So I think we have a fairly solid working set already, so I only make a couple minor adjustments, largely cosmetic and should not affect the game that much.
######################################
Most Up-to-date Working Set [Mar. 31]
Contact: 4
Power: 5
Timing: 6
Foul Frequency: 4
Solid Hits: 4
Starter Stamina: 5
Reliever Stamina: 5
Pitcher Control: 5
Pitcher Consistency: 4
Strike Frequency: 5
Manager Hook: 5
Pickoffs: 5
Pitch Speed: 10
Fielding Errors: 7
Throwing Errors: 5
Fielder Run Speed: 4
Fielder Reaction: 4
Fielder Arm Strength: 3
BR Speed: 6
BR Steal Ability: 4
BR Steal Frequency: 8
Wind: 4
Injury Frequency: 5
#######################################
This is the set I'd recommend for people to actually use right now.
For my testing purpose, however, I'll be using Starter Stamina at 10 to see how thing go. I don't think this will change things too much, but I like to see how this changes things.
For one thing, I'd like to see if this alleviate the "6th inning run hike" issue that was evident in inning-by-inning scores:
http://www.operationsports.com/nomo1...ning-comeback/
According to Brian@SCEA, pitcher stamina has a very significant effect on the effectiveness of a pitcher, so making starters less susceptible to tiring, we may be able to lessen the issue. Pitcher hook isn't just due to stamina of course, but I want to see if AI's managerial decisions also get affected if starters can go deeper. Hence the drastic change just for testing.
In addition, my belief is that starting pitchers are generally capable of throwing more pitches than the currently popular 100 pitch count limit. With Stamina slider at 5, pitchers with Stamina rating 99 totally exhausts his energy after just over 140 pitches:
http://www.operationsports.com/forum...post2043503173
which to me is too low. Even with Stamina slider at 10, he would be out of energy after just over 180 pitches. Given how violent pitching really is to one's body, limiting pitch count is always recommended for the *long-term* health of a pitcher. But just for one game... I think starters can pitch more.
A good illustration is the Japanese league. Since the sports medicine as a whole isn't particularly advanced over there, until recently, pitchers (even high school pitchers!!!) routinely threw over 150 pitches a game, start after start. (Yes, they tend to use 6-man rotation with more off-days in between, but that's not necessarily the case for high schoolers trying to win a tournament, etc..., they even pitch back-to-back. How cruel.) And their short term effectiveness doesn't suffer as much (at least not that I know).
But longer term, that's a different story... but in game, I don't think there's a concept of overuse over a long term, so it's irrelevant. All I can say is quite a few pitchers from the Japanese league don't last long probably because of such overuse. Like Daisuke Matsuzaka and Hideo Nomo. They used to pitch over 150 pitches a game routinely back in Japan.
It was very painful to watch Nomo in 2004 when he could barely crack 85 mph... thought he would retire after that year, so I took advantage of being a student in SoCal and went to the Dodger stadium a few times to watch him pitch.... he kept throwing batting practice fastballs and wasn't even funny... (8.25 ERA in 18 starts!!!). That's what overuse can do to a pitcher.
(No, he didn't retire and continued pitching and really sucked for a couple more years after that... once an athlete you'll forever be athlete wanting to just play. I wish I had such a competitive tendency myself.)
Anyways, I stop babbling.... just wanna see how the testing goes. It's a boring Saturday afternoon and am working on my tax return.

Comment