Slider values: 0 is the minimum, 5 is default, and 10 is the maximum.
Gameplay Options:
Hitting Difficulty: Legend
Pitching Difficulty: HoF
Pitching Interface: Classic or Meter*
Guess Pitch: Off/No Feedback
My sliders for the most part should work across multiple difficulty levels, which you can read about here. To my knowledge, moving up hitting difficulty levels should just make it less forgiving with the placement of the left stick and your swing timing as well, and moving up pitching difficulties should make the CPU more potent at the plate. If you find hitting to be too difficult for you, move the user timing slider up, it is the only slider that directly increases your batting average. If you are pitching on a different difficulty level, you may need to tweak the CPU's contact and timing sliders.
*If you prefer using the pitching meter, adjust User pitcher consistency to 0.
User Sliders:
Contact: 3 (User preference*)
Power: 1 (bump this up to 3 if you primarily use the contact swing)
Timing: 0
Fouls: 5
Solid Hits: 0
Starter Stamina: 6
Reliever Stamina: 0
Pitcher Control: 6
Pitcher Consistency: 8 (0 if you are using the pitching meter)
*The user contact slider is purely a check swing slider. Adjust this slider to wherever you feel check swings are fair for YOU.
CPU Sliders:
Contact: 2
Power: 1
Timing: 3
Fouls: 2
Solid Hits: 0
Starter Stamina: 6
Reliever Stamina: 0
Pitcher Control: 6
Pitcher Consistency: 8
Strike Frequency: 5
Manager Hook: 7
Pickoffs: 2
- The CPU can be struck out in a pretty realistic fashion, the CPU will actually at times chase pitches in the dirt.
- I really feel that I've nailed CPU pitching as best as possible. You will see realistic ball-to-strike ratios. You won't see an over abundance of wild pitches or hit-by-pitches.
Global Sliders:
Pitch Speed: 4 (purely user preference)
Fielding Errors: 4
Throwing Errors: 7
Fielder Run Speed: 0
Fielder Reaction: 7
Fielder Arm Strength: 4
Baserunner Speed: 5
Baserunner Steal Ability: 5
Baserunner Steal Frequency: 5
Wind: 5
Injury Frequency: 5
- For whatever reason. the CPU is slower at stealing than the User. Therefore, stealing cannot be fixed via sliders because the CPU and User base stealers don't steal at the same speed. So, tweaking the baserunner steal ability does not work because it's a global slider. User stealing will be fair if you don't extend your lead, just steal from the default leadoff. However, the CPU will be thrown out most of the time so you have do the following:
Solution: You are going to have to edit the 2 catchers on your team and lower their arm strength attribute by about 15 points. I have not 100% tested this so edit your catchers' arm strength until the CPU is getting a fair shake on the bases.
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