I will give these a try. I never played with pitcher confidence off. Are you seeing a realistic amount of strikeouts vs the computer hitters?
The Phoenix Legend set v2.0
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Re: The Phoenix Legend set v2.0
Not really because the computer just doesn't chase enough. If you lower contact one more, strikeouts will be much more realistic; however, the CPU will not be patient, make first swing outs too often, and contact guys like David Eckstein will strikeout way too easily. Control pitchers will get there share of Ks because CPU hitting is too location based. Strikeout pitchers with mediocre control will not get enough strikeouts.Comment
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Re: The Phoenix Legend set v2.0
Question on gameplay...not sure if this was influenced by your sliders or not, or whether this is inherent in the game, but I'm having issues with baserunning on wild pitch.
Quite often, whenever the CPU throws a wild pitch, my baserunner will automatically slide back to the base he was in, causing his reaction to slow down to advance to the next base. This happens even if I press L1 the moment the wild pitch occurs. What ends up happening is I press L1, but runner dives back to first, then starts running, and next thing you know the catcher recovers the ball and throws out the runner trying to advance. Has anyone experieced this? If so, what is the best way to circumvent this? Is it a slider thing or more of a controller thing?
Let me know. Thanks.Comment
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Re: The Phoenix Legend set v2.0
Question on gameplay...not sure if this was influenced by your sliders or not, or whether this is inherent in the game, but I'm having issues with baserunning on wild pitch.
Quite often, whenever the CPU throws a wild pitch, my baserunner will automatically slide back to the base he was in, causing his reaction to slow down to advance to the next base. This happens even if I press L1 the moment the wild pitch occurs. What ends up happening is I press L1, but runner dives back to first, then starts running, and next thing you know the catcher recovers the ball and throws out the runner trying to advance. Has anyone experieced this? If so, what is the best way to circumvent this? Is it a slider thing or more of a controller thing?
Let me know. Thanks.
Did you possibly change the arm strength and baserunner speed sliders? Maybe with arm strength being higher, the runner is afraid of getting gunned out by the catcher on a snap throw and out of instinct slides back on a wild pitch. That's the only thing I can think of as I've had it happen to me like once if that. One other thing is that I barely extend my lead if I'm not going to steal, maybe with an extended lead the runner tends to slide back more often. Do you always extend your lead?
One very minor slider update. I just lowered the Timing slider to -5 from -4. There's barely any difference with this change, I figured this would get the CPU to swing and miss a touch more. Since the CPU chases too much with contact at -3 in my opinion, the only thing left to adjust is the timing slider.Last edited by Phoenixmgs; 04-05-2009, 03:40 PM.Comment
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Re: The Phoenix Legend set v2.0
I don't know, this has happened to me maybe once. Most of the time I need to press R1 to get back to 1st when the ball doesn't get far from the catcher. I've seen this happen more on the CPU side; I'll throw a wild pitch and every so often I notice the CPU didn't advance to the next base. My first thought was that maybe I had manual baserunning on and you had assisted baserunning on; however, I just looked and there's only auto and assisted baserunning.
Did you possibly change the arm strength and baserunner speed sliders? Maybe with arm strength being higher, the runner is afraid of getting gunned out by the catcher on a snap throw and out of instinct slides back on a wild pitch. That's the only thing I can think of as I've had it happen to me like once if that. One other thing is that I barely extend my lead if I'm not going to steal, maybe with an extended lead the runner tends to slide back more often. Do you always extend your lead?
One very minor slider update. I just lowered the Timing slider to -5 from -4. There's barely any difference with this change, I figured this would get the CPU to swing and miss a touch more. Since the CPU chases too much with contact at -3 in my opinion, the only thing left to adjust is the timing slider.
The baserunning thing has happened to me more than once. Yes, I extend my lead by one notch just so I get a head start, but almost always when there's a wild pitch the runner would dive back...which is not like MLB 08. Do you think its a slider thing or more of a reaction thing?Comment
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Re: The Phoenix Legend set v2.0
Have you updated your slider changes on the first post already? I'll go check it out after I pop in my game. Like I said before, the only change I made from your sliders since I downloaded them over a week or two ago is the fielding speed (to default) and pitching accuracy or control (forgot which one) down by 1, which gives me good results with CPU taking walks.
The baserunning thing has happened to me more than once. Yes, I extend my lead by one notch just so I get a head start, but almost always when there's a wild pitch the runner would dive back...which is not like MLB 08. Do you think its a slider thing or more of a reaction thing?Comment
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Re: The Phoenix Legend set v2.0
I've finally got hitting tuned pretty much as perfect as you can get it. I finally got hit totals down for both user and CPU hitting without making pitching a cakewalk. The TIMING slider is the KEY slider. The timing slider and contact slider are very dependent on eachother concerning CPU hitting; move one of those sliders one notch and the CPU will hit the ball all over the park or constantly make easy outs. The contact slider is a lot less important for user hitting. I've had my global sliders set for a long while; baserunnering, stealing, and fielding is absolutely perfect.
You can download my sliders, named Phoenix v2.0 - Legend, on SportsConnect.
Slider values: 0 is default, +5 is the extreme right, and -5 is the extreme left
Gameplay Options:
Pitcher confidence off and guess pitch set to off or no feedback are the only gameplay option requirements for my sliders. You're free to change all other gameplay options to your liking.
