MLB '10: The Show Rosters: OS Full Minors V.2
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
Players on the 40-man roster are indicated in BOLD. http://www.mlbdepthcharts.com/Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
I think we're going to have a problem with how the pitching stamina forumula was calculated. I think it might be too low, I don't know..
I was playing a game with the new pitch edits, and Roy Halladay was pulled out of the game after 5 1/2 innings of work (only allowed 1 ER, and 3 H, 8 K's) but was yanked anyways. I did another game (same teams, same pitchers) just to see if it was a fluke, and he lasted 6 innings (0 ER, 4 H, 9 K's)
Maybe someone else can test this more, because I need to get to sleep
Oh yeah, just wanted to add before I closed my eyes - in case someone asks - Halladay pitch counts were under 75 when he was pulled. Yes, I suck, and I swing at just about anything.Last edited by bushidonole; 06-11-2010, 04:42 AM.Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
yes i would have to agree. the pitch edits are great but the formula or whatever was used to calculate stamina is not very good at all. it seems like most pitchers stamina is way too low, including relievers. a guy like halladay should have his stamina at least at a 95, probably even maxed out. the guy has so many complete games in his career and what-not and he pitches pretty much into the 6th inning every game whether he has given up 0 ER or 7 ER.
after running through each teams starters and relievers, i would say that the stamina is way too low and it needs to be fixed because it is gonna give unrealistic results. the pitch edits are unreal and pretty much everything done to v3 is great, but the one thing that i believe is a 'must-fix' is the stamina. i thought that the stamina was too low already from the SCEA roster, let alone what it is now.
knight, strut, razr, jasnake, whoever is gonna fix the rosters before v4 or v3.1 is released, i truly believe that the stamina should be fixed league-wide. i have to agree with pretty much everybody that has posted anything about the stamina and say that it is not good. the formula that was used is not very accurate, and i think it should be scrapped and fixed to accommodate more realistic stats. everybody else agree?Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
I think we're going to have a problem with how the pitching stamina forumula was calculated. I think it might be too low, I don't know..
I was playing a game with the new pitch edits, and Roy Halladay was pulled out of the game after 5 1/2 innings of work (only allowed 1 ER, and 3 H, 8 K's) but was yanked anyways. I did another game (same teams, same pitchers) just to see if it was a fluke, and he lasted 6 innings (0 ER, 4 H, 9 K's)
Maybe someone else can test this more, because I need to get to sleep
Oh yeah, just wanted to add before I closed my eyes - in case someone asks - Halladay pitch counts were under 75 when he was pulled. Yes, I suck, and I swing at just about anything.Last edited by crques; 06-11-2010, 11:06 AM.Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
These rosters are horrible because of the pitchers stamina being so low. Most pitchers are gassed by the 4th inning, and alot of relievers are gassed as soon as they enter the game.Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
bump starter slider stamina to 8 what's wrong with that?Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
No if you want to do roster moves you have to check out struts thread and update yourself.
Hustlin Owl will start a franchise with both versions 3 and 4 on 30 team control and send all the minor league players down so that the lineups won't get messed up when you sim through spring training. Then he will post it so that we can download the file, pick the team we want, and start our franchise without having to manually send all minor leaguers down to their proper teams.
If you don't do this players like Carlos Santana on the Indians end up on the major league roster after you sim through spring training and the lineups get all messed up.
(Anyone can correct me if I am wrong on this)
Thanks Owl!
Is this roster issue going to impact me as well?
If so, can I grab the revised version of the roster from Hustlin Owl and apply it to my season to avoid the Spring Training issue. Also do I need to use 30 team control going forward to avoid the other teams making wacky moves?
Thanks in advance...Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
Can we get more feedback on the stamina issue? How is it playing out with the relievers?Originally posted by Gibson88Anyone who asked for an ETA is not being Master of their Domain.
