Creating The Most Realistic Sliders....Ever!!

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • ballin095
    Pro
    • Jan 2008
    • 536

    #1

    Creating The Most Realistic Sliders....Ever!!

    Hello everyone. I am extremely happy that you guys decided to show some interest in reading this thread.

    First off I would just like to give a quick observation that I have made through various exhibition matches, that Legend difficulty setting plays the most realistic game of baseball( with appropriate slider changes of course) The the top of rotation guys are tough to hit, as the bottom of the rotation guys can be easy to torch.

    Secondly i would like to say that Plate Coverage Indicator(PCI) really gives the game that extra thing to really make hitting as fun as it was in last year's game.

    So without further or due, here are my sliders that really allow as a great jump start for the game on Legend.

    Settings

    Difficulty: Legend
    Interface: Meter(Haven't tried classic a of yet)
    Guess Pitch: Off/No Feedback
    Confidence: On

    Note: Any slider not shown needs to be at default, and any slider with an * means optional. All sliders start at 0, so 2 would mean 2 clicks from the bar being empty to the left.


    Global

    *Pitch Speed: 0 ( After playing numerous practice sessions and games, I can truly say that that this setting g is perfect for pitch recognition and getting a feel for the ball.)
    Fielder Speed: 1 ( The fielders in this game just run to fast.)
    The reason why everything else is default is because i feel SCEA did a great job balancing the rest of these sliders

    CPU

    Power: 3 (This is a good setting to try and evenout the amount of homeruns the cpumakes)
    Fouls: 10 (This is to get deeper pitch counts.
    Reliever Stamina: 0 ( releivers just have way too much stamina i this game.)
    Pitcher Control: 3 ( See below)
    Pitcher Consistency: 4 ( See below)
    Strike Frequency: 0 ( With these three settings where they are at, I see a great mix of balls, strikes, and many deep counts.)

    User

    Power: 3 ( Again, i see a great mix of homeruns with this set at three.)
    Fouls: 10 ( Again, allows the user to really stretch that count, and to really allow you to fight off some extremely tough pitches.
    Reliever Stamina: 0 ( Again relievers in this game have way too much stamina)

    Quick Note: If you find that it is too easy or too hard to hit, try upping/lowering contact for the user. If you are still having problems, thent try upping/lowering user timing.

    Another thing, if you are finding in situations in which you have perfect timing on a pitch and location, put are continuosly popping or getting ground outs, try upping the user solid hits slider up one or two bumps.

    Last Note: Guys, these sliders are meant to give you the most realistic sliders available. Not balanced, not easy or hard, but realistic. And with these sliders, if you make mistakes, aren't patient at the plate, you will LOSE. But if you are however, you will be playing an amazingly realistic game of baseball

    These sliders can also be found of SportsConnect, called "Most Realistic..Ever!!"

    Feedback would be extremely appreciated.
  • ballin095
    Pro
    • Jan 2008
    • 536

    #2
    Re: Creating The Most Realistic Sliders....Ever!!

    bump

    Comment

    Working...