CPU ARM STRENGTH

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  • kingdevin
    MVP
    • Mar 2005
    • 1110

    #31
    Re: CPU ARM STRENGTH

    Originally posted by baa7
    Ran a few tests this morning. I turned up the CPU hitting, and let the Yankees beat me 40-0 while I tested arms.

    I have a User team with all their Arms set at 0, and the throwing slider at 0 as well:

    An OF from left-center or right-center can get the throw home to the infield dirt, and sometimes on one hop. Now, I would call that an “average” arm. So really, a lot of players – the majority even – would fall into that category IMO. If I was to edit OF arms, most of my guys would be in the 1-30 range. Anything over 30 would be reserved for the throwing specialists.

    As for the IF: a SS can make a sliding-on-his-rear groundball grab near the IF-OF grass, get up, and fire to first and beat Sheffield by a couple of steps. Again, I have to call that “average” or maybe close to average. I have to say the ball floated over to first, so I don’t think I’d have too many infielders with their arms set at 0. I’d maybe use 15-20 as the base starting point, and work up from there. And I’m not sure I’d have anyone over 80 or so.

    All just in my opinion of course

    Great observation... in other words, the infielders arms need less adjusting. If true I tend to agree. The zero rating for universal arm strength makes the infielders game close to accurate. I still have that issue w/ the 3 6 3 double play executed by the CPU (runner beats it out @ first the majority of the time). I will probably increase the first base and SS's throwing arm strength to compensate.
    Last edited by kingdevin; 04-29-2006, 12:19 PM.

    Comment

    • brezz2001
      Pro
      • Mar 2003
      • 707

      #32
      Re: CPU ARM STRENGTH

      Originally posted by kingdevin
      Great observation... in other words, the infielders ars need less adjusting. If true I tend to agree. The zero rating for universal arm strength makes the infiels game close to accurate. I still have that issue w/ the 3 6 3 double play executed by the CPU (runner beats it out @ first the majority of the time). I will probably increase the first base and SS's throwing arm strength to compensate.
      if i have already started my franchise, can I still edit ratings or do I have to start over?

      brian

      Comment

      • kingdevin
        MVP
        • Mar 2005
        • 1110

        #33
        Re: CPU ARM STRENGTH

        Originally posted by brezz2001
        if i have already started my franchise, can I still edit ratings or do I have to start over?

        brian
        I believe that u can still edit... but I am not sure

        Comment

        • kingdevin
          MVP
          • Mar 2005
          • 1110

          #34
          Re: CPU ARM STRENGTH

          Ok so, I took Baa's advice re: the outfield ratings (1 to 30 clicks), so far so good. I went up 1 notch on the arm strength (+1) b/c I still have that issue on the 3 6 3. The SS's throw is too slow back to first (it is as if the runner sliding into 2nd causes this....its just that the throw is too slow and the maj of the time the batter beats it out). I'm experimenting now...but the outfield throws look much more realistic...

          Comment

          • Knight165
            *ll St*r
            • Feb 2003
            • 24964

            #35
            Re: CPU ARM STRENGTH

            Originally posted by kingdevin
            I believe that u can still edit... but I am not sure
            Yes you can. No problems there.

            M.K.
            Knight165
            All gave some. Some gave all. 343

            Comment

            • baa7
              Banned
              • Jul 2004
              • 11691

              #36
              Re: CPU ARM STRENGTH

              Originally posted by kingdevin
              Ok so, I took Baa's advice re: the outfield ratings (1 to 30 clicks), so far so good. I went up 1 notch on the arm strength (+1) b/c I still have that issue on the 3 6 3. The SS's throw is too slow back to first (it is as if the runner sliding into 2nd causes this....its just that the throw is too slow and the maj of the time the batter beats it out). I'm experimenting now...but the outfield throws look much more realistic...
              Good stuff king To be clear: I was suggesting infielder arms need to be a minimum of 15-20, meaning an average player should be higher than that. From the way they float the ball with their ratings @ 0, I'd say only the very worst arms should be 15-20, and no lower.

              And SS's and 3B's realistically probably shouldn't be any lower than 30-40 or so. Eckstein is one SS I'd try and lower to 30. Fox Sports has short scouting reports to sometimes give you an idea about arm strength etc. You might have other sources you use:

              Get MLB news, scores, stats, standings & more for your favorite teams and players -- plus watch highlights and live games! All on FoxSports.com.

              Comment

              • kingdevin
                MVP
                • Mar 2005
                • 1110

                #37
                Re: CPU ARM STRENGTH

                Originally posted by baa7
                Good stuff king To be clear: I was suggesting infielder arms need to be a minimum of 15-20, meaning an average player should be higher than that. From the way they float the ball with their ratings @ 0, I'd say only the very worst arms should be 15-20, and no lower.