It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
do u know where I could find all the innfo to make the bryce harper? I'm going to be using v4 and doing a franchise, I see there are bryce harpers caps posted bu no info in them an help would be greatly appreciatedMadden 18Kansas City ChiefsYr 1 (0-0) Pre-Season (0-1)
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
can someone please tell me what the difference between v3 v3.1 and v4 are and which is the best to use for a franchise and when is v3.1 or v4 going to be on sports connectMadden 18Kansas City ChiefsYr 1 (0-0) Pre-Season (0-1)
Follow Me On Twitchhttps://www.twitch.tv/bigbadjzComment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
I have both pitcher stamina sliders at 10 and most pitchers still get gassed too quickly
I would say that, due to the pitching stamina edits in v3, v2.1 would be the best to start a franchise with.Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
Guys, on the stamina thing...
The formula works extremely well for simulated results. Meaning any games you do not play will closer mimic the real deal than SCEAs base ratings. Your top tier pitchers will all still be at or above 200 IP and, more importantly, you won't see relievers with ridiculously high IP and appearances as much.
For in-game, bump the CPU stamina sliders up to anywhere in the 7-10 range (preferences vary...I think I use mine at 7 or 8) and LOWER the manager hook around the same (though 3-4 might be best. 1 or 2 might be too low...again though, preferences vary). This will allow CPU starters to go longer, but the relievers will still be used more realistically. Managers will not pull out starters after 70-80 pitches and it will be more bases on performance.
That's the main benefit. If you notice (and I'm guessing, based on what I know about Rods ideas) there are several relievers likely at 0 for stamina. These are guys who are either specialists (L/R, for example) or guys who see little action. The edits also eliminate the 3-4 inning relief appearances that can crop up from time to time. This will also (due to less appearances) take care of the many relievers who get used so much by the AI that they end up with 8-12 wins out of the pen consistently.
For users, you don't really need to edit sliders. The lowered ratings will still allow deep starts and complete games, but the final innings will just be more of a challenge. If it's too much for you, incrementally up the starter stamina by 1 until it seems more manageable. I'd give it a few games though, as once you get it down, it really is hard to go back.
Note that while editing starter stamina might be a good idea, you should probably leave reliever stamina alone (or at least don't raise it). Again, the relievers are the ones who benefit the most from these edits.Last edited by SoxFan01605; 06-11-2010, 12:31 PM. Reason: changed manager hook from higher to LOWER. LOWER MANAGER HOOK!!!Comment
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Re: MLB '10: The Show Rosters: OS Full Minors V.2
Guys, on the stamina thing...
The formula works extremely well for simulated results. Meaning any games you do not play will closer mimic the real deal than SCEAs base ratings. Your top tier pitchers will all still be at or above 200 IP and, more importantly, you won't see relievers with ridiculously high IP and appearances as much.
For in-game, bump the CPU stamina sliders up to anywhere in the 7-10 range (preferences vary...I think I use mine at 7 or 8) and the manager hook around the same (though 6-8 might be best. 9 or 10 might be too high...again though, preferences vary). This will allow CPU starters to go longer, but the relievers will still be used more realistically. Managers will not pull out starters after 70-80 pitches and it will be more bases on performance.
That's the main benefit. If you notice (and I'm guessing, based on what I know about Rods ideas) there are several relievers likely at 0 for stamina. These are guys who are either specialists (L/R, for example) or guys who see little action. The edits also eliminate the 3-4 inning relief appearances that can crop up from time to time. This will also (due to less appearances) take care of the many relievers who get used so much by the AI that they end up with 8-12 wins out of the pen consistently.
For users, you don't really need to edit sliders. The lowered ratings will still allow deep starts and complete games, but the final innings will just be more of a challenge. If it's too much for you, incrementally up the starter stamina by 1 until it seems more manageable. I'd give it a few games though, as once you get it down, it really is hard to go back.
Note that while editing starter stamina might be a good idea, you should probably leave reliever stamina alone (or at least don't raise it). Again, the relievers are the ones who benefit the most from these edits.Comment
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