Meter pitching sliders with realistic user walks / Is it possible?

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  • Bahnzo
    Can't spell antetokounmpo
    • Jun 2003
    • 2809

    #16
    Re: Meter pitching sliders with realistic user walks / Is it possible?

    Originally posted by monk31
    From what others have said the "meatball" slider is the control.
    Don't count me in that. The consistency slider is exactly what it says in the game....it determines how often your pitch *completely* misses it's intended mark.

    Think of it like this.....you make the pitch and the game then rolls a dice and determines if your pitch is "consistent". If not, then it misses far from it's target. If it is "consistent", then the game takes the control slider and your mark on the meter and determines how close to it's intended aiming point it winds up.
    Steam: Bahnzo

    Comment

    • ParisB
      MVP
      • Jan 2010
      • 1699

      #17
      Re: Meter pitching sliders with realistic user walks / Is it possible?

      Originally posted by monk31
      From what others have said the "meatball" slider is the control. Frankly, I get real uncomfortable when we start talking about a "meatball" slider...reminds me too much of 2k's meatball pitch from years past, which makes me shudder.

      I'm assuming this is generic for leaving it over the middle. But it should be missing both on and off the plate.
      Not this year man. People have a tendency of assuming the sliders are exactly the same every year.

      Last year, Control was an obvious meatball slider. But this year i've been testing it to hell and it's the Consistency that results in meatballs.

      Try it out on both extremes to test it for yourself.

      Do Control at 0 and Consistency at 10, and then swap it to Control at 10 and Consistency at 0.

      Keep track of meatballs or wild pitches etc. Then check the pitching charts after both games.

      Comment

      • thdudeabides
        Rookie
        • Oct 2008
        • 368

        #18
        Re: Meter pitching sliders with realistic user walks / Is it possible?

        Originally posted by ParisB
        Not this year man. People have a tendency of assuming the sliders are exactly the same every year.

        Last year, Control was an obvious meatball slider. But this year i've been testing it to hell and it's the Consistency that results in meatballs.

        Try it out on both extremes to test it for yourself.

        Do Control at 0 and Consistency at 10, and then swap it to Control at 10 and Consistency at 0.

        Keep track of meatballs or wild pitches etc. Then check the pitching charts after both games.
        Interesting, I'll try your theory.

        Comment

        • phillyfan23
          MVP
          • Feb 2005
          • 2313

          #19
          Re: Meter pitching sliders with realistic user walks / Is it possible?

          Originally posted by bukktown
          Try this. Don't look at the meter. Just look at the pitcher and time your button presses from his motion.
          I actually just tried this all day today ...and so far I am really digging it.

          You have to learn your pitcher's wind up or else you'll be pitching like the WILD THING.....hitting batters left and right and wild pitches galore.

          i actually took the time to practice using the "NO LOOK METER" method with Sabathia. Felt comfortable with his release points from full wind up and stretch and tested out a game against the dodgers.

          I used the same pitching sliders from my season where I am 12-8 in ( default HOF with cpu foul balls at 0)....

          after 7 innings of work

          CC's line looks good

          6 Ks 3 BBs 5 hits 2 runs.

          i don't know if I can handle this high level of concentration for my 82 gm season since you need to pay attention every single pitch, but it does add another dimension to the pitching game and makes everything you do feel earned. I do like Classic pitching a lot....but this MIGHT be even better. Striking out someone feels 5 times better to be honest because you know you had a huge hand in executing the pitch.
          Last edited by phillyfan23; 03-28-2010, 11:36 AM.

          Comment

          • bukktown
            MVP
            • Jan 2007
            • 3257

            #20
            Re: Meter pitching sliders with realistic user walks / Is it possible?

            Originally posted by phillyfan23
            I actually just tried this all day today ...and so far I am really digging it.

            You have to learn your pitcher's wind up or else you'll be pitching like the WILD THING.....hitting batters left and right and wild pitches galore.

            i actually took the time to practice using the "NO LOOK METER" method with Sabathia. Felt comfortable with his release points from full wind up and stretch and tested out a game against the dodgers.

            I used the same pitching sliders from my season where I am 12-8 in ( default HOF with cpu foul balls at 0)....

            after 7 innings of work

            CC's line looks good

            6 Ks 3 BBs 5 hits 2 runs.

            i don't know if I can handle this high level of concentration for my 82 gm season since you need to pay attention every single pitch, but it does add another dimension to the pitching game and makes everything you do feel earned. I do like Classic pitching a lot....but this MIGHT be even better. Striking out someone feels 5 times better to be honest because you know you had a huge hand in executing the pitch.
            I have been switching back and forth between classic and 'no look' meter. What pitching view are you using?

            Comment

            • phillyfan23
              MVP
              • Feb 2005
              • 2313

              #21
              Re: Meter pitching sliders with realistic user walks / Is it possible?

              ^^^

              I am using outfield view for pitching...

              Comment

              • ParisB
                MVP
                • Jan 2010
                • 1699

                #22
                Re: Meter pitching sliders with realistic user walks / Is it possible?

                heh, next we're going to play with one eye covered to make it more challenging

                Comment

                • bukktown
                  MVP
                  • Jan 2007
                  • 3257

                  #23
                  Re: Meter pitching sliders with realistic user walks / Is it possible?

                  Originally posted by ParisB
                  heh, next we're going to play with one eye covered to make it more challenging
                  Close. I was actually thinking about wearing a baseball hat pulled down low to block the meter from my vision because it's still visable peripherally even if you try not to see it

                  Comment

                  • phillyfan23
                    MVP
                    • Feb 2005
                    • 2313

                    #24
                    Re: Meter pitching sliders with realistic user walks / Is it possible?