                And SS's and 3B's realistically probably shouldn't be any lower than 30-40 or so. Eckstein is one SS I'd try and lower to 30. Fox Sports has short scouting reports to sometimes give you an idea about arm strength etc. You might have other sources you use:

                http://msn.foxsports.com/mlb/playerS...tegoryId=84977
                Thanks for the link!!! My approach at this point is to keep the arm strength @ 1 click and adjust the outfielders' arm strength ratings. I'm pretty much satisfied w/infield except the 363 DP I continually mention. In order to deal with that, I increased 1B and SS throwing strength about 2-3 clicks each. I dont really want to adust every individual arm rating @ this point so i think this may be the eassier way...

                Your suggestion has totally allowed a new perspective on this game...thx
                Last edited by kingdevin; 04-29-2006, 02:46 PM.

                Comment

                • baa7
                  Banned
                  • Jul 2004
                  • 11691

                  #38
                  Re: CPU ARM STRENGTH

                  Originally posted by kingdevin
                  My approach at this point is to keep the arm strength @ 1 click and adjust the outfielders' arm strength ratings.
                  Good idea I may do that myself.

                  Comment

                  • kingdevin
                    MVP
                    • Mar 2005
                    • 1110

                    #39
                    Re: CPU ARM STRENGTH

                    Originally posted by baa7
                    Good idea I may do that myself.
                    Yeah, try it...betw the new fielder ratings and my new hitting settings (I am a CPU v CPU watcher), which give me incredible hit variety w/guys still hitting for power (my power & contact and pitch spd NOT at zero), the game plays the most realistic I've seen yet. Its really great!!!! With your input guys are now able to advance on 1st to 3rd on certain types of base hits into the OF and from 2nd to home.... IO think I'm finally there

                    P.S. just saw a bunt laid down the 3B line, the 3Baseman barehanded and got the runner by a half step. This is another reason a clicked up one on arm strength. At zero, he would have beat it out almost everytime without individual 3Baseman fielder adjustments...

                    If u ever care to just "watch" a game, let me know...I'll give u my settings and u can see 4 yourself...

                    Comment

                    • baa7
                      Banned
                      • Jul 2004
                      • 11691

                      #40
                      Re: CPU ARM STRENGTH

                      Originally posted by kingdevin
                      If u ever care to just "watch" a game, let me know...I'll give u my settings and u can see 4 yourself...
                      I'd be interested in what your contact, power and pitch speed ratings are. You have any theories on hit variety? I see plenty of variety, but if there are things that can be improved upon, I'd be interested.

                      And not to throw a monkey wrentch into the soup, but...

                      I'm also looking at and working on lowing speed ratings as well. IMO, baserunners are too fast; also, the fast outfielders run around like they're juiced on caffeine. Try a test: I have one test roster (White Sox cause they're easy and quick to load) where I test things like arm and speed ratings. Raise the OF's speed to where Posednik's is: maxed out. Now choose a CPU visitor, crank up the contact slider, and toss fastballs down the middle so the CPU hits and hits. Now watch closely as the OF's run around chasing balls -- way too fast.

                      Now drop their speed to 80%, and try the same test. IMO, THAT'S where max speed should be for fast players: somewhere around 80-85%. Obviously, if I'm going to lower speed ratings, I'm going to have to look at lowering IF arms as well.

                      BTW: the speed thing with the baserunners was the first thing I noticed with the game when I first played it two weeks ago. Personally, I just feel they tear around the bases way, way too quickly. I've got MLB TV, so I can play The Show while watching MLB games on my laptop. And today I'm watching the Jays/Yankees, and comparing the speed they run to first and run around the bases, compared to what I see on my TV screen with The Show. And again IMO, the The Show has the players running too darn fast from what I'm seeing.
                      Last edited by baa7; 04-29-2006, 03:42 PM.

                      Comment

                      • brezz2001
                        Pro
                        • Mar 2003
                        • 707

                        #41
                        Re: CPU ARM STRENGTH

                        Originally posted by Knight165
                        Yes you can. No problems there.

                        M.K.
                        Knight165
                        How do I edit other teams' roster during franchise?

                        Brian

                        Comment

                        • kingdevin
                          MVP
                          • Mar 2005
                          • 1110

                          #42
                          Re: CPU ARM STRENGTH

                          Originally posted by baa7
                          I'd be interested in what your contact, power and pitch speed ratings are. You have any theories on hit variety? I see plenty of variety, but if there are things that can be improved upon, I'd be interested.

                          And not to throw a monkey wrentch into the soup, but...

                          I'm also looking at and working on lowing speed ratings as well. IMO, baserunners are too fast; also, the fast outfielders run around like they're juiced on caffeine. Try a test: I have one test roster (White Sox cause they're easy and quick to load) where I test things like arm and speed ratings. Raise the OF's speed to where Posednik's is: maxed out. Now choose a CPU visitor, crank up the contact slider, and toss fastballs down the middle so the CPU hits and hits. Now watch closely as the OF's run around chasing balls -- way too fast.

                          Now drop their speed to 80%, and try the same test. IMO, THAT'S where max speed should be for fast players: somewhere around 80-85%. Obviously, if I'm going to lower speed ratings, I'm going to have to look at lowering IF arms as well.

