CAN WE START A SLIDER DEFINITION THREAD?

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  • sandmac
    Pro
    • Feb 2003
    • 535

    #1

    CAN WE START A SLIDER DEFINITION THREAD?

    I'm just frusterated trying to define the actual effect these sliders have on gameplay and which ones actually work and which ones are inactive. Would anybody else like to see this as a reference thread?
  • SoxChamp
    MVP
    • Apr 2005
    • 2579

    #2
    Re: CAN WE START A SLIDER DEFINITION THREAD?

    I thought most of them were pretty self explanatory. Besides the Pitcher Fatigue slider, which uses the word Fatigue in the name and Stamina in the description, I fail to see the confusion with the others. The included descriptions pretty much tell you exactly what they do.
    It's only a video game.

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    • sask3m
      Banned
      • Sep 2002
      • 2352

      #3
      Re: CAN WE START A SLIDER DEFINITION THREAD?

      why is there a "movement" slider for human, is it for two player games or does more movement actually make it harder for the cpu to hit? what does "plate vision" slider for human do, it says ssomething about fouls and disipline at the plate, i don't understand that part of it cause i'm the one running the bat not the cpu?

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      • sandmac
        Pro
        • Feb 2003
        • 535

        #4
        Re: CAN WE START A SLIDER DEFINITION THREAD?

        Originally posted by SoxChamp
        I thought most of them were pretty self explanatory. Besides the Pitcher Fatigue slider, which uses the word Fatigue in the name and Stamina in the description, I fail to see the confusion with the others. The included descriptions pretty much tell you exactly what they do.
        Congratulations. So, why are you here then?

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        • Joepman
          Rookie
          • Apr 2003
          • 207

          #5
          Re: CAN WE START A SLIDER DEFINITION THREAD?

          Yeah, I'm curious about the Plate Discipline slider as well.

          I'll tell you how it SHOULD work though...

          Raising the Plate Discipline slider should make the CPU pitches more exaggerated the higher you raise it. This would make pitch recognition easier for the human player and that's kind of the base for plate discipline. If you can tell what pitch is coming easier you know whether you need to hack or lay off.

          I don't know how hard this functionality would be to program into the game, but it seems to me to be an obvious way to go.

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