The Phoenix Legend set v2.0

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  • Phoenixmgs
    Banned
    • Feb 2009
    • 751

    #1

    The Phoenix Legend set v2.0

    I've finally got hitting tuned pretty much as perfect as you can get it. I finally got hit totals down for both user and CPU hitting without making pitching a cakewalk. The TIMING slider is the KEY slider. The timing slider and contact slider are very dependent on eachother concerning CPU hitting; move one of those sliders one notch and the CPU will hit the ball all over the park or constantly make easy outs. The contact slider is a lot less important for user hitting. I've had my global sliders set for a long while; baserunnering, stealing, and fielding is absolutely perfect.

    You can download my sliders, named Phoenix v2.0 - Legend, on SportsConnect.

    Slider values: 0 is default, +5 is the extreme right, and -5 is the extreme left


    Gameplay Options:

    Pitcher confidence off and guess pitch set to off or no feedback are the only gameplay option requirements for my sliders. You're free to change all other gameplay options to your liking.

    Difficulty: Legend
    Pitching Interface: Meter/Classic
    Guess Pitch: Off/No Feedback


    Global Sliders:

    Pitch Speed: -1
    Fielding Errors: +1
    Throwing Errors: -3
    Fielder Run Speed: -5
    Fielder Reaction: +3
    Fielder Arm Strength: -4
    Baserunner Speed: -1
    Baserunner Steal Ability: -5
    Baserunner Steal Frequency: +1
    Wind: 0
    Injury Frequency: 0


    User & CPU Sliders:

    Contact: -2
    Power: -3 (bump this up to -2 for the user if you only use the contact swing)
    Timing: -3
    Fouls: 0
    Solid Hits: -1
    Starter Stamina: +2
    Reliever Stamina: -5 / -3 for CPU (CPU pulls relievers too quickly with it at -5)
    Pitcher Control: 0 / +2 for the CPU
    Pitcher Consistency: +2


    CPU Only Sliders:

    Strike Frequency: -2
    Manager Hook: +1
    Pickoffs: -3
    Last edited by Phoenixmgs; 07-04-2009, 05:05 AM.
  • Kicking Bear
    Rookie
    • Mar 2009
    • 9

    #2
    Re: The Phoenix Legend set v2.0

    Hey bud, I'm really enjoying the sliders. I started this game playing on Legend and man was it hard. Much better than last years cakewalk HOF set. Anyway I was starting to get used to the 1.0 sliders and was wondering what your thoughts were on changing them. I am currently struggling with hitting (.253) but my era is down (3.32) also. I am playing with the bombers because playing on Legend I had to have a team with good pitching and hitting in order for me to keep up. What team are you using and what do your stats look like? It seems with the 2.0 version power is way down for me. Do you recomend the power swing with these sliders? Thanks.

    Comment

    • JT30
      MVP
      • Jul 2004
      • 2123

      #3
      Re: The Phoenix Legend set v2.0

      Phoenix are you getting the CPU to take pitches on Legend difficulty at all? For some reason, I see the CPU swinging at first pitches quite a bit

      Comment

      • Phoenixmgs
        Banned
        • Feb 2009
        • 751

        #4
        Re: The Phoenix Legend set v2.0

        Originally posted by Kicking Bear
        Hey bud, I'm really enjoying the sliders. I started this game playing on Legend and man was it hard. Much better than last years cakewalk HOF set. Anyway I was starting to get used to the 1.0 sliders and was wondering what your thoughts were on changing them. I am currently struggling with hitting (.253) but my era is down (3.32) also. I am playing with the bombers because playing on Legend I had to have a team with good pitching and hitting in order for me to keep up. What team are you using and what do your stats look like? It seems with the 2.0 version power is way down for me. Do you recomend the power swing with these sliders? Thanks.
        I guess don't change the user batting sliders, anything lower than -2 on the timing slider reduces hits a great deal. You might want to try out the new CPU batting sliders as the CPU will be better disciplined at the plate (less first pitch easy outs) but their hit totals will be lower due to the timing slider change. My power numbers so far seem realistic, the highest I would go with power is -2 (anything higher and the game is too "poppy" in my opinion). I'm using the Cubs as my team. You can use the power swing if you want, the only two things options I want you to use with these sliders is pitcher confidence off and guess pitch off or no feedback.

