Couldnt you just copy the 2010Rosters with his edits and put them in 2011 and get the same effect
2011 OSFM Pitch Edits
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MattUMD224
Re: 2011 OSFM Pitch Edits
Couldnt you just copy the 2010Rosters with his edits and put them in 2011 and get the same effect -
Re: 2011 OSFM Pitch Edits
In the past I just went for what looked right and what functioned as it did. To use the Lilly example that JaSnake provided, he'd get a pretty high break rating with a low speed so the ball just looks like it's floating right at you. That way the pitch attempts to do in real life, that being throwing off your timing so that you swing and miss or being placed in a spot that makes you trip up. However, if there was a guy that was described as having a fast curve that snaps inside they'd get a sweeping curve with a relatively lower break rating. That way the break would happen quick and ideally you'd swing early because of the initial speed or miss aim your swing since the bottom drops out of the ball. It was more based on feel than numbers. I found this to work better as far as in game experience than just using straight break in inches numbers.My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648Comment
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Re: 2011 OSFM Pitch Edits
Texas Leaguers has strike % for all pitches for each pitcher (pitch results).
Lilly has a "weird" curveball. Big break, throws it for strikes, but not many swings and misses (3% less than the average curveball).GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
http://www.digitalsportscene.com/for...dinals-17.htmlComment
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MattUMD224
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Re: 2011 OSFM Pitch Edits
I plan on working on these and have just started to tabulate information. I have Pope's spreadsheets which Razr utilized to formulate his end results.OS Longtime Lurker - Extremely occasional OS Poster
Another year, and here we go again.Comment
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Re: 2011 OSFM Pitch Edits
what ever happened to that program that was designed by that rockies fan to set attributes?Comment
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Re: 2011 OSFM Pitch Edits
Some advice ...
I put 10 teams' worth of pitchers into a spreadsheet recording [1] velocity, [2] control, and [3] break for each of their pitches (types).
I did this to see how their ratings broke down (i.e., range for each category for each pitch).
One important thing that I found was that 4-seam break was higher than 2-seam break, which is counter intuitive. In other words, this is how the game is designed to play. If you don;t follow this pattern, there may be serious changes to the gameplay.
For example if you lower the 4-seam break, because that seems like a natural thing to do, the 4-seamers might become something along the lines of "batting practice".
If you increase the 2-seam average break to what seems like it should be, 2-seamers might become unhittable.
The first thing one should do in anything is find out what the [1] maximum, [2] average, and [3] minimum values are, for what they are editing ... so that roster/pitch edits play as the game designed them to.
I'm not lecturing, but just cautioning, because had I not checked, I would have had 2-seamers break quite a bit more than 4-seamers ... just because well, they do. But, that's not how the game uses those particular ratings.
I would also use Bahnzo's formulas combined with the pitch fx data from bigleaguers.
For example, in the game, Cliff lee's cutter is something like 98 control and 65 break. Just looking at that, one might think, "Well if I have it at that, every cutter he throws will be a strike!" ... but the game probably applies a modifier to the rating, that means among the cutters in the game, Lee's is the best controlled. Meanwhile his curveball is something like 46-control and 80 break. That doesn;t mean he'll rarely throw his curveball for a strike, but rather curveballs are strikes far less than any other pitch outside of the splitter (namely because it's thrown down in the zone with downward break).
I just don;t want someone to do a lot of work (and it is a lot of work) and then end up with a product that does not fit the game's programming. Believe me, I've done this a couple of times, and it is incredibly frustrating. Nothing sucks more than having to do the same job 2-3 times.GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
http://www.digitalsportscene.com/for...dinals-17.htmlComment
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Re: 2011 OSFM Pitch Edits
Just as a corollary TripleThreat, if you check out pitchfx.texasleaguers.com and start looking at pitch results, you'll find that most pitchers have a higher whiff rate on four-seamers than two-seamers. I believe the break rating in the game doesn't just correlate to how the pitch looks, but how hard the pitch is to make solid contact with. Most pitchers use two-seamers to pitch to contact anyway, not to miss bats. With regards to individual pitch control, I believe the game says in the in-game strategy guide that a 99 control curveball will still be harder to control than a 99 control fastball, just because of the nature of the pitch. The good thing is that the aforementioned website shows you the strike percentages of each pitch a pitcher throws, and how that compares to the same type of pitch thrown by thrown by the average same-handed pitcher.Comment
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Re: 2011 OSFM Pitch Edits
I went through all the pitchers and redid about a 100 of them according to Pitch F/X last year. I think it is very important the pitches are more realistic but it does take a lot of work. I used Texas Leaguers and brought it to the attention of some people on here as well. Knowing how the game handles the break of each pitch is probably a good idea. You have everything you really need at TL's site and I think it is important you pay attention to the specific break ratings on that site and to what you see in game. Walks and other stats need to be taken into account for control and the averages of speed and break on TL obviously need a lot of attention.
Basically the release of the pitch and where it lands, both on the x y axis according to the batter. Then you can make your own validations depending on exactly how much they vary from day to day. End of season stats are very important. So use the last season for a good portion of what you do. For each pitch, going through the various guys, you should notice who is at one end or the other in a normal average sort of way. You won't find to many sweeping curves in the Zito range so he is at one end. You'll get very good at separating guys and doing your own specific work after 20 or so of them. I usually included a pitch if it was thrown about 100 times in a season.
And I am against using any formulas unless they are for this specific game! You have all the stats there at the site. Nothing else is needed but what is in your own head and how you think the numbers correlate to Show numbers.
Pitch F/X rocks and the actual devs need to start using it!Last edited by khronikos; 04-11-2011, 05:04 AM.Comment
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Re: 2011 OSFM Pitch Edits
I haven't seen JaSnake post in awhile so I don't know if he's still planning on heading this up or not. If anyone is working on them, I'll be glad to help input them into the game (did it last year with Pope300 and RAZr)."The best thing about being a football player at Alabama...winning...winning." -Mark Barron
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Re: 2011 OSFM Pitch Edits
Just as a corollary TripleThreat, if you check out pitchfx.texasleaguers.com and start looking at pitch results, you'll find that most pitchers have a higher whiff rate on four-seamers than two-seamers. I believe the break rating in the game doesn't just correlate to how the pitch looks, but how hard the pitch is to make solid contact with. Most pitchers use two-seamers to pitch to contact anyway, not to miss bats. With regards to individual pitch control, I believe the game says in the in-game strategy guide that a 99 control curveball will still be harder to control than a 99 control fastball, just because of the nature of the pitch. The good thing is that the aforementioned website shows you the strike percentages of each pitch a pitcher throws, and how that compares to the same type of pitch thrown by thrown by the average same-handed pitcher.GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
http://www.digitalsportscene.com/for...dinals-17.htmlComment
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Re: 2011 OSFM Pitch Edits
I enjoyed the pitch edits that Razr did last year.
When I edited my rosters last year, I copied almost every pitcher from each teams 40 man rosters into a spreadsheet on Excel.
Would this help the edits this year if I sent someone a copy? I plan on using them again this year because most pitchers probably don't change the pitches they throw from year to year.
The default rosters usually don't have the correct pitches and I noticed the Spring Training set has some pitchers who need to have their pitches changed.Comment
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