I imagine that the current slider options on this forum will mostly work...but are there any tweaks that I should be considering?
Any slider recommendations for analog users?
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Any slider recommendations for analog users?
Just curious if anyone has any slider recommendations for us that like to use the analog batting, pitching & throwing?
I imagine that the current slider options on this forum will mostly work...but are there any tweaks that I should be considering?Tags: None -
Re: Any slider recommendations for analog users?
I think the game plays pretty well with the default settings, and will only need minor tweaks from there, based on your personal preference.
The only thing I'll say in regards to Analog controls is that you may want to look at lowering the Power slider, because at default it seems as though there's a lot of HRs, especially to the opposite field.Currently Playing:
MLB The Show 25 (PS5) -
Re: Any slider recommendations for analog users?
Yeah it seems like the Analog system is already compensated for internally, so any set of sliders (or the defaults) should work for the most part. When I was using Analog Hitting I had Solid Hits and Power at 4, and Contact at 6, but that might just be because I kind of sucked with Analog Hitting.
Analog Pitching feels more or less the same as anything else. I find it a little harder to paint the black, but also that mistakes are less punished, so perhaps raise control and lower consistency (in respect to the slider set you use, not to the default values).
I have Throwing Errors reduced, but that's more because I felt Pickoffs were too inaccurate, and less because of the actual Analog Fielding system, so I am sure you will be fine with whatever you use here as well.Last edited by Bobhead; 04-05-2011, 01:15 PM.Comment
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Re: Any slider recommendations for analog users?
I had been using TNK's/PB sliders since I bought the game on release day. At first, when I was using TNK's preliminary slider set, I was having some really good games while using Analog hitting.
However, once I began using the slider set that TNK & PB came up with, my offensive production literally took a nose-dive. I couldn't hit anything, and if I was able to make contact, it would usually be a weak grounder or pop-up. There were few times that I was able to make solid contact on the ball for a hit, and I noticed that my fly balls were minimal at best. Again, most of my outs were coming via weak groundouts or foul-outs. Keep in mind, my testing went for about 20 games, against a variety of pitchers: aces like Lincecum/Halladay, scrubs like #5 starters from sub-par teams, and everything else in between. This caused me to start tweaking with everything. I was messing with different sliders and camera angles WAY too much, which in the end, takes away from the fun of actually playing the game.
I love the new Analog Hitting system, which is why I was so hell-bent on making it work for me with these sliders, but last night I finally got to the point where I was tired of getting only 2 runs/6 hits a game. So, I switched back to Timing hitting, and I decided to reset all the sliders back to TNK's & PB's default settings, and low and behold, I ended up winning the game against the Giants with 4 runs on ten hits.
Is it possible that this is somewhat psychological? I imagine the answer would be yes. However, I seriously can't remember the last time I scored that many runs or even got into double-digits on hit totals. Furthermore, after continuing to read all of the great results that people have been posting on TNK's and PB's thread, I think that there is enough evidence to show that there may be a variance between the way the sliders react to the different hitting interfaces (in this case, Analog vs. Timing).
This got my wheels spinning on my way to work this morning. I was thinking about how much I enjoy Analog Hitting, but I REALLY enjoyed getting a decent/realistic offensive output last night. The only thing would be to start from scratch and come up with a set of Analog Hitting sliders so people can use them.
All I know is, I've easily played over 50 games since the game came out, and I can probably count on two hands how many times I've gotten the offensive output that I did last night.
Any thoughts???Comment
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Re: Any slider recommendations for analog users?
I can't speak for anyone else on this board, but I've always found Analog Hitting to be the most inconsistent of the three hitting styles. When I use it, which is extremely rare, I have a separate set of sliders just for it. Most of the things are exactly the same, but there are some changes notable enough that I keep a separate set, just to make the switch easier. I personally found that Solid Hits generally needs to be raised significantly when using Analog Hitting, among other things.
However, before deciding on sliders, the most important thing to look at is why you aren't getting enough hits. Sliders should always be designed around causes, not results, and that is something I cannot stress enough. For example, if the CPU draws 0 walks through the next 20 games, it would be incorrect to simply assume that I need to lower pitch control. Perhaps the CPU is just swinging at everything? Perhaps I gave up no walks beacuse I was too busy giving like 10 runs a game? It is always important to dig deeper than just what's happening on the outset. It's the why that matters the most.
Get into the habit of pressing L3 after every pitch.
Are you not getting hits because you are generally missing pitches (PCI is in the wrong place)? Contact will be your answer here
Are you making contact but grounding out a lot? If so, what does the timing feedback say? If it says you are early or late, a large number of times, try increasing the timing slider.
And so on... the key is to analyze every pitch and hit you get. Once you get your sliders in the ballpark, start slowing your changes down, wait 10 to 15 games before changing things after that, and make sure its not just a streak or slump.Comment
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Re: Any slider recommendations for analog users?
I had the same problem with this slider set.
It's not the interface (analog) its the pitching sliders. Strike frequency is too low putting almost all the pitches at or around the black. What this does is force you to literally put the bat in the correct zone each time you swing. Very difficult for some of us. I like to swing specific ie: inside if I choose to sit on something. But I like to be able to make contact by swinging straight through the zone and letting timing and pitch effectiveness location determine the result somewhat. If you up strike frequency one click at a time untill you see a few more in the zone you will increase your hits and still get walks trust me. I say try it at 3 with all their other sliders where the set them.Comment
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Re: Any slider recommendations for analog users?
This is what I use.
http://www.operationsports.com/forum...1-edition.html
Someone above mentioned that they have trouble with these, and I did at first too, but I have been having some really good games and different variety.