        Originally posted by JT30
        Phoenix are you getting the CPU to take pitches on Legend difficulty at all? For some reason, I see the CPU swinging at first pitches quite a bit
        Yeah, I think I may have found the sweet spot. I had CPU contact at -3 for a long while. I noticed that David Eckstein was easy to strikeout not to long ago (and I thought that's odd), and a few games back I pitched Chad Gaudin for 3 innings where he gave up 0 hits and struck out 5. That's when I noticed that something just wasn't right. Then I increased contact from -3 to -2 and the CPU wouldn't strikeout. I lowered timing to -4 from -3 (because the contact slider says it affects timing as well), and in my last game against the Braves, the CPU was much more disciplined. I got a decent number of Ks and the CPU was taking pitches, especially the contact hitters. I noticed this right away because the CPU would take the first two pitches, and I was kinda confused as to which pitch to throw next because I didn't have any swings to judge where the batter's timing was at. I think user Ks will probably be a bit low but it's better than the CPU making easy first pitch outs. I would've posted my new sliders earlier but I always felt there was something off with CPU hitting (even though hit totals seemed good), my good pitchers were breezing through the CPU lineup a bit too easy (pitch counts were too low) and my not-so-great pitchers were having too much of a hard time. I think I got it just right, the CPU batted just about perfect my last game so I got my fingers crossed that this will continue.
        Last edited by Phoenixmgs; 03-25-2009, 04:21 PM.

        Comment

        • JT30
          MVP
          • Jul 2004
          • 2123

          #5
          Re: The Phoenix Legend set v2.0

          good stuff.. gonna try these out now... thx bro

          Comment

          • JT30
            MVP
            • Jul 2004
            • 2123

            #6
            Re: The Phoenix Legend set v2.0

            These sliders are just about perfect... nice work. I am still on the fence regarding baserunner speed though. Everything else is pretty damn good. Nice work

            Comment

            • Phoenixmgs
              Banned
              • Feb 2009
              • 751

              #7
              Re: The Phoenix Legend set v2.0

              Originally posted by JT30
              These sliders are just about perfect... nice work. I am still on the fence regarding baserunner speed though. Everything else is pretty damn good. Nice work
              Are the runners too fast or too slow?

              Comment

              • JT30
                MVP
                • Jul 2004
                • 2123

                #8
                Re: The Phoenix Legend set v2.0

                I think too slow...I think the problem is, is that since reaction is up (which is fine)...I can make plays deep in the hole between SS and 3B and still throw out the likes of Ichiro, Ellsbury, etc. with no problem. More specifically, I play with auto fielding and Lowrie made a sliding stop in the hole and threw out Ichiro like nothing.

                The way I always tried to determine setting baserunner speed with sliders is that when I get a base hit, watch the runner in the window and does he round the bag? This is dependent on the power slider too because the harder the ball is hit, the faster it reaches the fielder. At one point when I was playing around with sliders, I had baserunner speed at +1 or +2 but found and issue with triples.

                Its a tough call with baserunner speed.. however everything else you have set is perfect in my opinion

                Comment

                • Phoenixmgs
                  Banned
                  • Feb 2009
                  • 751

                  #9
                  Re: The Phoenix Legend set v2.0

                  I've found when I get the infield to play well, the outfields can't throw anyone out, everyone scores from second. I think the SS throwing people from the hole is more an animation thing, it's just too fast.

                  Comment

                  • Braves Fan
                    MVP
                    • Mar 2009
                    • 1151

                    #10
                    Re: The Phoenix Legend set v2.0

                    I'm considering making the jump up to Legend again, if I do I'm going to be using your sliders.

                    Have you started the season yet? If so what kind of injuries are you seeing with it at default? I know on Veteran and All Star I was getting someone hurt every day when I simulated so I think I'll move that down to -4.

                    Might test these out and see what they do for me. I'm having a really hard time finding the perfect slider set.

                    Comment

                    • Phoenixmgs
                      Banned
                      • Feb 2009
                      • 751

                      #11
                      Re: The Phoenix Legend set v2.0

                      Originally posted by Braves Fan
                      I'm considering making the jump up to Legend again, if I do I'm going to be using your sliders.

                      Have you started the season yet? If so what kind of injuries are you seeing with it at default? I know on Veteran and All Star I was getting someone hurt every day when I simulated so I think I'll move that down to -4.

