HOF STILL too easy?? try these edits...60 minutes max

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  • phillyfan23
    MVP
    • Feb 2005
    • 2310

    #1

    HOF STILL too easy?? try these edits...60 minutes max

    For the past 2 weeks the sliders guys have tried to make the game challenging on HOF or all star ...and it worked for some, but for those who still feel the game is too easy...and don't feel intimidated by the cpu....try this.

    sliders are also included in the bottom of the post.

    I've included a summary and reasonings behind these edits.



    In summary here's what you need to edit.
    remember, you only need to do this for YOUR team...cpu remains unchanged!

    position players

    1)lower contact ratings by 10 points (left and right contact)
    2)lower each player's plate vision rating by 15 points
    3)lower each players field reaction rating down 75 percent. If someone has 100 percent reaction, his new rating should be 25 percent

    Pitchers (starters to closers)

    1) lower h/9, bb/9,K/9 all by 75 percent (guesstimating the bars just like what u did for player's field reactions)
    2) ZERO the pitching clutch rating for all pitchers.
    3) In the pitch arsenal for each pitcher, there is a speed, break and control rating for every pitch the pitcher throws. Edit down 75 percent on the pitch control only. DO not touch speed nor break.




    ------------------------------------------------------------------
    MY EDITS (Reasoning)



    i've always done some kind of player editing for this series.

    usually , I just edit contact ratings for my players. I lower each player's contact rating (left and right contact) by 10 points.

    This year, I also edited pitching on my team, because I think on HOF, the cpu offense is not as good as last year.

    So what i did was for every pitcher on my team, I lowered their h/9,k/9,bb/9 rating by 75 percent. It's just guesstimating the bars.

    After that, I zero pitching clutch for every pitcher, and i also reduce control on each pitch for each pitcher's arsenal by 75 percent.

    i didn't touch the velocity nor break on those pitches, because I don't wanna feel like adam eaton while pitching with johan santana....

    even with these edits, I K'ed 11 batters in 7 plus with santana...

    THis was to create a bigger challenge pitching, and so far the results have been great. I walk a good number of people, and I feel intimidated again by the cpu's big hitters. I didn't feel like that out of the box this year. Last year i did, but not this year....thus I made those severe pitching edits.

    Also, for sliders, I zero cpu fielding reaction time.....but this is only available for the cpu, not user....so for every single fielder on MY team, I reduce each fielder's reaction by 75 percent. No need to do this for the cpu, since there is a slider for them. Now I am getting great XB hits and so do the cpu.

    So ya....there has been some big time ratings adjustments. I can't wait to get my hands on knight's rosters so that I can incorporate this into his roster for personal use if needed. But so far, so good. I'm 8-7 with the mets .....team batting average right now is at .259....i have 31 doubles, 2 triples, and 17 HRs.....my team ERA is 4.89

    75 percent is the magic number

    here are the sliders i use:

    Pitch Count- dflt
    Umpire- dflt
    Wind -dflt
    Pitcher Fatigue Starters 8/20
    " " Relief - 8/20
    human Pitch movement: 10/20
    Pitch Command: 0/20
    Wild Pitch Freq: dflt
    Human Hit Quality 0/20
    CPU Hit Quality 15/20
    Human Power: 9/20
    CPU Power: 12/20
    Plate Vision: 0/20
    Human Throwing Strength: dflt
    CPU Throwing Strength: dflt
    Human Throwing Accuracy: dflt
    CPU Throwing Accuracy: dflt
    Fielder Speed: 0/20
    Passed Ball Freq: dflt
    Human Injury: 15/20
    CPU Injury: 15/20
    CPU pitcher Agg: 0/20
    CPU Baserunning Agg: 16/20
    CPU Base Stealing Agg: 12/20
    CPU Pickoff Freq: dflt
    CPU Batter Plate Disc: 15/20
    CPU Fielder Reaction Time: 0/20
    CPU Stolen Base Freq: dflt
    Manager Hook: 11/20
    Human Timing Window 0/20
    CPU Timing Window dflt
    Human IF Error: 13/20
    CPU IF Error: 13/20
    Human OF Error: 20/20
    CPU OF Error: 20/20
    Human Throwing Error: dflt
    CPU Throwing Error: dflt