                    Originally posted by bukktown
                    Close. I was actually thinking about wearing a baseball hat pulled down low to block the meter from my vision because it's still visable peripherally even if you try not to see it
                    look at your pitchers ankles when you pitch with this...or else ull get a peek.

                    its pretty funny we go THIS FAR, to try to achieve good results. the game has made us its captives basically.

                    Comment

                    • bukktown
                      MVP
                      • Jan 2007
                      • 3257

                      #25
                      Re: Meter pitching sliders with realistic user walks / Is it possible?

                      Originally posted by phillyfan23
                      look at your pitchers ankles when you pitch with this...or else ull get a peek.

                      its pretty funny we go THIS FAR, to try to achieve good results. the game has made us its captives basically.
                      well I took the next step. I covered the meter by hanging a meter-shaped piece of thick paper from the top of my TV. Pitching that way is incredible.

                      Comment

                      • coreyhartsdaughter
                        MVP
                        • Jul 2008
                        • 1107

                        #26
                        Re: Meter pitching sliders with realistic user walks / Is it possible?

                        Originally posted by thdudeabides
                        Im playing on All-Star and have been trying to find a slider combo that makes it possible for me to get a realistic number of user walks. Right now through 12 games I've walked 3 batters. ERA etc. is pretty realistic, but it seems I would have to try and walk batters on purpose to get realistic walk totals using the pitch meter.

                        Is anyone using the pitch meter getting realistic walk totals, or should I give in and move to Classic pitching?
                        Curious, how is your ERA & WHIP realistic if you've only walked .25 batters a game?

                        Although I don't have 10' yet, I dialed 09' in extensively with my HOF sliders. The walks came through a combination of pitcher confidence, control and consistency (obviously), but MORE importantly (and what people failed to take into account) was the CPU's hitting abilities.

                        The better the CPU batters, (and less likely to strike out) the more creative your pitches have to be. (more balls, more attempts at chases, more balls out of the zone, etc.). Everyone gets so focused on trying to remedy the problem through modifying the pitching sliders, when in actuality, the CPU hitting sliders will resolve the walks issue.

                        Typically, the same people that don't see walks also have a issue with below average ERA's and low SO counts.

                        Comment

                        • ballin095
                          Pro
                          • Jan 2008
                          • 536

                          #27
                          Re: Meter pitching sliders with realistic user walks / Is it possible?

                          Originally posted by thdudeabides
                          Im playing on All-Star and have been trying to find a slider combo that makes it possible for me to get a realistic number of user walks. Right now through 12 games I've walked 3 batters. ERA etc. is pretty realistic, but it seems I would have to try and walk batters on purpose to get realistic walk totals using the pitch meter.

                          Is anyone using the pitch meter getting realistic walk totals, or should I give in and move to Classic pitching?
                          i am getting amazing results with the meter pitching with my adjustments. I feel with the right adjustments, meter pitching is 10x better and more responsive than last years game.

                          Comment

                          • Brando70
                            Pro
                            • Jul 2002
                            • 646

                            #28
                            Re: Meter pitching sliders with realistic user walks / Is it possible?

                            I'm using the outfield view with the ball marker off and no vibration, with pitching on default Hall of Fame. I've walked at least one batter in each of my 13 games and as many as five. I follow the following to help:

                            1) I have to move the L stick, so that I cannot groove a pitch when I need to.
                            2) On a 3-ball count, if my catcher calls for a non-fastball, I have to throw that pitch. It's a nice randomizer that doesn't hurt the realism of the game, and coupled with the requirement to move the L stick, it results in a fair amount of pitches out of the zone.
                            3) I always pitch to the edges of the strike zone unless a walk is the worst possible option. Especially when facing a good hitter with a base open, I'll try and hit the edge of the zone so he either makes poor contact, swings and misses, or gets the walk.

                            I also am not a meter master. While I pitch pretty well, I cannot nail the accuracy line consistently. So having these three rules coupled with my inability to always hit the meter leads to good results for me. I probably will wind up with fewer walks than a team would see in real life, but the walks are there, and it allows me to enjoy using the meter instead of having to rely on classic pitching (which I find boring).

                            Comment

                            • thdudeabides
                              Rookie
                              • Oct 2008
                              • 368

                              #29
                              Re: Meter pitching sliders with realistic user walks / Is it possible?

                              Originally posted by coreyhartsdaughter
                              Curious, how is your ERA & WHIP realistic if you've only walked .25 batters a game?
                              ERA is a little low, but that includes a weeks worth of games where the CPU was not getting enough extra base hits or homeruns, which has since been rectified by boosting their power slider. WHIP interestingly is pretty good without the Walks. This is because the computer is getting plenty of hits.

                              I understand fully that moving the CPU batter sliders particullarly the Contact slider may be the best way to go as far as getting more walks (CPU not cahsing as many pitches out of the zone, hence more balls, hence more walks) and I would be open to doing that except the computer is already getting enough base hits, and raising hte Contact slider would only get the computer even more hits, which would create another problem.

                              Which leads me to another issue, (indulge my rant). The reason the computer is getting 9+ hits a game has more to do with the piss poor range of the infielders then with my pitching or sliders. If the fielders had realistic range, I would be more willing to raise the Contact slider for the CPU because the better defense would lower their total hits, and raising the Contact slider would just balance that out. If that makes sense

                              Comment

                              • knich
                                MVP
                                • Jan 2005
                                • 1116

                                #30
                                Re: Meter pitching sliders with realistic user walks / Is it possible?

                                Lower the pitcher's BB/9. Even CC is missing the mark.

                                Comment

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