Great observation... in other words, the infielders arms need less adjusting. If true I tend to agree. The zero rating for universal arm strength makes the infielders game close to accurate. I still have that issue w/ the 3 6 3 double play executed by the CPU (runner beats it out @ first the majority of the time). I will probably increase the first base and SS's throwing arm strength to compensate.
CPU ARM STRENGTH
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Re: CPU ARM STRENGTH
Originally posted by baa7
Great observation... in other words, the infielders arms need less adjusting. If true I tend to agree. The zero rating for universal arm strength makes the infielders game close to accurate. I still have that issue w/ the 3 6 3 double play executed by the CPU (runner beats it out @ first the majority of the time). I will probably increase the first base and SS's throwing arm strength to compensate.Last edited by kingdevin; 04-29-2006, 12:19 PM. -
Re: CPU ARM STRENGTH
Originally posted by kingdevinGreat observation... in other words, the infielders ars need less adjusting. If true I tend to agree. The zero rating for universal arm strength makes the infiels game close to accurate. I still have that issue w/ the 3 6 3 double play executed by the CPU (runner beats it out @ first the majority of the time). I will probably increase the first base and SS's throwing arm strength to compensate.
brianComment
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Re: CPU ARM STRENGTH
Ok so, I took Baa's advice re: the outfield ratings (1 to 30 clicks), so far so good. I went up 1 notch on the arm strength (+1) b/c I still have that issue on the 3 6 3. The SS's throw is too slow back to first (it is as if the runner sliding into 2nd causes this....its just that the throw is too slow and the maj of the time the batter beats it out). I'm experimenting now...but the outfield throws look much more realistic...Comment
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Re: CPU ARM STRENGTH
Originally posted by kingdevinOk so, I took Baa's advice re: the outfield ratings (1 to 30 clicks), so far so good. I went up 1 notch on the arm strength (+1) b/c I still have that issue on the 3 6 3. The SS's throw is too slow back to first (it is as if the runner sliding into 2nd causes this....its just that the throw is too slow and the maj of the time the batter beats it out). I'm experimenting now...but the outfield throws look much more realistic...To be clear: I was suggesting infielder arms need to be a minimum of 15-20, meaning an average player should be higher than that. From the way they float the ball with their ratings @ 0, I'd say only the very worst arms should be 15-20, and no lower.
And SS's and 3B's realistically probably shouldn't be any lower than 30-40 or so. Eckstein is one SS I'd try and lower to 30. Fox Sports has short scouting reports to sometimes give you an idea about arm strength etc. You might have other sources you use:
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Re: CPU ARM STRENGTH
Originally posted by baa7Good stuff kingTo be clear: I was suggesting infielder arms need to be a minimum of 15-20, meaning an average player should be higher than that. From the way they float the ball with their ratings @ 0, I'd say only the very worst arms should be 15-20, and no lower.
And SS's and 3B's realistically probably shouldn't be any lower than 30-40 or so. Eckstein is one SS I'd try and lower to 30. Fox Sports has short scouting reports to sometimes give you an idea about arm strength etc. You might have other sources you use:
http://msn.foxsports.com/mlb/playerS...tegoryId=84977
Your suggestion has totally allowed a new perspective on this game...thxLast edited by kingdevin; 04-29-2006, 02:46 PM.Comment
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Re: CPU ARM STRENGTH
Originally posted by baa7Good ideaI may do that myself.
P.S. just saw a bunt laid down the 3B line, the 3Baseman barehanded and got the runner by a half step. This is another reason a clicked up one on arm strength. At zero, he would have beat it out almost everytime without individual 3Baseman fielder adjustments...
If u ever care to just "watch" a game, let me know...I'll give u my settings and u can see 4 yourself...Comment
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Re: CPU ARM STRENGTH
Originally posted by kingdevinIf u ever care to just "watch" a game, let me know...I'll give u my settings and u can see 4 yourself...
And not to throw a monkey wrentch into the soup, but...
I'm also looking at and working on lowing speed ratings as well. IMO, baserunners are too fast; also, the fast outfielders run around like they're juiced on caffeine. Try a test: I have one test roster (White Sox cause they're easy and quick to load) where I test things like arm and speed ratings. Raise the OF's speed to where Posednik's is: maxed out. Now choose a CPU visitor, crank up the contact slider, and toss fastballs down the middle so the CPU hits and hits. Now watch closely as the OF's run around chasing balls -- way too fast.
Now drop their speed to 80%, and try the same test. IMO, THAT'S where max speed should be for fast players: somewhere around 80-85%. Obviously, if I'm going to lower speed ratings, I'm going to have to look at lowering IF arms as well.
BTW: the speed thing with the baserunners was the first thing I noticed with the game when I first played it two weeks ago. Personally, I just feel they tear around the bases way, way too quickly. I've got MLB TV, so I can play The Show while watching MLB games on my laptop. And today I'm watching the Jays/Yankees, and comparing the speed they run to first and run around the bases, compared to what I see on my TV screen with The Show. And again IMO, the The Show has the players running too darn fast from what I'm seeing.Last edited by baa7; 04-29-2006, 03:42 PM.Comment
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Re: CPU ARM STRENGTH
Originally posted by baa7I'd be interested in what your contact, power and pitch speed ratings are. You have any theories on hit variety? I see plenty of variety, but if there are things that can be improved upon, I'd be interested.
