Construct a list of what each slider does

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  • ajw
    Banned
    • Apr 2004
    • 309

    #1

    Construct a list of what each slider does

    Can someone post what all the sliders mean and will do if you decrease or increase them. I know the game is new and it takes time to do but it would be nice for the people that don't know what they mean. Thanks in advance.
  • cowboype2000
    Banned
    • Mar 2004
    • 403

    #2
    Re: Construct a list of what each slider does

    I can tell you the contact slider is more of a power slider. Increase contact and the chances of the batter hitting the sweet spot on bat increases (which yields more doubles and HRs). The power slider is more of a contact slider. Lowering power causes more softly hit balls off the bat.

    Comment

    • JOEdellis
      Banned
      • Jan 2004
      • 2068

      #3
      Re: Construct a list of what each slider does

      ^True, because contact at 0 doesnt mean you will get no "contact".

      Comment

      • ajw
        Banned
        • Apr 2004
        • 309

        #4
        Re: Construct a list of what each slider does

        Originally posted by cowboype2000
        I can tell you the contact slider is more of a power slider. Increase contact and the chances of the batter hitting the sweet spot on bat increases (which yields more doubles and HRs). The power slider is more of a contact slider. Lowering power causes more softly hit balls off the bat.
        So would it be safe to say to have Contact at 0 and Power at 13?

        Comment

        • cowboype2000
          Banned
          • Mar 2004
          • 403

          #5
          Re: Construct a list of what each slider does

          Originally posted by ajw
          So would it be safe to say to have Contact at 0 and Power at 13?
          I think so, right I'm trying out Amigobucks HOF batting Sliders and I'm liking them:

          Contact - 2
          Power - 14



          I'm finding it really hard to get a feel for the batting sliders, I was trying out power at 8 and contact at 14. It worked well but I felt the non-power batters were at a disadvantage for hitting HRs. Now, I'm leaning towards having low contact and higher power whereas before I was thinking the opposite. It seems the power slider does affect distance. I read through most of the slider posts and most people seem to like contact very low and power higher, Are you guys getting a realistic number of HRs (both user and CPU) from power hitters and non-power hitters (guys that hit like 15-25 HRs)?

          Comment

          • highheatkingsb
            All Star
            • Jul 2005
            • 8152

            #6
            Re: Construct a list of what each slider does

            Try these guys. For both human and cpu.

            Pitch Count: Maxed
            Pitch Speed: +2
            Contact: 0
            Arm Strength: -2
            Arm Accuracy: -2
            Errors: +3
            CPU Agg Run: Maxed

            Everything else at default. Also turn off hot/cold zones, strike zones, and all auto stuff.
            Highheat's O's Franchise
            http://www.operationsports.com/forum...l-attempt.html

            Comment

            • tree3five
              MVP
              • Aug 2002
              • 4006

              #7
              Re: Construct a list of what each slider does

              Originally posted by highheatkingsb
              Try these guys. For both human and cpu.

              Pitch Count: Maxed
              Pitch Speed: +2
              Contact: 0
              Arm Strength: -2
              Arm Accuracy: -2
              Errors: +3
              CPU Agg Run: Maxed

              Everything else at default. Also turn off hot/cold zones, strike zones, and all auto stuff.
              does CPU pitch speed affect how fast the CPU pitchers pitch or does it affect how fast the USER pitches to the CPU?

              Comment

              • NoSkillz50
                MVP
                • Aug 2004
                • 2267

                #8
                Re: Construct a list of what each slider does

                contact is how sharply you hit the ball

                power is how far the ball goes on average

                atleast thats what i think it does. so far on default sliders i think there are too many sharply hit liners and too few homeruns, so if this holds true the contact should be knocked pretty far down and the power should be up a little.

                Then again this brings the point, if the contact is down wouldnt you have less sharply hit balls and less oppourtunity for homeruns?

