UPDATE: Some small changes to get higher pitch counts
Human:
Contact: 1-makes it harder to get good wood on tough pitches
Power: 1-keeps the ball in the yard but allows for extra bases on good hits
Timing: 1-showcase good hitters and weak hitters
Solid hits: 1-will need to get a good contact to get a good hit
Fouls: 3-helps get deeper into the count
Starter Stamina: 0-Starters seem to go too long, this makes relief a necessity in long games
Reliever Stamina: 1-Relievers dont need to pitch that long
Pitcher Control: 1-higher pitch counts
Pitcher Consistency: 3-variety of location misses, without too many passed balls
CPU:
Contact: 2-helps the cpu hit the ball
Power: 1-Helps cut down on home runs by cpu
Timing: 2-helps the cpu make contact
Fouls: 4-helps the cpu foul more pitches off
Solid hits: 2-gives the computer extra bases for good hits
Starter stamina: 0-Same as human
Reliever: 1-same as human
Control: 2: more control than human pitchers
Consistency: 3-same as human
Strike Frequecy: 3-helps the opposing pitcher throw a strike
Hook: 10-pitcher fouls up, gets hooked, simple
pickoffs: 4-no need to waste ten minutes on one guy who isnt going to run...he he he.
Global Settings
Pitch speed: 10-makes the ball come it at the speed that it is thrown at
Fielding error: 6-allows for errors (rarely seen at 5)
Throwing error: 6-bad throw creates an error
Fielder run speed: 2-slows the fielders down allowing for extra bases and slow rolling singles
Fielder reaction: 1-makes use of the positioning system
Arm strength: 1-creates close plays
Base runner speed: 2-helps cut down excess extra bases
Stealing ability: 1-makes it harder to steal
Steal frequency: 1-punishes for too many steals and bad jumps
Wind: 5-not sure how to use this slider so i left it at default
Injury: 10-have yet to see an injury but hopefully will create one
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