The Phoenix Legend set v2.0

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  • sooner1
    MVP
    • Jul 2002
    • 1097

    #31
    Re: The Phoenix Legend set v2.0

    I will give these a try. I never played with pitcher confidence off. Are you seeing a realistic amount of strikeouts vs the computer hitters?

    Comment

    • Phoenixmgs
      Banned
      • Feb 2009
      • 751

      #32
      Re: The Phoenix Legend set v2.0

      Originally posted by sooner1
      I will give these a try. I never played with pitcher confidence off. Are you seeing a realistic amount of strikeouts vs the computer hitters?
      Not really because the computer just doesn't chase enough. If you lower contact one more, strikeouts will be much more realistic; however, the CPU will not be patient, make first swing outs too often, and contact guys like David Eckstein will strikeout way too easily. Control pitchers will get there share of Ks because CPU hitting is too location based. Strikeout pitchers with mediocre control will not get enough strikeouts.

      Comment

      • Avalon1178
        Rookie
        • Apr 2005
        • 139

        #33
        Re: The Phoenix Legend set v2.0

        Question on gameplay...not sure if this was influenced by your sliders or not, or whether this is inherent in the game, but I'm having issues with baserunning on wild pitch.

        Quite often, whenever the CPU throws a wild pitch, my baserunner will automatically slide back to the base he was in, causing his reaction to slow down to advance to the next base. This happens even if I press L1 the moment the wild pitch occurs. What ends up happening is I press L1, but runner dives back to first, then starts running, and next thing you know the catcher recovers the ball and throws out the runner trying to advance. Has anyone experieced this? If so, what is the best way to circumvent this? Is it a slider thing or more of a controller thing?

        Let me know. Thanks.

        Comment

        • Phoenixmgs
          Banned
          • Feb 2009
          • 751

          #34
          Re: The Phoenix Legend set v2.0

          Originally posted by Avalon1178
          Question on gameplay...not sure if this was influenced by your sliders or not, or whether this is inherent in the game, but I'm having issues with baserunning on wild pitch.

          Quite often, whenever the CPU throws a wild pitch, my baserunner will automatically slide back to the base he was in, causing his reaction to slow down to advance to the next base. This happens even if I press L1 the moment the wild pitch occurs. What ends up happening is I press L1, but runner dives back to first, then starts running, and next thing you know the catcher recovers the ball and throws out the runner trying to advance. Has anyone experieced this? If so, what is the best way to circumvent this? Is it a slider thing or more of a controller thing?

          Let me know. Thanks.
          I don't know, this has happened to me maybe once. Most of the time I need to press R1 to get back to 1st when the ball doesn't get far from the catcher. I've seen this happen more on the CPU side; I'll throw a wild pitch and every so often I notice the CPU didn't advance to the next base. My first thought was that maybe I had manual baserunning on and you had assisted baserunning on; however, I just looked and there's only auto and assisted baserunning.

          Did you possibly change the arm strength and baserunner speed sliders? Maybe with arm strength being higher, the runner is afraid of getting gunned out by the catcher on a snap throw and out of instinct slides back on a wild pitch. That's the only thing I can think of as I've had it happen to me like once if that. One other thing is that I barely extend my lead if I'm not going to steal, maybe with an extended lead the runner tends to slide back more often. Do you always extend your lead?


          One very minor slider update. I just lowered the Timing slider to -5 from -4. There's barely any difference with this change, I figured this would get the CPU to swing and miss a touch more. Since the CPU chases too much with contact at -3 in my opinion, the only thing left to adjust is the timing slider.
          Last edited by Phoenixmgs; 04-05-2009, 03:40 PM.

          Comment

          • Avalon1178
            Rookie
            • Apr 2005
            • 139

            #35
            Re: The Phoenix Legend set v2.0

            Originally posted by Phoenixmgs
            I don't know, this has happened to me maybe once. Most of the time I need to press R1 to get back to 1st when the ball doesn't get far from the catcher. I've seen this happen more on the CPU side; I'll throw a wild pitch and every so often I notice the CPU didn't advance to the next base. My first thought was that maybe I had manual baserunning on and you had assisted baserunning on; however, I just looked and there's only auto and assisted baserunning.