Difficulty: Legend
Pitching Interface: Meter/Classic
Guess Pitch: Off/No Feedback
Pitcher Confidence: Off
Global Sliders:
Pitch Speed: 0
Fielding Errors: +1
Throwing Errors: -2
Fielder Run Speed: -4
Fielder Reaction: +5
Fielder Arm Strength: -4
Baserunner Speed: -1
Baserunner Steal Ability: -3
Baserunner Steal Frequency: +1
Wind: 0
Injury Frequency: 0
User & CPU Sliders:
Contact: -2
Power: -3
Timing: -5 (this is the most important hitting slider)
Fouls: 0
Solid Hits: 0
Starter Stamina: +1
Reliever Stamina: -5 / -3 for CPU (CPU pulls relievers too quickly with it at -5)
Pitcher Control: 0
Pitcher Consistency: +2
CPU Only Sliders:
Strike Frequency: 0
Manager Hook: +1
Pickoffs: -3
Anybody try cpu pitch control @ +1 from default? I've played 5 games now and it plays one heck of a game.
I'm seeing more 2 walk innings and more walks early in the game. I'll try control at default for a few games to see if it's my imagination but I don't recall experiencing 4-6 walk games like this. I even walked 3x vs. Johann Santana by the 3rd inning but he settled down and proceeded to shut me down which is good.
@ default, I was able to draw walks but they seemed consistently to be around 2-3 per game. Now I'm getting more walk variety, some low, some high.
I do notice less "meat" pitches but there are plenty of good pitches to hit that capture a good part of the PCI. I wouldn't call them meat per se but very good pitches to drive the ball.
What are your thoughts? +1 from default shouldn't be a dramatic shift and yet add even more variety to a game that already has quite the variety.Comment
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Re: The Phoenix Legend set v2.0
Anybody try cpu pitch control @ +1 from default? I've played 5 games now and it plays one heck of a game.
I'm seeing more 2 walk innings and more walks early in the game. I'll try control at default for a few games to see if it's my imagination but I don't recall experiencing 4-6 walk games like this. I even walked 3x vs. Johann Santana by the 3rd inning but he settled down and proceeded to shut me down which is good.
@ default, I was able to draw walks but they seemed consistently to be around 2-3 per game. Now I'm getting more walk variety, some low, some high.
I do notice less "meat" pitches but there are plenty of good pitches to hit that capture a good part of the PCI. I wouldn't call them meat per se but very good pitches to drive the ball.
What are your thoughts? +1 from default shouldn't be a dramatic shift and yet add even more variety to a game that already has quite the variety.Comment
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Re: The Phoenix Legend set v2.0
Hey Phoenix, do you have any extended winning/losing streaks with these sliders? Say over 3 games.Comment
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Re: The Phoenix Legend set v2.0
. I lost 3-2.
I'm probably going to change pitch control to +1 as per pberardi's recommendation. Not completely official yet, need to play just a couple more games but I do think the game plays a smidgen better. I'm don't think I would raise pitch control anymore as it would be too easy to hit spots. It probably is a bit too easy to hit spots with it at +1 but the CPU's hitting is so location based that you need that extra control.Last edited by Phoenixmgs; 04-08-2009, 04:49 AM.Comment
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Re: The Phoenix Legend set v2.0
Well I'm at a tough spot in the schedule so consistant winning streaks are hard to come by, but it seems that after a winning streak the computer says ok, enough and slams you. Conversely if you lose a few your hitters come out on fire and it seems you can't lose. I faced Shields from Tampa Bay last and I just can not lay of that change up low to save my life. What view are you using? And on the control setting, will that not allow the CPU to paint the corners too much?Comment
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Re: The Phoenix Legend set v2.0
Well I'm at a tough spot in the schedule so consistant winning streaks are hard to come by, but it seems that after a winning streak the computer says ok, enough and slams you. Conversely if you lose a few your hitters come out on fire and it seems you can't lose. I faced Shields from Tampa Bay last and I just can not lay of that change up low to save my life. What view are you using? And on the control setting, will that not allow the CPU to paint the corners too much?Comment
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Re: The Phoenix Legend set v2.0
Wow! I tried the offset view and absolutely hammered the ball. 19 hits against Rays pitching. If this keeps up I'll have to change something. Thanks for the tip.Comment
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Re: The Phoenix Legend set v2.0
I started playing with default sliders.
I was hitting a lot of singles......and the CPU was hitting singles, doubles, triples, home runs.
Now with your sliders, my BA is realistic.....but it's getting almost worse with by pitching.
Do you have strategy do pitch well.....or which sliders should I move to lower my ERA!
Thank you!Comment
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Re: The Phoenix Legend set v2.0
I started playing with default sliders.
I was hitting a lot of singles......and the CPU was hitting singles, doubles, triples, home runs.
Now with your sliders, my BA is realistic.....but it's getting almost worse with by pitching.
Do you have strategy do pitch well.....or which sliders should I move to lower my ERA!
Thank you!
The CPU hitting is just ridiculous at times. I've put down the first 8 hitters of the game, and the pitcher comes up to the plate. I literally called it, I said to myself, well the pitcher going to get a hit. First pitch of the at bat, perfect solid single to left. This one time, I was playing the dodgers and the game went to extra innings and Manny got on 1st with a single. The CPU decides to send Manny on a hit and run or steal (didn't make no damn sense whatsoever) and the batter "coincidentally" hits a perfect fracking double down the line and Manny scores to win the game. The only way Manny could score on a double would be for him to be running on the play, but why would you put Manny in motion unless it was a 3-2 count? And, I swear it's impossible to a 1-2-3 save unless the CPU hits 3 rockets right at someone.Last edited by Phoenixmgs; 04-09-2009, 03:56 PM.Comment
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