. I did a lot of simulating and editing for '13 because I just hate it when the stats aren't right in my franchise. It's something I do every year before starting a season or franchise.
Examples I saw were less than 8 players in the entire majors winding up batting over .300 . Last year I saw David Wright win the NL batting title hitting .306, while in the AL in another season Prince Fielder won the triple crown with a .308 BA. Overall no more than 5 MLB players would plate 100 runs and often as low as 1. I also saw guys leading the national league with as low as 105 RBI and many times only 1 NL player cracking triple digits.
I did a TON of editing last year, to the point where my hands almost turned into claws!
It's part of the reason why I still play MLB 13 despite having 14 sitting there in the box. It just took me too long to get the edits "right" (as right as I could get them at least).
Two issues though that I couldn't find a way around:
1) CG issue, although I was able to lower it a bit using sliders. I ended up accepting it and telling myself that there's been a major change in managerial philosophy to take it back to the way it was before pitch counts became a major MLB issue.
2) Doubles and triples. This was a major one for me because no matter what they remained lower than MLB averages and I tried a lot of things to fix it, including increasing individual batting power across the board among others. I finally thought I had nailed it when I thought of lowering fielder reaction ratings. What I did was take two teams (one from each league) and put all of their starting position players' reaction to 0. Then I simmed a season. Those teams finished first and fourth in team ERA in their respective leagues and have up fewer extra base hits than most as well. From there I was all out of guesses and just increased batting power across the board again as well as decreasing every pitchers' (starters and relievers) HR/9. I ended up with a little higher home run totals (about 10 more per team on average) but because of the lower double and triple totals (on average 15-20 less doubles per team and 3-4 less triples) the total runs came out close to average.
I would like to add that I would record all the stats including the total batting averages of all MLB teams and that BA was not the issue. It was the percentage of hits that were going for extra bases that were too low out of the box leading to lower overall run totals.
Hope that helped anyone who was stuck on these issues and cares as much about them as I do.
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