            Did you possibly change the arm strength and baserunner speed sliders? Maybe with arm strength being higher, the runner is afraid of getting gunned out by the catcher on a snap throw and out of instinct slides back on a wild pitch. That's the only thing I can think of as I've had it happen to me like once if that. One other thing is that I barely extend my lead if I'm not going to steal, maybe with an extended lead the runner tends to slide back more often. Do you always extend your lead?


            One very minor slider update. I just lowered the Timing slider to -5 from -4. There's barely any difference with this change, I figured this would get the CPU to swing and miss a touch more. Since the CPU chases too much with contact at -3 in my opinion, the only thing left to adjust is the timing slider.
            Have you updated your slider changes on the first post already? I'll go check it out after I pop in my game. Like I said before, the only change I made from your sliders since I downloaded them over a week or two ago is the fielding speed (to default) and pitching accuracy or control (forgot which one) down by 1, which gives me good results with CPU taking walks.

            The baserunning thing has happened to me more than once. Yes, I extend my lead by one notch just so I get a head start, but almost always when there's a wild pitch the runner would dive back...which is not like MLB 08. Do you think its a slider thing or more of a reaction thing?

            Comment

            • Phoenixmgs
              Banned
              • Feb 2009
              • 751

              #36
              Re: The Phoenix Legend set v2.0

              Originally posted by Avalon1178
              Have you updated your slider changes on the first post already? I'll go check it out after I pop in my game. Like I said before, the only change I made from your sliders since I downloaded them over a week or two ago is the fielding speed (to default) and pitching accuracy or control (forgot which one) down by 1, which gives me good results with CPU taking walks.
              Yeah, I always update the first post with any changes, I've only made two rather small changes since I initially posted this set, which was to arm strength from -3 to -4 and now timing from -4 to -5. Very minor changes, the arm strength change is much more noticeable than the timing change, which you should barely notice (hopefully the CPU will strikeout just a touch more and maybe average 1 less hit per game). The sliders are basically set.

              Originally posted by Avalon1178
              The baserunning thing has happened to me more than once. Yes, I extend my lead by one notch just so I get a head start, but almost always when there's a wild pitch the runner would dive back...which is not like MLB 08. Do you think its a slider thing or more of a reaction thing?
              The only difference and explanation I can see is that you extend your lead much more often than I do, that's the only variable. Unless it has something to do with the baserunner attributes.

              Comment

              • pberardi
                Pro
                • Apr 2005
                • 964

                #37
                Re: The Phoenix Legend set v2.0

                Originally posted by Phoenixmgs
                I've finally got hitting tuned pretty much as perfect as you can get it. I finally got hit totals down for both user and CPU hitting without making pitching a cakewalk. The TIMING slider is the KEY slider. The timing slider and contact slider are very dependent on eachother concerning CPU hitting; move one of those sliders one notch and the CPU will hit the ball all over the park or constantly make easy outs. The contact slider is a lot less important for user hitting. I've had my global sliders set for a long while; baserunnering, stealing, and fielding is absolutely perfect.

                You can download my sliders, named Phoenix v2.0 - Legend, on SportsConnect.

                Slider values: 0 is default, +5 is the extreme right, and -5 is the extreme left


                Gameplay Options:

                Pitcher confidence off and guess pitch set to off or no feedback are the only gameplay option requirements for my sliders. You're free to change all other gameplay options to your liking.

                Difficulty: Legend
                Pitching Interface: Meter/Classic
                Guess Pitch: Off/No Feedback
                Pitcher Confidence: Off


                Global Sliders:

                Pitch Speed: 0
                Fielding Errors: +1
                Throwing Errors: -2
                Fielder Run Speed: -4
                Fielder Reaction: +5
                Fielder Arm Strength: -4
                Baserunner Speed: -1
                Baserunner Steal Ability: -3
                Baserunner Steal Frequency: +1
                Wind: 0
                Injury Frequency: 0


                User & CPU Sliders:

                Contact: -2
                Power: -3
                Timing: -5 (this is the most important hitting slider)
                Fouls: 0
                Solid Hits: 0
                Starter Stamina: +1
                Reliever Stamina: -5 / -3 for CPU (CPU pulls relievers too quickly with it at -5)
                Pitcher Control: 0
                Pitcher Consistency: +2


                CPU Only Sliders:

                Strike Frequency: 0
                Manager Hook: +1
                Pickoffs: -3

                Anybody try cpu pitch control @ +1 from default? I've played 5 games now and it plays one heck of a game.

