Default All Star Works Well, However.....

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  • Suvorov
    Rookie
    • Apr 2008
    • 153

    #1

    Default All Star Works Well, However.....

    I am a proponent of default sliders. I have always felt that the developers and programmers worked on the game to be as realistic as possible out of the box. With this said, I do feel sliders are a necessity, to help people who struggle at one aspect or another, such as pitch speed, contact, etc. So, I decided to run a bunch of games on All Star Default and here is what I found. Mileage may very.

    There are some things that don't work well with All Star default sliders. For instance, I do NOT recommend Timing Hitting. I don't know if it works better at a lower level, but at All Star with default sliders, the results just don't seem to be there. Zone Hitting works MUCH better. I cannot comment on Analog Hitting, as I am not a fan of that mode.

    I played 20 games each, using Timing and Zone hitting for a total of 40 games. Timing just would not produce the realistic stats I was looking for and crave in my sports games. Even with perfect timing, the CPU could still make you miss the ball completely. When I would check using L3, it would show the hit zone wayyyyy off the mark.

    Moved over to Zone for 20 games and what a difference. First, I would move the zone to where I thought a pitch would come in, or where I wanted one. If it wasn't there, I would generally take the pitch. If I fell behind with a 2 Strike count, then I would not touch the left stick and use the "O" button to hit for contact. My stats were MUCH more realistic and I was finally hitting like I should.

    As far as pitching, I wholly recommend Classic. Yes, I know, this is boring, but it just seemed way more realistic with the number of K's and BB's. Also, it would allow some realism as to if a pitcher was on or off. I had one game with Lincecum where he had 12 K's, and another, where I had to pull him in the 4th because he was getting destroyed, giving up 4 HR's, 3 BB's and NO K's!. Meter and Analog just would not produce the BB's needed or give me that feel of my pitcher being hot or cold.

    Hope this helps anyone that really wants to give Default sliders a try and would LOVE to hear from others on any results they came up with. For me, I am trying to get ready for the 2012 game and how I will play that one. I doubt too much will change in the mechanics of the game when it comes out.
  • Cavicchi
    MVP
    • Mar 2004
    • 2841

    #2
    Re: Default All Star Works Well, However.....

    Originally posted by Suvorov
    I am a proponent of default sliders. I have always felt that the developers and programmers worked on the game to be as realistic as possible out of the box. With this said, I do feel sliders are a necessity, to help people who struggle at one aspect or another, such as pitch speed, contact, etc. So, I decided to run a bunch of games on All Star Default and here is what I found. Mileage may very.

    There are some things that don't work well with All Star default sliders. For instance, I do NOT recommend Timing Hitting. I don't know if it works better at a lower level, but at All Star with default sliders, the results just don't seem to be there. Zone Hitting works MUCH better. I cannot comment on Analog Hitting, as I am not a fan of that mode.

    I played 20 games each, using Timing and Zone hitting for a total of 40 games. Timing just would not produce the realistic stats I was looking for and crave in my sports games. Even with perfect timing, the CPU could still make you miss the ball completely. When I would check using L3, it would show the hit zone wayyyyy off the mark.

    Moved over to Zone for 20 games and what a difference. First, I would move the zone to where I thought a pitch would come in, or where I wanted one. If it wasn't there, I would generally take the pitch. If I fell behind with a 2 Strike count, then I would not touch the left stick and use the "O" button to hit for contact. My stats were MUCH more realistic and I was finally hitting like I should.

    As far as pitching, I wholly recommend Classic. Yes, I know, this is boring, but it just seemed way more realistic with the number of K's and BB's. Also, it would allow some realism as to if a pitcher was on or off. I had one game with Lincecum where he had 12 K's, and another, where I had to pull him in the 4th because he was getting destroyed, giving up 4 HR's, 3 BB's and NO K's!. Meter and Analog just would not produce the BB's needed or give me that feel of my pitcher being hot or cold.

    Hope this helps anyone that really wants to give Default sliders a try and would LOVE to hear from others on any results they came up with. For me, I am trying to get ready for the 2012 game and how I will play that one. I doubt too much will change in the mechanics of the game when it comes out.
    When you use Classic pitching, what are the release points (button release) you use for slow and fast stuff?

    Comment

    • Suvorov
      Rookie
      • Apr 2008
      • 153

      #3
      Re: Default All Star Works Well, However.....

      I think you will get different answers from everyone you ask, however, I usually just quickly click the button. When I am trying to use a lot of power, I hold the button till it vibrates or till the pitcher releases if I am not using a Dual Shock.

      Now, does it make a difference? No clue whatsoever. lol. But then, regardless of the pitching I use, I never see much of a difference anyway. If my pitcher throws fast, I can see top speeds regardless of when I release the button.

      Comment

      • Cavicchi
        MVP
        • Mar 2004
        • 2841

        #4
        Re: Default All Star Works Well, However.....

        Originally posted by Suvorov
        I think you will get different answers from everyone you ask, however, I usually just quickly click the button. When I am trying to use a lot of power, I hold the button till it vibrates or till the pitcher releases if I am not using a Dual Shock.

        Now, does it make a difference? No clue whatsoever. lol. But then, regardless of the pitching I use, I never see much of a difference anyway. If my pitcher throws fast, I can see top speeds regardless of when I release the button.
        I also find it somewhat confusing. I think there is a difference in releasing the button if the pitch is going RHP in to a RH batter to far left of strike zone to same, and applies to LHP as well to LHB.

        I am not certain, but I think if the pitcher's pitch has very good control, then a quick button press will do, but I think it changes if you are going to opposite part of strike zone when in is closest to your pitcher's throwing arm.

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