    Foul Tip: dflt
    IF Throw Speed: dflt
    OF Throw Speed: dflt
    IF Run Speed: dflt
    OF Run Speed: dflt
    Baserun Speed: dflt
    GB Error: 15/20
    FB Error: 20/20

    CPU:
    Pitch Control: 5/20
    Pitch Movement: 20/20
    Strike Percentage: dflt
    Foul Tip: dflt
    IF Throw:dflt
    OF Throw Speed: dflt
    IF Run Speed: dflt
    OF Run Speed: dflt
    Baserun Speed: dflt
    GB Error: 15/20
    FB Error: 20/20

    pitch speed 14/20 ( this is what I use, it will take some getting used to if u're getting lower, but i recommend not going lower than DEFAULT)

    classic pitching
    no pitching aids...
    no strike zone/hot zone/cold zone
    no power swing
    no guess pitch
    Last edited by phillyfan23; 03-23-2008, 09:22 PM.
  • bukktown
    MVP
    • Jan 2007
    • 3257

    #2
    Re: HOF STILL too easy?? try these edits...60 minutes max

    Thanks for the info Phillyfan. Just wondering why you don't have cpu hit quality at 20 on your sliders?

    ps. In one of my test seasons with the Twins I dropped everyone on my teams contact attribute by 40. Still had a team avg. over .300 after the first month. So don't be afraid to drop it more than 10 if need be.

    Comment

    • phillyfan23
      MVP
      • Feb 2005
      • 2310

      #3
      Re: HOF STILL too easy?? try these edits...60 minutes max

      cpu hit quality isn't at max because if that this is maxed 95 percent of the balls they make contact with are rockets.


      with minus 10 in contact.....that's just for me to make it challenging...i don't sim games so I never cared about that aspect.

      Comment

      • bukktown
        MVP
        • Jan 2007
        • 3257

        #4
        Re: HOF STILL too easy?? try these edits...60 minutes max

        Originally posted by phillyfan23
        cpu hit quality isn't at max because if that this is maxed 95 percent of the balls they make contact with are rockets.


        with minus 10 in contact.....that's just for me to make it challenging...i don't sim games so I never cared about that aspect.
        I wasnt talking about sim stats. I mean I played and batted over .300 with the -40 contact ratings to every player.

        Comment

        • phillyfan23
          MVP
          • Feb 2005
          • 2310

          #5
          Re: HOF STILL too easy?? try these edits...60 minutes max

          wow....that is IMPRESSIVE....

          what do ur sliders look like ? HOF or all star? pitch speed? power slider? plate vision?

          i'm assuming u use 0 hit quality

          if those other sliders are also slanted agaisnt you....u just might be a damn good htter

          Comment

          • PhantomPain
            MVP
            • Jan 2003
            • 3512

            #6
            Re: HOF STILL too easy?? try these edits...60 minutes max

            Originally posted by bukktown
            Thanks for the info Phillyfan. Just wondering why you don't have cpu hit quality at 20 on your sliders?

            ps. In one of my test seasons with the Twins I dropped everyone on my teams contact attribute by 40. Still had a team avg. over .300 after the first month. So don't be afraid to drop it more than 10 if need be.
            I haven't tried these edits and sliders yet, but my suggestion to you is to keep playing. There is a good chance those stats will average out over the next month or so. If you said you were batting over .400 as a team after a month then I would say something is probably wrong. But give it another month and see what happens. Law of Averages.
            #WeAreUK

            Comment

            • red95vette
              Rookie
              • Jan 2007
              • 50

              #7
              Re: HOF STILL too easy?? try these edits...60 minutes max

              First off... thanks phillyfan for sharing your findings. It sounds like these attributes changes work for many. And that's a good thing. However, I wouldn't want this workaround to be the final end solution and hope SCEA take note of the fact that so many users are having issues.