                      Might test these out and see what they do for me. I'm having a really hard time finding the perfect slider set.
                      Injuries are the one thing I'm not sure on. I actually disabled injuries in my slider test season because I didn't want to deal with them. I just started a new non-test (I'm now playing for real! ) 29 game season with injuries on and in my first game, no one got injured. I don't think the in-game sliders affect anything that happens when you sim games.

                      Also, due to JT30's concern, I lowered arm strength to -4 and it's working out well so far, not sure if it's perfect but it's better (I don't think adjusting sliders will yield "perfect" baserunning due to the game's infielder animations at times).

                      My first game of my new season was awesome even though I lost 6-7 (Cubs vs. Angels). It was a see-saw affair in which Carlos Zambrano didn't show up. Both sides hit some doubles that literally were just out of the reach of the OF. I hit a couple HRs. The CPU made a key throwing error that should've resulted in a bigger inning if it wasn't for a DP I grounded into. I just missed HR that would've put me up 8-7 but the CF literally caught the ball with his glove inches from the wall.

                      Comment

                      • RaiderFan18
                        Rookie
                        • Mar 2008
                        • 58

                        #12
                        Re: The Phoenix Legend set v2.0

                        Phoenix,

                        Just curious...Why do you have the solid hits slider at 0?

                        Also...Are you seeing any walks in your games? Are you drawing them as well as issuing them?

                        Thanks.

                        Comment

                        • Braves Fan
                          MVP
                          • Mar 2009
                          • 1151

                          #13
                          Re: The Phoenix Legend set v2.0

                          I'd have to disagree, with it at -4 I still see some injuries when I simulate but they are far less frequent. I think I'm going to leave it there.

                          Also what about steal frequency, when using Psycho's set I had to lower it to default because I had guys like Ryan Howard and Paul Lo Duca trying to steal when they had no business doing so.

                          Comment

                          • Phoenixmgs
                            Banned
                            • Feb 2009
                            • 751

                            #14
                            Re: The Phoenix Legend set v2.0

                            Originally posted by RaiderFan18
                            Phoenix,

                            Just curious...Why do you have the solid hits slider at 0?

                            Also...Are you seeing any walks in your games? Are you drawing them as well as issuing them?

                            Thanks.
                            Solid hits is at default, 0 is 5/10 for my sliders. And, in my opinion, the solid hits slider is the least important of all the batting sliders.

                            I'm drawing a good amount of walks in my games, I just drew 3 walks against John Lackey in my last game.


                            Originally posted by Braves Fan
                            I'd have to disagree, with it at -4 I still see some injuries when I simulate but they are far less frequent. I think I'm going to leave it there.

                            Also what about steal frequency, when using Psycho's set I had to lower it to default because I had guys like Ryan Howard and Paul Lo Duca trying to steal when they had no business doing so.
                            That's cool, I really thought sliders had no effects on simming. I'm not going to simulate any games as I've chosen to play 29 game seasons (instead of franchise) so I can get more seasons in, I wish there was a season length in between 29 and 82 games. I hate simming games and don't have enough time to play full seasons so I've decided not to play franchise, I'll just stick to season and RTTS.

                            I have yet to see someone slow try to steal. Maybe due to baserunner steal ability slider, I think I had a non-basestealer try to steal in one of my first few games I ever played in '09 but that was before I lowered the steal ability slider (I had the frequency slider at default then). I just played the Angels and they tried to steal 4 times I think. All of the runners were pretty fast so it made sense. I had someone try to steal 3rd that I barely threw out. It was the first time the CPU has tried to steal 3rd on me, it was a fast runner, and there was 1 out so it made sense. It seemed to me with steal frequency at default if you would throw to first when the runner extended his lead, he would rarely steal. So, to me, the CPU just didn't try to steal enough.
                            Last edited by Phoenixmgs; 03-27-2009, 01:41 PM.

                            Comment

                            • Braves Fan
                              MVP
                              • Mar 2009
                              • 1151

                              #15
                              Re: The Phoenix Legend set v2.0

                              Ok thanks man I'm going to give these a try, I think I have literally tried everyone's sliders here. Pitching has become to easy for me though so I'm going with Legend. If it's still to easy then maybe I'm just to good, lol.

                              I'll try these out with steal frequency at + 1 and see how it plays.

                              I don't simulate major league games, I'm going to play all 162 but I do simulate minor league games and that's where most of my injuries prop up and it's annoying because you can't replace them, you have to play a man short so you need to have as few injuries as possible.

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