                I'm seeing more 2 walk innings and more walks early in the game. I'll try control at default for a few games to see if it's my imagination but I don't recall experiencing 4-6 walk games like this. I even walked 3x vs. Johann Santana by the 3rd inning but he settled down and proceeded to shut me down which is good.

                @ default, I was able to draw walks but they seemed consistently to be around 2-3 per game. Now I'm getting more walk variety, some low, some high.

                I do notice less "meat" pitches but there are plenty of good pitches to hit that capture a good part of the PCI. I wouldn't call them meat per se but very good pitches to drive the ball.

                What are your thoughts? +1 from default shouldn't be a dramatic shift and yet add even more variety to a game that already has quite the variety.

                Comment

                • Phoenixmgs
                  Banned
                  • Feb 2009
                  • 751

                  #38
                  Re: The Phoenix Legend set v2.0

                  Originally posted by pberardi
                  Anybody try cpu pitch control @ +1 from default? I've played 5 games now and it plays one heck of a game.

                  I'm seeing more 2 walk innings and more walks early in the game. I'll try control at default for a few games to see if it's my imagination but I don't recall experiencing 4-6 walk games like this. I even walked 3x vs. Johann Santana by the 3rd inning but he settled down and proceeded to shut me down which is good.

                  @ default, I was able to draw walks but they seemed consistently to be around 2-3 per game. Now I'm getting more walk variety, some low, some high.

                  I do notice less "meat" pitches but there are plenty of good pitches to hit that capture a good part of the PCI. I wouldn't call them meat per se but very good pitches to drive the ball.

                  What are your thoughts? +1 from default shouldn't be a dramatic shift and yet add even more variety to a game that already has quite the variety.
                  I shall give this a try, I'm really against moving this slider far from default (pitch control is a horribly programmed slider in my opinion). In 9 games, I do have 25 walks, which I think is decent but I am ranked 26th in the NL with that walk total. I also drew 7 walks against Brandon Morrow in a game, he has a horrible BB/9 ranking. I really don't understand people lowering this slider to get more walks as that will just increase the amount of pitches down the middle of the plate. I like to keep CPU and User sliders the same, and I had pitch control at +1 for a bit with CPU contact at -3 and user pitching was just too easy. I now have CPU contact at -2, so I'll see how this goes.

                  Comment

                  • Kicking Bear
                    Rookie
                    • Mar 2009
                    • 9

                    #39
                    Re: The Phoenix Legend set v2.0

                    Hey Phoenix, do you have any extended winning/losing streaks with these sliders? Say over 3 games.

                    Comment

                    • Phoenixmgs
                      Banned
                      • Feb 2009
                      • 751

                      #40
                      Re: The Phoenix Legend set v2.0

                      Originally posted by Kicking Bear
                      Hey Phoenix, do you have any extended winning/losing streaks with these sliders? Say over 3 games.
                      Funny you should mention that, I just won 3 in a row and then lost 4 in a row, the 4th loss in a row was against Brandon Webb, that guy is impossible to hit. Scrapped across 1 run in 8 innings against him, made him throw over 110 pitches though, and almost came back against the closer Chad Qualls, I scored a run and got 1st and 3rd with 1 out but he got Derek Lee to hit into a game ending double play . I lost 3-2.


                      I'm probably going to change pitch control to +1 as per pberardi's recommendation. Not completely official yet, need to play just a couple more games but I do think the game plays a smidgen better. I'm don't think I would raise pitch control anymore as it would be too easy to hit spots. It probably is a bit too easy to hit spots with it at +1 but the CPU's hitting is so location based that you need that extra control.
                      Last edited by Phoenixmgs; 04-08-2009, 04:49 AM.