              Personally, I am not inclined to do the attribute changes myself... like I mentioned in your original thread. It's just IMHO, but here's my own reasoning.

              1. If we all agree that CPU hitting is weak or non-existent on HOF, I would hope SCEA would be able to do the equivilent of what your suggesting programmatically and make that change available via a patch.

              2. As a rule, I personally dislike having to even change sliders in a game... player attribute changes takes that to the next level. Yeah, it may be just me... but once I start "fiddling" with anything like this... it never seems to stop and ruins my enjoyment. Like I said before -- if I make these types of changes and then LOSE a lot, I'll feel like "well I've handicapped myself SOOO much, my team should be doing better". Likewise if I make these changes and continue to WIN too much, it ruins the immersion because I know that even on the highest difficulty with extreme handicapping I'm winning... It also really makes my team choice moot, considering you're saying to adjust some attributes 75%. That sort of magnitude change makes some of the best pitchers in the league into some of the worst from a "roster" perspective... therefore, the team selection like I said becomes pretty much irrelevant.

              3. Making these changes for the user team only, pretty much restricts you to the idea of playing in season mode with no or little personnel changes. Also, how will you react to "talent" changes that occur to your staff throughout the season (as a result of player development/regression)? Do you intend to keep adjusting ratings as younger players improve beyond your initial settings or older veterans fade?

              4. Making these changes restricts you to using a snapshot of one roster set. Unless you are suggesting spending an hour to make changes each time a new roster release is put out by SCEA?

              5. If I want to play (competitive) exhibition games using a variety of teams... what would I have to do? Make up to 30 custom rosters and save them seperately? I'm not lazy or anything (well a little bit maybe), but that's too much work as far as I'm concerned even to play an otherwise great game like the show.

              Anyway, I hope you see my point that if you've indeed found a "holy grail" of sorts with making HOF games more challenging, I'd hope that SCEA would explore the issue a bit more based on your findings and add changes at the source so countless thousands of player like myself don't have to jump through hoops like this to try to get a competitive experience out of this year's game.

              Just my 0.02.

              Comment

              • chuckm1961
                MVP
                • Mar 2005
                • 1429

                #8
                Re: HOF STILL too easy?? try these edits...60 minutes max

                Originally posted by red95vette
                First off... thanks phillyfan for sharing your findings. It sounds like these attributes changes work for many. And that's a good thing. However, I wouldn't want this workaround to be the final end solution and hope SCEA take note of the fact that so many users are having issues.

                Personally, I am not inclined to do the attribute changes myself... like I mentioned in your original thread. It's just IMHO, but here's my own reasoning.

                1. If we all agree that CPU hitting is weak or non-existent on HOF, I would hope SCEA would be able to do the equivilent of what your suggesting programmatically and make that change available via a patch.

                2. As a rule, I personally dislike having to even change sliders in a game... player attribute changes takes that to the next level. Yeah, it may be just me... but once I start "fiddling" with anything like this... it never seems to stop and ruins my enjoyment. Like I said before -- if I make these types of changes and then LOSE a lot, I'll feel like "well I've handicapped myself SOOO much, my team should be doing better". Likewise if I make these changes and continue to WIN too much, it ruins the immersion because I know that even on the highest difficulty with extreme handicapping I'm winning... It also really makes my team choice moot, considering you're saying to adjust some attributes 75%. That sort of magnitude change makes some of the best pitchers in the league into some of the worst from a "roster" perspective... therefore, the team selection like I said becomes pretty much irrelevant.

                3. Making these changes for the user team only, pretty much restricts you to the idea of playing in season mode with no or little personnel changes. Also, how will you react to "talent" changes that occur to your staff throughout the season (as a result of player development/regression)? Do you intend to keep adjusting ratings as younger players improve beyond your initial settings or older veterans fade?

