I have been working on sliders for Legend mode since the game came out. I have not posted anything since I wanted to get them right and I was also working on sliders for MLB 2K9
I recently downloaded the new rosters from Knight and company and decided to work on the sliders based on those rosters.
I have not tested this on the SCEA stock rosters. But I will shortly to see if there is a difference in how the game plays based on the ratings tweaks that Knight did.
It is important to note that these sliders should be used as a base for what you will ultimately end up using. I cannot provide sliders for everyone since we all have different taste in game styple and different skill sets.
I can assure you that you can use these and tweak them to your liking and you can get a good sim style game in the end.
Now remember that these are in Legend mode therefore if default legend gives you problems or any level before that then you might not even want to try these. I suggest you try them anyway but remember that you were warned.
I love a challenge and these are challenging yet realistic and balanced in my opinion.
Gameplay (Global)
Adaptive Pitching Intelligence: OFF
Umpire Balls and Strikes: Variable
Check Swing Appeals: On
Ejections: On
Innings: 9
Player 1 (Gameplay)
Difficulty: Legend
Pitching Interface: Meter (I believe in having control of pitches)
Guess Pitch: Off (I don't believe in help from cpu)
Auto Baserunning: Assist
Batting View: Catcher
Pitching View: Outfield
Fielding View: Medium
Homerun Celebration Camera: Off
Swing Influence: On
Pitcher Confidence: On
Fielding Assist: Manual (eventhough this is really assisted

Auto Throwing: Off
Auto Sliding: Assist
Pitch Callout: Off
Pitching Ball Marker: Off
Throwing Meter: Off
Plate Coverage Indicator: Off
Swing Analysis: off
Runner Windows: On
Strike Zone: Off
Hot Zones: Off
Tag Up Indicator: Off
Catch Region Indicator: On
Cath Position Indicator: Off
Rob Home Run Indicator: Off
Vibration: Off (This makes it harder to pinpoint location)
Legend Sliders (Global)
Pitch Speed: Default
Fielding Errors: +4 (Not enough errors)
Throwing Errors: -1 (Just about right)
Fielder Run Speed: -5 (Fielders run way to fast)
Fielder Reaction Speed: -5 (Game takes away to much control when fielding therefore this compensates)
Fielder Arm Strength: -3 (To many bullet throws)
Baserunner Speed: -2 (Runners run to fast)
Baserunner Steal Ability: -1 (Just about right)
Baserunner Steal Frequency: Default
Wind: Default
Injury Frequency: Default
User Legend Sliders:
Contact: -1
Power: -1
Timing: Default
Fouls: +3
Solid Hits: -5
Starter Stamina: +2 (Allows for higher pitch counts)
Reliever Stamina: Default
Pitcher Control: -4 (Harder to pinpoint and raises pitch counts)
Pitcher Consistency: Default
CPU Legend Sliders:
Contact: -2 (Makes up for the User pitch control)
Power: -1
Timing: Default
Fouls: +3
Solid Hits: -5
Starter Stamina: +2
Reliever Stamina: Default
Pitch Control: -1 (Helps increase pitch counts)
Pitcher Consistency: Default
Strike Frequency: -5 (Allows for walks and raises pitch counts)
Manager Hook:-2 (Allows for higher pitch counts)
Pickoffs: -1
There you have it...These have given me great games so far. I have seen user starters and cpu starters having about 90-100 pitches thrown in the 6 or 7th inning...
Seen enough strike outs from both sides...I average about 5-6 k's per game with these
I have seen triples and doubles at a more realistic clip then ever.
Feel free to get back to me via PM or here about what you guys think.
Enjoy....