                      Comment

                      • Kicking Bear
                        Rookie
                        • Mar 2009
                        • 9

                        #41
                        Re: The Phoenix Legend set v2.0

                        Well I'm at a tough spot in the schedule so consistant winning streaks are hard to come by, but it seems that after a winning streak the computer says ok, enough and slams you. Conversely if you lose a few your hitters come out on fire and it seems you can't lose. I faced Shields from Tampa Bay last and I just can not lay of that change up low to save my life. What view are you using? And on the control setting, will that not allow the CPU to paint the corners too much?

                        Comment

                        • Phoenixmgs
                          Banned
                          • Feb 2009
                          • 751

                          #42
                          Re: The Phoenix Legend set v2.0

                          Originally posted by Kicking Bear
                          Well I'm at a tough spot in the schedule so consistant winning streaks are hard to come by, but it seems that after a winning streak the computer says ok, enough and slams you. Conversely if you lose a few your hitters come out on fire and it seems you can't lose. I faced Shields from Tampa Bay last and I just can not lay of that change up low to save my life. What view are you using? And on the control setting, will that not allow the CPU to paint the corners too much?
                          I use the catcher batting cam so I don't have to adjust to a different view when I play online. I do like the offset batting cam the best though. Upping pitch control by 1 will allow the CPU to probably paint just a tad more; however, the CPU will also throw more balls. This is because the pitch control slider basically determines how many meatballs are thrown down the middle of the plate. For example, if you have pitch control at -5 and you miss with a pitch on the outside corner, you are very like to miss down the middle of the plate instead of off the plate for a ball. Therefore, the CPU will miss off the plate just a bit more instead of missing down the middle of the plate. Increasing pitch control increases the number of balls thrown.

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                          • Kicking Bear
                            Rookie
                            • Mar 2009
                            • 9

                            #43
                            Re: The Phoenix Legend set v2.0

                            Wow! I tried the offset view and absolutely hammered the ball. 19 hits against Rays pitching. If this keeps up I'll have to change something. Thanks for the tip.

                            Comment

                            • bibibanax
                              Rookie
                              • Sep 2008
                              • 221

                              #44
                              Re: The Phoenix Legend set v2.0

                              I started playing with default sliders.

                              I was hitting a lot of singles......and the CPU was hitting singles, doubles, triples, home runs.

                              Now with your sliders, my BA is realistic.....but it's getting almost worse with by pitching.

                              Do you have strategy do pitch well.....or which sliders should I move to lower my ERA!

                              Thank you!

                              Comment

                              • Phoenixmgs
                                Banned
                                • Feb 2009
                                • 751

                                #45
                                Re: The Phoenix Legend set v2.0

                                Originally posted by bibibanax
                                I started playing with default sliders.

                                I was hitting a lot of singles......and the CPU was hitting singles, doubles, triples, home runs.

                                Now with your sliders, my BA is realistic.....but it's getting almost worse with by pitching.

                                Do you have strategy do pitch well.....or which sliders should I move to lower my ERA!

                                Thank you!
                                Try lowering CPU contact by one. I think at that setting (-3), the CPU chases too much but on my setting (-2), they don't chase enough. That should be the easiest way to lower CPU hitting as I already have timing and power lowered. You can also try lowering solid hits a couple notches, but that slider really doesn't do much at all.

                                The CPU hitting is just ridiculous at times. I've put down the first 8 hitters of the game, and the pitcher comes up to the plate. I literally called it, I said to myself, well the pitcher going to get a hit. First pitch of the at bat, perfect solid single to left. This one time, I was playing the dodgers and the game went to extra innings and Manny got on 1st with a single. The CPU decides to send Manny on a hit and run or steal (didn't make no damn sense whatsoever) and the batter "coincidentally" hits a perfect fracking double down the line and Manny scores to win the game. The only way Manny could score on a double would be for him to be running on the play, but why would you put Manny in motion unless it was a 3-2 count? And, I swear it's impossible to a 1-2-3 save unless the CPU hits 3 rockets right at someone.
                                Last edited by Phoenixmgs; 04-09-2009, 03:56 PM.

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