                4. Making these changes restricts you to using a snapshot of one roster set. Unless you are suggesting spending an hour to make changes each time a new roster release is put out by SCEA?

                5. If I want to play (competitive) exhibition games using a variety of teams... what would I have to do? Make up to 30 custom rosters and save them seperately? I'm not lazy or anything (well a little bit maybe), but that's too much work as far as I'm concerned even to play an otherwise great game like the show.

                Anyway, I hope you see my point that if you've indeed found a "holy grail" of sorts with making HOF games more challenging, I'd hope that SCEA would explore the issue a bit more based on your findings and add changes at the source so countless thousands of player like myself don't have to jump through hoops like this to try to get a competitive experience out of this year's game.

                Just my 0.02.
                1. SCEA is not going to release a patch that "corrects" problems that only a minority of us are having. Plenty of people find the game "just right" without changing the player's attributes. Why would SCEA peeve them by changing them? They already spent months and months balancing a multitude of factors, trying to make a good game.

                2. Don't understand this at all. I make my changes in the player attributes with an eye towards the realism that the game promises, but does not deliver FOR ME (maybe it does for others, cool for them). I want the Cubs in my seasons to win the 85-95 games I expect they will win this year. If I played as the Orioles or Giants, I would expect to lose more than half my games, even with my attribute adjustments.

                3. Play single seasons only.

                4. You're always using one roster set anyway, in season or franchise mode. You can't update the roster in-season with the latest rosters that SCEA puts out. Once you start a season or franchise with a roster set, you live with it for the year.

                5. Don't play exhibition games.

                I am getting the sense from your posts that you are trying to get SCEA to "see the light" and release a patch that addresses your concerns. IMO, that will not happen for the reasons stated above. I encourage you to consider making the changes that will make the game work FOR YOU. It's what we all do, to some extent or another. If you don't, you will be missing an awesome game, and I'd hate to see that happen!
                [Insert clever, personally-relevant, or cutting-edge remark, data, link, or picture]

                Comment

                • red95vette
                  Rookie
                  • Jan 2007
                  • 50

                  #9
                  Re: HOF STILL too easy?? try these edits...60 minutes max

                  Originally posted by chuckm1961
                  1. SCEA is not going to release a patch that "corrects" problems that only a minority of us are having. Plenty of people find the game "just right" without changing the player's attributes. Why would SCEA peeve them by changing them? They already spent months and months balancing a multitude of factors, trying to make a good game.

                  2. Don't understand this at all. I make my changes in the player attributes with an eye towards the realism that the game promises, but does not deliver FOR ME (maybe it does for others, cool for them). I want the Cubs in my seasons to win the 85-95 games I expect they will win this year. If I played as the Orioles or Giants, I would expect to lose more than half my games, even with my attribute adjustments.

                  3. Play single seasons only.

                  4. You're always using one roster set anyway, in season or franchise mode. You can't update the roster in-season with the latest rosters that SCEA puts out. Once you start a season or franchise with a roster set, you live with it for the year.

                  5. Don't play exhibition games.

                  I am getting the sense from your posts that you are trying to get SCEA to "see the light" and release a patch that addresses your concerns. IMO, that will not happen for the reasons stated above. I encourage you to consider making the changes that will make the game work FOR YOU. It's what we all do, to some extent or another. If you don't, you will be missing an awesome game, and I'd hate to see that happen!
                  1. I don't believe it's such a small minority. I've seen plenty of similar comments. I normally am quite challenged by HOF level. This year my pitching staff has a 0.74 ERA through 9 games and the greatest #runs I've allowed in a single game is two and those were both solo homers. Pitching is just simply too easy.

