Trinity's FINAL Veteran Settings/Slider set

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  • DarthRambo
    MVP
    • Mar 2008
    • 6630

    #76
    Re: Trinity's FINAL Veteran Settings/Slider set

    nice lol.. can u change them to tweak what we have decided on without uploading all new set??? Turn ur strike zone off, it looks a little more realistic, not any harder to pitch if using api nor hit, i had 7 runs and 12 hits this last game. Saw another error for each, so fielding errors is good at +5.
    https://www.youtube.com/DarthRambo

    Comment

    • dorismary
      Banned
      • Jan 2009
      • 3794

      #77
      Re: Trinity's FINAL Veteran Settings/Slider set

      Originally posted by Trinity120
      nice lol.. can u change them to tweak what we have decided on without uploading all new set??? Turn ur strike zone off, it looks a little more realistic, not any harder to pitch if using api nor hit, i had 7 runs and 12 hits this last game. Saw another error for each, so fielding errors is good at +5.
      Any throw errors ? Cant edit sliders online next will be V 1 , about out at 3b throw I want slow guys out but not the fast guys and I hope ill see that .

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      • DarthRambo
        MVP
        • Mar 2008
        • 6630

        #78
        Re: Trinity's FINAL Veteran Settings/Slider set

        no throw errors still in 3gms straight so its a good thing. thats at -4, remember -3 was too much so -4 is where it will have to stay. i think the +1 of baserunner spd will do the trick, after a few gms and seeing it tried during the gms we'll know, but for now +1 is ok to test with. Starting 3 gm series aganst red sox, pavano and carmona i'll be pitching with, simming the 2nd gm of the series. kinda hoping to lose at lease one of the two lol. Im 6-2 now in gms played, and 12-7 overall(i think) for the season.

        tmrw we need to post the sliders again with the changes. also need to state our personal preference of play that really needs to be implemented to get full effect of thee sliders, i.e. auto fielding,base running, all aids off.
        https://www.youtube.com/DarthRambo

        Comment

        • dorismary
          Banned
          • Jan 2009
          • 3794

          #79
          Re: Trinity's FINAL Veteran Settings/Slider set

          Im on to something since meter throw is off we maybe able to raise throwing errors .
          since raising this edit to -3 i have seen the cpu throw more wild throw in general , so I possible will lower baserunner speed back as its to easy to steal now .
          Play around see what you think does making Throw meter more chance for error effect pinpoint throw/accurace ?
          Last edited by dorismary; 03-07-2009, 04:42 AM.

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          • DarthRambo
            MVP
            • Mar 2008
            • 6630

            #80
            Re: Trinity's FINAL Veteran Settings/Slider set

            i wouldnt think the meter being off would have anything to do with it.... i personally never attempt to steal unless i feel its absolutely necessary. i'll try a hit n run more often but still rare. this part of dealing with the throwing errors, and 1st to 3rd putouts is tricky...
            https://www.youtube.com/DarthRambo

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            • dorismary
              Banned
              • Jan 2009
              • 3794

              #81
              Re: Trinity's FINAL Veteran Settings/Slider set

              Hey Trinity Im working without a contract for you ?
              Our we a team yet 50/50 as I will no longer work without a contract lol
              I fixed another one with no meter throw on you can now put Global Throwing Errors at -3 and the accurace is no longer pinpoint .
              It should also kick in true runners real speed.
              So lower baserunning to speed to default 0 middle,
              Also lower BR steal Ab to +1 for now maybe lower as it only makes sense as default 0 is equal ground.
              BR Freq may also need to be raised . so play some fast cpu teams and see what they do ? report back Thanks

              Comment

              • dorismary
                Banned
                • Jan 2009
                • 3794

                #82
                Re: Trinity's FINAL Veteran Settings/Slider set

                Originally posted by Trinity120
                i wouldnt think the meter being off would have anything to do with it.... i personally never attempt to steal unless i feel its absolutely necessary. i'll try a hit n run more often but still rare. this part of dealing with the throwing errors, and 1st to 3rd putouts is tricky...
                trust me , do what I said above , youll see at -3 cpu isnt always pinpoint and without out the Hu meter throw On its now not as delicate ,those rings were pressure sensitive.
                lower BR speed back Ability too .
                Remeber you didnt listen to me about turning off Meter, guess pitch ect ?

                Comment

                • dorismary
                  Banned
                  • Jan 2009
                  • 3794

                  #83
                  Re: Trinity's FINAL Veteran Settings/Slider set

                  Trust me I tested this its perfect and the stealing is now near perfect . I tested it on each base slow and fast lead no lead PERFECT !
                  Next cpu stealing attempts , remember it may take a while , situation , hit n run , whos on base , what score be patience and check it out for us .
                  thanks
                  edit: steal freq seems pretty good had few fast guys steal but we might have move ability where you had it +2 dont know please test games near perfect
                  Last edited by dorismary; 03-07-2009, 05:22 AM.

                  Comment

                  • Segagendude
                    Banned
                    • Aug 2008
                    • 7940

                    #84
                    Re: Trinity's FINAL Veteran Settings/Slider set

                    I've read that it takes time for sliders to work, so keep in mind this is after one ST game (CLE vs. KC)

                    So, Cleveland's(me) up 2-0 going into the eighth, off a couple of walks and hits.
                    KC homers in the eighth to make it 2-1.

                    Bottom of the ninth, I bring in Kobayshi to close it out. Coco Crisp hits a game tying HR.

                    In the 11th, KC gets a couple hits off Betencourt. Then, KC does a sacrifice bunt to bring in the runner at third, and it works. 3-2 final.