I lost to Cubs w/ ATL 19-9 (I was up 6-2 in the 6th......long story). Then the very next game I beat Boston w/ NYY 7-2, but it was a 2-2 game going into the 8th. Boston bullpen started walking us left and right.
I have had dozens of other games and the variation has been great. No complaints.Last edited by El_MaYiMbE; 04-06-2011, 10:48 AM.Comment
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Re: Any slider recommendations for analog users?
TNK's & PB's sliders are great, don't get me wrong. However, neither of them use Analog Hitting, and I'd say a VERY small percentage of the people who use their sliders are using Analog Hitting either. Their sliders are tuned to players who use Timing and Zone hitting, and based on the game that I had a couple of nights ago, they seem to work very well for those interfaces. This is further shown by the amount of feedback that they've gotten in their thread. Again, people seem to love the slider set, because they work well for people who use either Timing or Zone Hitting. The point that I'm trying to make is there must be at least a little bit of a difference in how the sliders affect Analog Hitting versus the other hitting interfaces. Slider sets aren't always going to be universal across the board, and just like every slider-maker says, you have to tweak the slider sets to fit with your playing style.
With that being said, I looked over Bob's slider explanations again last night, and I tried to pinpoint the CAUSE of why I was having such crappy offensive production.
Timing: Affects a batters sensitivity to changes in pitch speed. If you are early or late in your swing, this option affects how much contact you will make on that swing. This works a lot like the Contact slider, just for time instead of location. Increasing ONLY this option will reduce missed swings due to being early on a breaking ball, or late on a fastball, (or the reverse). It will also increase batting average. If the game tells you that you are late/early too much for your liking, OR you are constantly hitting the ball off the end of the bat, OR getting jammed, due to poor timing, (or if this isn't happening enough) this is the option to change. For the AI, this setting also affects ability to recognize pitch speed, and thus, affects the number of missed swings per-game
This pretty much sums up why I was doing SO poorly. For some reason, I seemed to have lost my sense of timing, and I was swinging so late on fastballs, it was ridiculous. Being that the changeup is so nasty in this game, I got into the habit of sitting back and looking for a changeup seemingly on every pitch. Obviously that's really bad when you get a fastball. This is what led to so many poor contact hits (weak groundouts, pop-ups, etc.)
With this understanding fresh in my mind, I decided to a little test last night (although my sense of timing may have already been hampered due to going to happy hour before playing, LOL). I decided to go with the default TNK/PB sliders, but the only change I made was setting the Timing slider to 10. Sure enough, I scored two runs in the first inning on 5 hits. By the 7th inning, Colorado had come back to take the lead 5-2, but I did manage to score another run in the eighth. I turned it off after that because I was ready to pass out, but I ended the game with 3 runs on 8 hits through 8 innings.
The main thing that jumped out at me with the Timing slider at 10 was the amount of flyouts I was getting. It seems like everything was hit SUPER hard, even though the Human Solid Hits slider was set to 2. So, I'm going to test again after work today (while sober) with the Timing slider at 8, and see what kind of results I get.Comment
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Re: Any slider recommendations for analog users?
Have used these for 2 games, so not a large size. However liked what I saw
http://www.operationsports.com/forum...-fielding.htmlComment
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Re: Any slider recommendations for analog users?
Sounds like you need to lower timing, not increase it. If your timing window is too big you will send a billion balls directly out to center field. I'm not sure if that's what is happening for you, but try 4-3-6 for Contact-Timing-Solid Hits. Then raise your Foul Frequency a couple points to compensate. Give that a shot and let me know how it works. I could be way off since I dont have much Analog Hitting experience.Comment
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Re: Any slider recommendations for analog users?
Doesn't it seem like lowering Timing would be contradictory to the explanation that you gave on what the Timing slider does?
My main problem was being late to very late on fastballs, because I got into the bad habit of sitting on changeups on every pitch. This caused me to lose the feel for fastballs coming out of the pitcher's hand, which caused me to be late at least 7 times out of 10. Based on your Timing slider explanation, I figured making the timing window bigger would help reduce weak groundouts, pop-ups, etc. Perahps I misunderstood???
4-3-6 for Contact-Timing-Solid Hits
Any reasoning behind those numbers? I'm curious how you arrived at them.Comment
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Re: Any slider recommendations for analog users?
Have used these for 2 games, so not a large size. However liked what I saw
http://www.operationsports.com/forum...-fielding.html
If you keep using them,please let us know how you like them after some more games.PS3/PS4 BradCompanyComment
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Re: Any slider recommendations for analog users?
Doesn't it seem like lowering Timing would be contradictory to the explanation that you gave on what the Timing slider does?
My main problem was being late to very late on fastballs, because I got into the bad habit of sitting on changeups on every pitch. This caused me to lose the feel for fastballs coming out of the pitcher's hand, which caused me to be late at least 7 times out of 10. Based on your Timing slider explanation, I figured making the timing window bigger would help reduce weak groundouts, pop-ups, etc. Perahps I misunderstood???
4-3-6 for Contact-Timing-Solid Hits
Any reasoning behind those numbers? I'm curious how you arrived at them.
Other than that sliders won't save you much here, your best option is really to just hit the Practice Mode, the Recognition game in particular, and practice a few rounds until you get a feel for the pitch.
Get into the habit of striding before you've recognized the pitch, like right after the pitch leaves the pitcher's hand. You may sacrifice a little contact this way (if the pitch turns out to be a change up), but its a lot more consistent in the short run, until you learn to read the ball quicker.Comment
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