                  2. I'm not a fiddler (anymore)... I've spent countless hours on countless games playing with sliders... it never works out for me. Many people agree that road often leads to dissatisfaction. A couple years ago, I vowed to never touch sliders again and mostly have found much more enjoyment that way. I play it out of the box as it is... find the difficulty that best matches or exceeds my skill set and run with it. I think really that's how most developers intend you to play anyway. They are usually the first ones to admit that sliders are only there because so many people request them. But, adjusting sliders usually leads to other imbalances in gameplay, so typically most people end up feeling like me... it's just not worth it. Attribute changes are really just sliders targeted at specific players in the game (especially when implemented as suggested in this thread)... so really no joy from me on that one.

                  3 & 4. Yeah well even if I play single seasons only... I like to play 29 games seasons typically... updating to the latest available roster sets in between seasons. SO each new iteration requires a new round of edits.... see item #2, circular argument.

                  5. Of course I could choose to not play exhibition games, not play franchise, not play RTTS or not play "The Show" whatsoever. I'm sorry, as much as your comments were meant to be helpful (I think). This one is just plain silly. Of course someone can always choose to NOT do something.

                  In summary my point is that I'm sure SCEA intends that their players will find SOME difficulty level within the game that at least comes close to the player's ability level. Sure if you are simply HORRIBLE then the easiest level might be too hard and if you are videogame guru, HOF may not be too difficult. But, HELLO -- I'm 39, decaying reflexes, playing on an HDTV with lag. If I join a Halo online match I'm fragged like every 2.6 seconds. I'm not an uber gamer... and in the past HOF on the Show has MORE than challenged me (more like kicked my butt severely). They simply missed the mark this year. YES, I do think THAT sort of thing should be patched.
                  Last edited by red95vette; 03-24-2008, 02:52 PM.

                  Comment

                  • phillyfan23
                    MVP
                    • Feb 2005
                    • 2310

                    #10
                    Re: HOF STILL too easy?? try these edits...60 minutes max

                    hey red,

                    i understand where you're coming from totally.

                    Do you think I enjoy testing this game for 2 weeks right after release? no one likes slider testing let alone attribute adjustments . It's a tedious process where you can't really enjoy the games. Instead, you're "studying" the game.

                    I'd rather have , just like everybody else, a really good experience out of the box. PES 2008 opened the game, and the game has no sliders. I don't complain....because it plays so well. Same with NHL 08....it toolk me 5 minutes to get the sliders I wanted and since that fist day i got the game, im still using the same sliders.

                    I wish this were the case for the show...but it simply is not. Sliders in this game can only do SO much, so the next step is attribute ratings. With these attribute edits, I still can feel the difference between a santana and a perez ....santana is 7-2 2.93 era and perez 4-3 4.78 era.

                    So what it basically boils down to is this...you have a choice. LEave the game as is and win 150 games and win the world series...

                    or you can have a realistic season. I am now 28-20 with the mets and every game has been a joy.
                    '
                    I don't feel "bad" when I win/lose because I handicap myself , because I have founbd the level playing field between me and the cpu. Again, did I enjoy FINDING that solution...hated every second of it....but do I enjoy playing the game now due that solution....you better believe it.

                    Your points about continually editing players , lack of flexibility in exhibition mode , too much work...they are valid.But I only play season mode, and this game I will have for a year, so everytime I want to play an exhibition game, I'll take 30 mins and edit that specific team and save throughout the summer. Again, this is hard work....but I am willing to do it in order to get the most out of this game.

                    But again it's a choice...do I want to play a game where I don't touch anything, no attribute edits, no work involved from me, that doesnt challenge me ? or do I wanna put in some work
                    and have a realistic experience?

                    I think you know the answer !

                    but if SCEA does indeed send a patch out to make this problem go away....i'll be the first one on the bandwagon....but i highly doubt that will happen

                    peace...

                    enjoy your 150 win season red.....tell me the WS celebration if you can!

                    just messing

                    take care

                    Comment

                    • chuckm1961
                      MVP
                      • Mar 2005
                      • 1429

                      #11
                      Re: HOF STILL too easy?? try these edits...60 minutes max

                      Points taken, Red.