                          BTW: the speed thing with the baserunners was the first thing I noticed with the game when I first played it two weeks ago. Personally, I just feel they tear around the bases way, way too quickly. I've got MLB TV, so I can play The Show while watching MLB games on my laptop. And today I'm watching the Jays/Yankees, and comparing the speed they run to first and run around the bases, compared to what I see on my TV screen with The Show. And again IMO, the The Show has the players running too darn fast from what I'm seeing.

                          You're probably right on that note re: runners speed. Because there is no universal slider to adjust I will probably not try to adjust each individual speed. Instead I adjust everything else to work in coordination w/the speed (I will adjust some individual spd ratings however).

                          On CPU game tuning my pitch speed is about 13, contact is about 16 and power is about 11. Pitch count is all the way up, accuracy is about a 7, strength is at 1. See what u think

                          Comment

                          • ianzachary
                            Rookie
                            • Mar 2005
                            • 9

                            #43
                            Re: CPU ARM STRENGTH

                            [QUOTE=slthree]Are you kidding me? Have you not read any of my posts here at OS?

                            You would be hard pressed to find anyone who wants a more realistic game than me. You would also be hard presed to find anyone who knows more about the game than me. What on earth would make you think that I would want Ortiz to be able to score from second on a single?

                            You better go back and read my posts on arm strength because i made it abundantly clear what circumstances led me to drop CPU arm str to zero.


                            ------------------------------------------------------------------------------------------------

                            excuse me, but when did I ever imply that you would want Ortiz to score from second on a single? If there were individual sliders for IF and OF arm strength, this wouldn't even be an issue...but there aren't, so my suggestion on how to solve the problem would be to keep the CPU baserunning aggresion at default, so there won't be so many guys thrown out trying for the extra base on balls hit to the outfield, yet infielders can still make plays on drag bunts and balls hit in the hole at short. But dude, seriously, if you think that no one wants a realistic baseball game more than you, and if you think that no one is testing or tweaking the game more than you, then I would call you either extremely short sighted or egotistical. And to answer your rhetorical question, no, I'm not kidding you.
                            Last edited by ianzachary; 04-29-2006, 07:20 PM.

                            Comment

                            • kingdevin
                              MVP
                              • Mar 2005
                              • 1110

                              #44
                              Re: CPU ARM STRENGTH

                              Originally posted by baa7
                              I'd be interested in what your contact, power and pitch speed ratings are. You have any theories on hit variety? I see plenty of variety, but if there are things that can be improved upon, I'd be interested.

                              And not to throw a monkey wrentch into the soup, but...

                              I'm also looking at and working on lowing speed ratings as well. IMO, baserunners are too fast; also, the fast outfielders run around like they're juiced on caffeine. Try a test: I have one test roster (White Sox cause they're easy and quick to load) where I test things like arm and speed ratings. Raise the OF's speed to where Posednik's is: maxed out. Now choose a CPU visitor, crank up the contact slider, and toss fastballs down the middle so the CPU hits and hits. Now watch closely as the OF's run around chasing balls -- way too fast.

                              Now drop their speed to 80%, and try the same test. IMO, THAT'S where max speed should be for fast players: somewhere around 80-85%. Obviously, if I'm going to lower speed ratings, I'm going to have to look at lowering IF arms as well.

                              BTW: the speed thing with the baserunners was the first thing I noticed with the game when I first played it two weeks ago. Personally, I just feel they tear around the bases way, way too quickly. I've got MLB TV, so I can play The Show while watching MLB games on my laptop. And today I'm watching the Jays/Yankees, and comparing the speed they run to first and run around the bases, compared to what I see on my TV screen with The Show. And again IMO, the The Show has the players running too darn fast from what I'm seeing.
                              Question: Besides Crawford & Ichiro who else has speed maxed???? Most of the other fast players do seem to have an 80% rating re: running speed. With regard to other fast players beside Ichiro/Crawford are u advocating reducing their speed as well????

                              Comment

                              • baa7
                                Banned
                                • Jul 2004
                                • 11691

                                #45
                                Re: CPU ARM STRENGTH

                                Originally posted by kingdevin
                                Question: Besides Crawford & Ichiro who else has speed maxed???? Most of the other fast players do seem to have an 80% rating re: running speed. With regard to other fast players beside Ichiro/Crawford are u advocating reducing their speed as well????
                                I'm not advocating anything at this point. I'm testing speeds, and from what I'm seeing, somewhere around 85% should be the top end for the most speed guys. Reyes, Figgins, Logan and some others I might go higher with.

                                I've gone though every player in the game (I tested to find out who has an "announced" name ) and I've seen a handful with their speed at or near 100%. I'm maybe more concerned there are too many players with their speed too high. If anything, I'd lower several key players on each team. The Yankees are a great place to start. Pretty well every starter on that team should have their speed ratings lowered by 10 or even 20% IMO.

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