Accurate injury sliders?
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Re: Accurate injury sliders?
Max it out at 10 that's what I have and players do get hurt from time to time and seems to work very well. -
Re: Accurate injury sliders?
I don't think you want to go any higher than 5, I had it at 7 and it cost me a lot of players. I've dropped it down to 5 and players still get hurt but not at an unrealistic amount.
Btw, no matter what injury slider you have it set it. The come backer to the mound never injures a pitcher from what I've seen.Comment
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Re: Accurate injury sliders?
I have at 8 and I have a good number of injuries, so I promote a lot of players from AAA, and CPU does the sameComment
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Re: Accurate injury sliders?
Actually, I went to 10 and that I would say is realistic, and there is a cutoff, as soon as a number of players are reached on the DL, that tea, will not suffer any injuries.
I think that is the most realistic, as you will see a lot of players on the waiver wire with a lot of injuries.Comment
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Re: Accurate injury sliders?
Does raising the injury slider effect minor league simmed games? My minor league injuries are out of control as it is, I don't want to make them worse.Comment
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Re: Accurate injury sliders?
I have it on 10, and I would say on average, combinding MLB, AAA, AA, teams have about 9-10 players on DL, mostly MiLB players. I think it is really realistic though, so far have just lost Andy Pettitte and Francisco Cervelli to the DL, though others have gotten injured on my MLB team, just for a couple days.No Images in SigComment
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Re: Accurate injury sliders?
So you simulate up to your game for the day at 3, then raise it to 6-7 long enough to play the game, then immediately lower it back down to 3? That seems like quite a bit of work in a full season.Comment
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