                Or.... do homeruns work different, they almost seem like scriplted events MOST of the time with the cut scene. so do you really have to put a sharply hit ball in play or are homeruns purely determined and influenced by the power slider?
                Last edited by NoSkillz50; 03-06-2006, 01:33 AM.

                Comment

                • JOEdellis
                  Banned
                  • Jan 2004
                  • 2068

                  #9
                  Re: Construct a list of what each slider does

                  LOL scripted events?, dude what is happening is real time, they just have a diffrent "cool" camera angle for it.

                  Comment

                  • NoSkillz50
                    MVP
                    • Aug 2004
                    • 2267

                    #10
                    Re: Construct a list of what each slider does

                    ya its definetly not a truly scripted event, but it just seems like if you guess it right there might be a X% to hit a garenteed homerun. It seemed like this in MVP sometimes where a homerun would just be a really long fly ball, but other times it seemed like if you got it right it would scream right out of the park nomatter where it was hit, like over the far far right of the green monster. Maybe power changes the percent of homeruns and you can still hit homeruns even if the contact is really low, because contact seems to effect how many sharply hit balls you hit, which would seem to change how many homeruns you smash out of the park, because homeruns are always very solidly hit balls.

                    I guess what I'm saying is I wonder if power just effects the X% chance of getting a solid no doubter homerun where it switches to a cutscene and the fielder can't do anything.

                    I'm not even sure if it works that way, but it would seem to me if you get rid of most of the sharply hit balls you would have to turn the power up more than 2-3 notches to keep the homerun total stable, but everybody seems ok with power up 1-2 points regardless of the contact. So does anybody REALLY know just exactly what these two sliders actually do?
                    Last edited by NoSkillz50; 03-06-2006, 02:49 AM.

                    Comment

                    • cowboype2000
                      Banned
                      • Mar 2004
                      • 403

                      #11
                      Re: Construct a list of what each slider does

                      I played about 3 or 4 full games with contact at 0 and power at 11 and I just wasn't seeing any doubles. A vast majority of the runs were scored by HRs. The only doubles I really saw were long fly balls to the warning track. When I was playing with power at 8 and contact at 14, I was seeing plenty of doubles on myside and on the CPU's side but not enough HRs. I'm just trying to find a nice balance. Right now I'm going to try contact at 5 and power at 9 and see how that works. And, by the way, I'm playing on HOF difficulty.

                      Comment

                      • brunnoce
                        MVP
                        • Mar 2005
                        • 4133

                        #12
                        Re: Construct a list of what each slider does

                        i am playing with contact 8 and power 8...seems pretty balanced so far...
                        but i am still on testing period
                        ---------------
                        PSN: brunnoce
                        Thanx Knight165

                        Comment

                        • cowboype2000
                          Banned
                          • Mar 2004
                          • 403

                          #13
                          Re: Construct a list of what each slider does

                          Originally posted by brunnoce
                          i am playing with contact 8 and power 8...seems pretty balanced so far...
                          but i am still on testing period
                          I really liked how the game played with power at 8 but I was just not getting enough HRs (both User and CPU). That's why I want to stick to power at 9 or 10. In my last game with power at 11 contact 0, 5 runs were scored in the game all by solo HRs (I hit 3 solo shots, and the CPU hit 2 solo shots).

                          Comment

                          • JOEdellis
                            Banned
                            • Jan 2004
                            • 2068

                            #14
                            Re: Construct a list of what each slider does

                            Oh snap i think i know what PITCH COUNT slider is all about, this slider is for the AI and how do they mix their pitches, i played 1 game with it full and noticed the pitcher threw like 75+ STRIKES and 1 BALL!. Then played another game with it off and i saw the AI throw like 65+ strikes and 20+ balls.

                            Comment

                            • NoSkillz50
                              MVP
                              • Aug 2004
                              • 2267

                              #15
                              Re: Construct a list of what each slider does

                              so you raise pitch counts and by lowering the slider? and they throw more balls too. maybe ill try it later and see what happens.

                              Comment

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