                      Bottom line ... I want to play the game, and I can't play and enjoy it until I make it a challenge to win. So I will do whatever it takes to make that happen.

                      I don't find slider and attribute adjustments all that hard. Throw fastballs down the middle, and if the CPU does nothing with them, change it until they bash the ball like they should.

                      And if the CPU start hitting too much or pitching too well, turn the wheel the other way until you find balance.

                      To each his own.
                      [Insert clever, personally-relevant, or cutting-edge remark, data, link, or picture]

                      Comment

                      • red95vette
                        Rookie
                        • Jan 2007
                        • 50

                        #12
                        Re: HOF STILL too easy?? try these edits...60 minutes max

                        No guys, I agree completely ... if I'm desperate enough, I'll do the edits. And I am glad and thankful someone has found a formula that can make it even possible to have a competitive game. Sincerely, thanks for the work and testing.

                        My point is hopefully someone from SCEA sees this and says geez if this 39 yo semi-skilled geezer is getting a 0.74 ERA and other otherwise non-uber gamers are talking about reducing attributes 75%, maybe there is something not quite working as intended. That's my point.

                        No I won't play a season and go 150-12. Obviously from my other posts that's why I'm so exasperated. If I am desperate... I'll indeed do the edits (and not like it). But it's also quite possible I'll just say screw it and trade in The Show. And if it came to that, I'd be much less likely to purchase next year... which says a lot because I've been a 1st day buyer each year since before the series even had "The Show" in the title. Which would mean I'd be without a baseball game whatsoever... because the "other" choice isn't even close to be a viable one.

                        Anyway, glad you're enjoying your copy. It's extra frustrating because I really am impressed with every other aspect of this game on the PS3. Oh well... peace guys

                        Comment

                        • jcern23
                          Banned
                          • Apr 2007
                          • 636

                          #13
                          Re: HOF STILL too easy?? try these edits...60 minutes max

                          Hey I was just wondering what you guys thought of the post from Brian about all star default and slider suggestions. I am not going to try this because I am loving my season with phillyfans attribute changes. Do you guys think he's gearing those suggestions to average players because it seems like that would still be easy and has anyone tried this? About the possible patch dude keep dreaming but don't turn in your game it is way to good once you do the edits. You'll miss out on hours of fun bro. No longer is playing the Rays games I just want to simulate as they are realistic as hell and Im on the edge of my seat making sure I get those wins in Tropicana. ( took the first 2 out of 3 there tonight in a four game set and im fired up) But hey ya never know maybe they will patch it!!!!! Untill then fix the game and have fun.

                          Comment

                          • chuckm1961
                            MVP
                            • Mar 2005
                            • 1429

                            #14
                            Re: HOF STILL too easy?? try these edits...60 minutes max

                            Jcern, I agree with you.

                            Based on what I've seen in probably 50 games played already, I just can't believe that this game will work for me without changing the attributes.

                            It's really not that hard to get a "feel" for your settings pretty quickly, in my opinion. If you are seeing lots of 0-2 counts with your lousy #4 and #5 starters (and lousy long relievers), something is off. If your pitches end up down the middle and good hitters don't whack them often, something is off.

                            When I edited the attributes on HOF and made my sliders heavily favor the CPU, I finally started to see what I was looking for ... walks to the CPU, bad pitches getting bashed, not being able to spot the ball ALL the time.

                            Barring some unforseen change, I will continue on my current path. I have heavily edited HOF sliders (CPU Hit Quality +10, Power +2, Discipline +10), and right now I have each of my pitcher's Control on each pitch down 75% and Break down 50%. I've decided to leave the Clutch rating alone ... otherwise, when the pitchers get in trouble, they tend to crumble too easily. This is not as pronounced a problem as it was last year, but I still think it is overdone this year.
                            [Insert clever, personally-relevant, or cutting-edge remark, data, link, or picture]

                            Comment

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