Twiztid907's All Star Realism Analog Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • twiztid907
    Rookie
    • Apr 2011
    • 17

    #1

    Twiztid907's All Star Realism Analog Sliders

    Alright guys so basically, I wanted to share a set of sliders that have worked very well for me through my first 20 or so games. I have been using these in my Tigers franchise and currently my record stands at 7-11. This set brings a balance of slug fests, pitcher battles, and back-and-forth gameplay. First of all I want to say, I usually use the sliders put out by TNKNGM, however after looking through his preliminary set, I realized that 1) his sliders are tailored more towards the use of timing gameplay and 2) a few differences in the tweaks of the sliders themselves. All I ask of you is to give them a try and leave me some feedback on how to better my set. Now that that has been said, here they are.

    Gameplay Options:

    General:
    Strike zone: off
    Hot zones: off
    Swing/pitch info: on
    Balks: off
    Warm up pitchers: on
    Umpire balls and strikes: variable
    Umpire close plays: on
    Check swing appeals: on
    Injuries: on
    Ejections: on

    Batting and Baserunning:
    Hitting difficulty: all star
    Hitting interface: pure analog
    PCI: off
    Hitting view: catcher
    Guess pitch: off
    Baserunning interface: default
    Baserunning decisions: assist
    Sliding decisions: off

    Pitching:
    Pitching difficulty: all star
    Pitching interface: pure analog
    Pitching view: catcher
    Pitching ball marker: on
    Pitch callout: full
    Pitch confidence: on
    Pitch delay: normal
    API: off

    Fielding:
    Throwing interface: pure analog
    Throwing meter: off
    Throwing decision: off
    Throw canceling: on
    Fielding decision: assist
    Defensive shift: manual
    One button dive/jump: off
    Catch region indicator: on
    Catch position indicator: on
    Tag up indicator: on
    Ron home run indicator: on
    Fielding view offense/defense: medium


    Sliders:
    Human contact: 5
    Human power: 5
    Human timing: 5
    Stride difficulty: 5
    Human foul frequency: 4
    Human solid hits: 5
    Human Starter stamina: 5
    Human reliever stamina:5
    Human pitcher control: 4
    Human pitcher consistency: 5
    CPU contact: 4
    CPU power: 5
    CPU timing: 5
    CPU foul frequency: 4
    CPU solid hits: 4
    CPU starter stamina: 5
    CPU reliever stamina: 5
    CPU pitcher control: 4
    CPU pitcher consistency: 4
    CPU strike frequency: 4
    CPU manager hook: 5
    CPU pickoffs: 6
    Pitch speed: 3
    Fielding errors: 4
    Throwing errors: 5
    Fielder run speed: 4
    Fielder reaction: 4
    Fielder arm strength: 4
    Base runner speed: 4
    Base runner steal ability: 5
    Base runner steal frequency: 5
    Wind: 5
    Injury frequency: 6

    Once again, thank you for taking the time to give these a test run for me and leaving a bit of feedback to help better the set. I appreciate even just a few inning played with my sliders. I have also uploaded these to the vault as "Twiztid907s Realism". Thanks again.

    Twiztid907
  • b22gamer
    Banned
    • Mar 2010
    • 362

    #2
    Re: Twiztid907's All Star Realism Analog Sliders

    I am going to try these out tonight.

    I want to use Pulse Pitching, have you used that at all?

    I used pure anolog pitching last seaon, but I like the new mode and want to give it a go as it is a bit more challenging to hit spots. Even when you get the circle as small as possible I am missing. Any advice for using Pulse Pitching?

    I'll post some scores tonight

    Comment

    • twiztid907
      Rookie
      • Apr 2011
      • 17

      #3
      Truthfully, I haven't tried pulse pitching once yet. I've just been getting everything centered around analog pitching because that's what I've always enjoyed the most. However, I have heard a lot of praise for pulse pitching, as well as many complaints. I may give it a try when I get home from school.

      Comment

      • b22gamer
        Banned
        • Mar 2010
        • 362

        #4
        Re: Twiztid907's All Star Realism Analog Sliders

        I'll see how they play out a couple of games and make some adjustments and let you kow how they work

        Comment

        • twiztid907
          Rookie
          • Apr 2011
          • 17

          #5
          Just wanted to update I have decided to bump CPU solid hits from 5 to 4 for a while

          Comment

          • twiztid907
            Rookie
            • Apr 2011
            • 17

            #6
            I meant human solid hits from 5 to 4

            Comment

            Working...