I've been having very competitive Legend games with the following slider set. I've had my global sliders pretty much set for awhile; baserunnering, stealing, and fielding is absolutely perfect. Conversly, I've been going back and forth with my hitting sliders. The Contact and Window sliders cause the CPU to actually chase pitches on 2 strikes; furthermore, not every little pitching mistake is crushed. You still can't take the CPU for granted even for a second. You can indeed dominate the CPU as well; I've pitched a complete game 7 hit shutout with Rich Harden against the CPU.
You can download my sliders, named Phoenix v1.0 - Legend, on SportsConnect.
Gameplay Options:
Pitcher confidence off and guess pitch set to off or no feedback are the only gameplay option requirements for my sliders. You're free to change all other gameplay options to your liking.
Difficulty: Legend
Pitching Interface: Meter/Classic
Guess Pitch: Off/No Feedback
Pitcher Confidence: Off
Global Sliders:
Pitch Speed: 0
Fielding Errors: +1*
Throwing Errors: -3
Fielder Run Speed: -4
Fielder Reaction: +5**
Fielder Arm Strength: -3
Baserunner Speed: -1
Baserunner Steal Ability: -3
Baserunner Steal Frequency: 0
Wind: -1
Injury Frequency: 0***
User & CPU Sliders:
Contact: -3
Power: -1
Timing: -2
Fouls: 0
Solid Hits: 0
Starter Stamina: +1
Reliever Stamina: -5
Pitcher Control: -1
Pitcher Consistency: +1
CPU Only Sliders:
Strike Frequency: 0
Manager Hook: +2
Pickoffs: -3
- Notes
*I'm seeing enough bobbled balls by fielders. I'm convinced the Fielding Error slider affects dropped transfers at 2nd base on double play grounders, any higher and there's way too many dropped transfers at 2nd base. I also think it affects the chances of a fielder coming up empty on a hot shot play.
**The Fielder Reaction slider is the opposite of sensitive, one notch left or right barely effects fielder reaction time. With the slider maxed out there are still too many balls that will squeak between the line and the 3B. On a positive note, pitchers will now field a hot shot here and there, nothing too extreme so don't worry.
***I don't nearly have a large enough sample size to determine if there are too few or too many injuries. I think I've seen enough in-game injuries happen where the slider probably doesn't need to be greatly adjusted.
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