                    What I noticed----hitting's still tough for me. And several throwing errors on KC's part.

                    Overall, I like the sliders. I just have to give them more time to work....

                    Comment

                    • dorismary
                      Banned
                      • Jan 2009
                      • 3794

                      #85
                      Re: Trinity's FINAL Veteran Settings/Slider set

                      Originally posted by Segagendude
                      I've read that it takes time for sliders to work, so keep in mind this is after one ST game (CLE vs. KC)

                      So, Cleveland's(me) up 2-0 going into the eighth, off a couple of walks and hits.
                      KC homers in the eighth to make it 2-1.

                      Bottom of the ninth, I bring in Kobayshi to close it out. Coco Crisp hits a game tying HR.

                      In the 11th, KC gets a couple hits off Betencourt. Then, KC does a sacrifice bunt to bring in the runner at third, and it works. 3-2 final.

                      What I noticed----hitting's still tough for me. And several throwing errors on KC's part.

                      Overall, I like the sliders. I just have to give them more time to work....
                      We have made a few small changes and Trinity will post new updated ones soon

                      Comment

                      • DarthRambo
                        MVP
                        • Mar 2008
                        • 6630

                        #86
                        Re: Trinity's FINAL Veteran Settings/Slider set

                        So, throwing errors set at -3? throe meter off, did that. BR speed is what now? Steal Abil is +2 right? or default? and steal frequency is what?
                        https://www.youtube.com/DarthRambo

                        Comment

                        • dorismary
                          Banned
                          • Jan 2009
                          • 3794

                          #87
                          Re: Trinity's FINAL Veteran Settings/Slider set

                          Originally posted by Trinity120
                          So, throwing errors set at -3? throe meter off, did that. BR speed is what now? Steal Abil is +2 right? or default? and steal frequency is what?
                          If I send you a PM here can you recieve it ?

                          Throw Meter -3, BR speed default 0, both steal Abilty/Steal Freq +1 (i think not on PS3 now nap time .
                          I'll get with you in a bit as I have a few big issues .
                          Sim a season and tell me how the stats look ?
                          Thanks trin !

                          Comment

                          • dorismary
                            Banned
                            • Jan 2009
                            • 3794

                            #88
                            Re: Trinity's FINAL Veteran Settings/Slider set

                            My problem,
                            I LOVE the gameplay UNREAL ! but I wanna make pitching better/tougher overall for both HU and CPU .
                            From what i tested HU POWER IS ALSO to high .
                            Dont know what to tweak with pitchers as I love everything ACCEPT sometimes games get run happy late.
                            Close games always seem to get out of control late .
                            What do you think I should tweak, pitcher consistency or control ?
                            Trin I have many 2-1 games that explode to 8-5 in the 7th 8th and 9th all the time .
                            Im doing the same stuff pitching wise I adjust and then it all changes like I cant control it.
                            I know its not me and I see it coming and i cant stop it ? almost scripted I mean the cpu gets what they want and i throw the same stuff and I get um out 1 2 3 ? frustrated
                            I want a more even ground for both cpu/hu so what do you think pitcher Confiedence or control and explain ? One of these hold the Key but I dont wanna lose W, K , PB, Wild pitches Ect .
                            Im also jacking alot of HR bit to much power changing to +4.
                            If your happy with all this thats fine but I need this to change for me.
                            Thanks , These sliders are just so close
                            Edit :maybe its this I am playing playoffs and i believe theres a cheat/cpu boost to make the game harder most sports games have um .
                            I will play reg season games to check but i still want your feedback . Also play some playoff games and see if I am right
                            Last edited by dorismary; 03-07-2009, 10:40 AM.

                            Comment

                            • DarthRambo
                              MVP
                              • Mar 2008
                              • 6630

                              #89
                              Re: Trinity's FINAL Veteran Settings/Slider set

                              i would say bump consistentcy up 1... i hear what ur sayin... i really personally havent been having the issue of close gms getting wild late. but it happens in real life alot doesnt it? bullpens are not full of ace pitchers. however it shouldnt happen all the time.

                              Heres an idea for ya, dont touch any slider and turn off pitcher confidence. sounds crazy but give it a shot, it would definately help stop long rallies in late innings, or any inning really. Im gonna play an exibition gm with it off and will post stats
                              https://www.youtube.com/DarthRambo

                              Comment

                              • dorismary
                                Banned
                                • Jan 2009
                                • 3794

                                #90
                                Re: Trinity's FINAL Veteran Settings/Slider set

                                Originally posted by Trinity120
                                i would say bump consistentcy up 1... i hear what ur sayin... i really personally havent been having the issue of close gms getting wild late. but it happens in real life alot doesnt it? bullpens are not full of ace pitchers. however it shouldnt happen all the time.

                                Heres an idea for ya, dont touch any slider and turn off pitcher confidence. sounds crazy but give it a shot, it would definately help stop long rallies in late innings, or any inning really. Im gonna play an exibition gm with it off and will post stats
                                Like I said Im playing PLAYING PLAYOFFS and I found out there is a boost/cpu advantage . So that is probably the problem
                                So please sim a small 14 game season and play any games /teams in the playoffs and let me know what you think .
                                I agree about confidence off who knows ? as I just want true stats of each player , maybe its to drastic really good or really bad ?
                                Man I been up all night playing again Still gotta nap but with these sliders this game is incredible.
                                I hate to start messing with sliders so maybe ill create a Season and playoff sets , why do they do this extra boost stupid as if you have good sliders you dont need cheats
                                Last edited by dorismary; 03-07-2009, 11:38 AM.

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