Based on Goldbach's Conjecture...Expressing a given even number as a sum of two primes is called a Goldbach partition of the number. All values will be of prime...2, 3, 5, 7, 11, 13, 17, 19. 3+7 and 5+5 will be key as they are the only prime number combination whose sum equals the default setting of 10.. However certain settings will always be prime, but since they are indepedent, their value will fall within the 0-20 range. Dependent sliders, like vision, contact, power, etc. will follow Goldbach's conjecture
More specifically..Let n be an even number larger than two, and let n=p+q, with p and q prime numbers, p<=q, be a Goldbach partition of n. Let r(n) be the number of Goldbach partitions of n. The number of ways of writing n as a sum of two prime numbers, when the order of the two primes is important, is thus R(n)=2r(n) when n/2 is not a prime and is R(n)=2r(n)-1 when n/2 is a prime. The Goldbach conjecture states that r(n)>0, or, equivalently, that R(n)>0, for every even n larger than two.
These might be better than the "Perfect Slider Set" but they will be slightly inferior to Nemesis' set

Thank you and enjoy.. It will take about 3000-4000 games with these settings before you see the stats approach Baye's Theorem....(posterior probability measure is proportional to the product of the prior probability measure and the likelihood function).
If "probability" allows us to predict unknown outcomes based on known parameters, then "likelihood" allows us to estimate unknown parameters based on known outcomes.
All the nonsense concerning primes, theorems, probabilites and such aside, these sliders will kick your butt

VERSION 10.3755
Human
Starting pitcher fatigue: -3
Relief pitcher fatigue: -3
Pitch Movement: +3
Pitch Command: -7
Wild Pitch Frequency: -5
Hit Quality: -7
Power: -3
Plate Vision: -7
Throw Strength: +1
Throw Accuracy: -3
Fielder Speed: -5
Passed Ball frequency: -5
Injury Frequency: +1
Timing Window:-7
Foul Tip %: -3
Baserunner Speed: -3
Ground ball Error Frequency: +7
Fly ball Error Frequency: +7
Throwing Error Frequency: +1
CPU
Pitcher Aggressiveness: -7
Pickoff Frequency: +1
Hit Quality: +5
Power: +5
Batter Plate Discipline: +5
Throw Strength: +1
Throw Accuracy: -3
Fielder Reaction time: -5
Base Running Aggressiveness:-5
Base Stealing Aggressiveness: -3
Stolen Base Frequency: -3
Injury Frequency: +1
Manager Hook: +3
Pitch Control: -5
Pitch Movement: +5
Strike %: -5
Foul Tip %: +1
Baserunner Speed: -3
Ground ball error Frequency: +7
Fly ball Error Frequency: +7
Throwing Error Frequency: +1
Global
Pitch Speed: +3
Umpire Consistency: -3
Pitch Count: +3
Wind: +1
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