Fictional Rosters 13

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  • king_riles4
    Banned
    • Jun 2013
    • 153

    #301
    Re: Fictional Rosters 13

    Found it. His players are definitely useable for me, so I will possibly be done tonight. There are only two flaws with his rosters as I see them, both of which I have accounted for with mine... Firstly, his players lack personalization to some point. I can guarantee mine will be guys you will remember. Also, his potential ratings are "out of whack" and do not match up with his players' skill. Hold tight guys, we're looking at potentially a tonight or tomorrow morning release. If not, it will be Tuesday night at the very latest.
    Last edited by king_riles4; 06-22-2013, 07:37 PM. Reason: found it!

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    • maizeblue13
      Rookie
      • Jul 2011
      • 492

      #302
      Re: Fictional Rosters 13

      Originally posted by king_riles4
      Found it. His players are definitely useable for me, so I will possibly be done tonight. There are only two flaws with his rosters as I see them, both of which I have accounted for with mine... Firstly, his players lack personalization to some point. I can guarantee mine will be guys you will remember. Also, his potential ratings are "out of whack" and do not match up with his players' skill. Hold tight guys, we're looking at potentially a tonight or tomorrow morning release. If not, it will be Tuesday night at the very latest.
      Cool bro.

      I ran a franchise sim with that guys roster and it was pretty out of whack. I had 13 guys hit 50+ homers, 26 players hit .300+.

      Those are the kinds of stats we DONT want to see when we release our final roster, so as this roster is useable to finish the official fictional roster, the roster that that guy posted was pretty lacking.
      Tigers|Wolverines|Red Wings|Pistons|Lions
      PSN - maizeblue13

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      • king_riles4
        Banned
        • Jun 2013
        • 153

        #303
        Re: Fictional Rosters 13

        Yeah I secretly simmed what I have so far with a fantasy draft. Leaned towards that as well. I've been stacking pitching since, preferably technique pitching, so hopefully we won't see that in the final release.

        Comment

        • maizeblue13
          Rookie
          • Jul 2011
          • 492

          #304
          Re: Fictional Rosters 13

          One thing I also think should be in these rosters is a bit of team personality. So for example teams with great pitching but no hitting, teams with no bullpen, teams that only have power, etc.
          Tigers|Wolverines|Red Wings|Pistons|Lions
          PSN - maizeblue13

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          • king_riles4
            Banned
            • Jun 2013
            • 153

            #305
            Re: Fictional Rosters 13

            Don't worry maizeblue, I couldn't completely remove that if I tried. However, just keep in mind, if teams have holes they naturally try to fill them... so for example if the astros have 3 power hitting outfielders and no pitching, I'll be conducting trades to make things more realistic.

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            • maizeblue13
              Rookie
              • Jul 2011
              • 492

              #306
              Re: Fictional Rosters 13

              But you still gotta have the team identities and stuff. We cant have 30 of the exact same type of teams. Theres gotta be some type of variation
              Tigers|Wolverines|Red Wings|Pistons|Lions
              PSN - maizeblue13

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              • king_riles4
                Banned
                • Jun 2013
                • 153

                #307
                Re: Fictional Rosters 13

                Obviously maizeblue that was the first thing I said. My goal is not to make all teams the same, but to improve upon teams cooperatively. I placed star players on teams logically based on who they might like to sign with based on different circumstances. But even so, if the Cubs have a 38 year old lefty 1B and a 24 year old 1B, and are lacking in pitching, they're going to trade the 38 year old 1B for a pitcher to improve themselves. They aren't going to hold off to preserve their "team personality."

                Comment

                • ajblithe20
                  Pro
                  • Feb 2013
                  • 845

                  #308
                  Re: Fictional Rosters 13

                  I get what you're saying about trying to have teams fill their needs. But shouldn't we let Franchise mode kind of do that? There will never be a point where all 30 teams have almost all of their needs filled. So I think it's a bit unrealistic to have the teams so balanced. Now, of course, if you're only doing this to a certain extent... like if a team has too many high caliber players at one position.... then it sounds like a good idea. My only worry with rosters like these is having all the teams too balanced

                  Comment

                  • king_riles4
                    Banned
                    • Jun 2013
                    • 153

                    #309
                    Re: Fictional Rosters 13

                    Only to the extent that it's logical for both teams. I'm not "playing god" and balancing the teams, they're actually probably more unbalanced than in real life. When conducting trades between teams, I look at it as if I was a GM for each team... It has to be a realistic trade. Just trust me when I say they won't become too balanced, each team has its own strengths and weaknesses, as well as some very distinguishable players. Good news... only 20 more players to make. Bad news... I'll only be able to work for about an hour tonight.

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                    • PistoleFoley
                      Rookie
                      • Apr 2013
                      • 264

                      #310
                      Re: Fictional Rosters 13

                      If you let me know what is left to be done I can make every remaining player and you can use tonight to set everything up?

                      Comment

                      • king_riles4
                        Banned
                        • Jun 2013
                        • 153

                        #311
                        Re: Fictional Rosters 13

                        Thanks for the offer, but I actually already have them made, I just need to import them... Then I'll do final tweaks on attributes, conduct final trades, and set rosters. Not sure how much I will finish tonight.

                        Comment

                        • maizeblue13
                          Rookie
                          • Jul 2011
                          • 492

                          #312
                          Re: Fictional Rosters 13

                          Originally posted by king_riles4
                          Thanks for the offer, but I actually already have them made, I just need to import them... Then I'll do final tweaks on attributes, conduct final trades, and set rosters. Not sure how much I will finish tonight.
                          An hour seems like plenty of time to finish that stuff up.
                          Get the final players in, set some lineups, upload to vault as beta, I can look at it and take a final look/run my franchise sim, get the final version released tonight. Sound good?
                          Tigers|Wolverines|Red Wings|Pistons|Lions
                          PSN - maizeblue13

                          Comment

                          • king_riles4
                            Banned
                            • Jun 2013
                            • 153

                            #313
                            Re: Fictional Rosters 13

                            An hour will not be enough time. Likely I will have one more late night of work on it to finish. Simply put, they won't be out tonight.

                            Comment

                            • maizeblue13
                              Rookie
                              • Jul 2011
                              • 492

                              #314
                              Re: Fictional Rosters 13

                              Originally posted by king_riles4
                              An hour will not be enough time. Likely I will have one more late night of work on it to finish. Simply put, they won't be out tonight.
                              Ah thats alright man. Waiting one day wont kill anybody
                              Tigers|Wolverines|Red Wings|Pistons|Lions
                              PSN - maizeblue13

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                              • king_riles4
                                Banned
                                • Jun 2013
                                • 153

                                #315
                                Re: Fictional Rosters 13

                                Tomorrow, Tuesday June 25, 6/25/13, will be the release for the rosters. I will upload them at 11:59 PM Central Time. For those of you that may be mathematically challenged, that's 9:59 Pacific, 10:59 Mountain, and 12:59 Eastern. I've been looking forward to this release a long time, and am glad to say that I will have put the finishing touches on the rosters by tomorrow night. I hope you guys like these as much as I do. I will post again approximately 5 minutes before release.

                                These little dudes just looked cool.
                                Last edited by king_riles4; 06-24-2013, 03:10 PM. Reason: 25th not 24th

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