And not to throw a monkey wrentch into the soup, but...
I'm also looking at and working on lowing speed ratings as well. IMO, baserunners are too fast; also, the fast outfielders run around like they're juiced on caffeine. Try a test: I have one test roster (White Sox cause they're easy and quick to load) where I test things like arm and speed ratings. Raise the OF's speed to where Posednik's is: maxed out. Now choose a CPU visitor, crank up the contact slider, and toss fastballs down the middle so the CPU hits and hits. Now watch closely as the OF's run around chasing balls -- way too fast.
Now drop their speed to 80%, and try the same test. IMO, THAT'S where max speed should be for fast players: somewhere around 80-85%. Obviously, if I'm going to lower speed ratings, I'm going to have to look at lowering IF arms as well.
BTW: the speed thing with the baserunners was the first thing I noticed with the game when I first played it two weeks ago. Personally, I just feel they tear around the bases way, way too quickly. I've got MLB TV, so I can play The Show while watching MLB games on my laptop. And today I'm watching the Jays/Yankees, and comparing the speed they run to first and run around the bases, compared to what I see on my TV screen with The Show. And again IMO, the The Show has the players running too darn fast from what I'm seeing.
You're probably right on that note re: runners speed. Because there is no universal slider to adjust I will probably not try to adjust each individual speed. Instead I adjust everything else to work in coordination w/the speed (I will adjust some individual spd ratings however).
On CPU game tuning my pitch speed is about 13, contact is about 16 and power is about 11. Pitch count is all the way up, accuracy is about a 7, strength is at 1. See what u thinkComment
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Re: CPU ARM STRENGTH
[QUOTE=slthree]Are you kidding me? Have you not read any of my posts here at OS?
You would be hard pressed to find anyone who wants a more realistic game than me. You would also be hard presed to find anyone who knows more about the game than me. What on earth would make you think that I would want Ortiz to be able to score from second on a single?
You better go back and read my posts on arm strength because i made it abundantly clear what circumstances led me to drop CPU arm str to zero.
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excuse me, but when did I ever imply that you would want Ortiz to score from second on a single? If there were individual sliders for IF and OF arm strength, this wouldn't even be an issue...but there aren't, so my suggestion on how to solve the problem would be to keep the CPU baserunning aggresion at default, so there won't be so many guys thrown out trying for the extra base on balls hit to the outfield, yet infielders can still make plays on drag bunts and balls hit in the hole at short. But dude, seriously, if you think that no one wants a realistic baseball game more than you, and if you think that no one is testing or tweaking the game more than you, then I would call you either extremely short sighted or egotistical. And to answer your rhetorical question, no, I'm not kidding you.Last edited by ianzachary; 04-29-2006, 07:20 PM.Comment
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Re: CPU ARM STRENGTH
Originally posted by baa7I'd be interested in what your contact, power and pitch speed ratings are. You have any theories on hit variety? I see plenty of variety, but if there are things that can be improved upon, I'd be interested.
And not to throw a monkey wrentch into the soup, but...
I'm also looking at and working on lowing speed ratings as well. IMO, baserunners are too fast; also, the fast outfielders run around like they're juiced on caffeine. Try a test: I have one test roster (White Sox cause they're easy and quick to load) where I test things like arm and speed ratings. Raise the OF's speed to where Posednik's is: maxed out. Now choose a CPU visitor, crank up the contact slider, and toss fastballs down the middle so the CPU hits and hits. Now watch closely as the OF's run around chasing balls -- way too fast.
Now drop their speed to 80%, and try the same test. IMO, THAT'S where max speed should be for fast players: somewhere around 80-85%. Obviously, if I'm going to lower speed ratings, I'm going to have to look at lowering IF arms as well.
BTW: the speed thing with the baserunners was the first thing I noticed with the game when I first played it two weeks ago. Personally, I just feel they tear around the bases way, way too quickly. I've got MLB TV, so I can play The Show while watching MLB games on my laptop. And today I'm watching the Jays/Yankees, and comparing the speed they run to first and run around the bases, compared to what I see on my TV screen with The Show. And again IMO, the The Show has the players running too darn fast from what I'm seeing.Comment
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Re: CPU ARM STRENGTH
Originally posted by kingdevinQuestion: Besides Crawford & Ichiro who else has speed maxed???? Most of the other fast players do seem to have an 80% rating re: running speed. With regard to other fast players beside Ichiro/Crawford are u advocating reducing their speed as well????
I've gone though every player in the game (I tested to find out who has an "announced" name) and I've seen a handful with their speed at or near 100%. I'm maybe more concerned there are too many players with their speed too high. If anything, I'd lower several key players on each team. The Yankees are a great place to start. Pretty well every starter on that team should have their speed ratings lowered by 10 or even 20% IMO.
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