Pitch speed.
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Re: Pitch speed.
I don't think I can react fast enough if it was true representation. I think Default is just fine for a video game with an adequate challenge.
Either way, I don't think we can measure it accurately anyway. We're talking about fractions of seconds being the difference between completely accurate and completely off. I think the margin of error of using a stop watch would have a window too large to know if we're being accurate.Comment
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Re: Pitch speed.
If someone was up to it, they could use some type of video editor/player to slow the video down to exactly half speed, or quarter speed, or whatever would allow someone to use a stop watch accurately. After that, you would just have to divide the final time accordingly.
You might not even need a stop watch either. You could probably just use whatever clock the video player has running with the video... well, as long as it was in small enough increments.Comment
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Re: Pitch speed.
Default works for me just fine.PSN: ckarlic
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