Stats-Based CPU Sliders [MLB 12 Version]
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Re: Stats-Based CPU Sliders [MLB 12 Version]
What is the main difference between solid hits default and lowering to 4? Is there more lazy flyballs?Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
The SH slider changes the fraction of solid/poor hits. Lowering it, you'll see more choppers/popups, increasing it you'll see more line drives.
I'm reducing SH to 4 just to reduce line drives a tiny bit.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Man I've missed those graphs Nomo, mind if you do the pitch speed one again since the variance was changed? The fastest I could handle in High school was 92 (not saying I crushed them
), much harder to do in The Show, but I always love a challenge!
Bakin' soda, I got bakin' sodaComment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I tried to do this again, but I don't have a very good quality cam recorder, and the best I can get to is 30 fps, which is only good to about +/-2.5 mph. This isn't really high enough time resolution to distinguish about 1 - 2 mph differences that this year's game has changed. But it still looks like the Pitch Speed slider maxed out is the way to go if you want to match in-game mph numbers to real-life speeds.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
A brief update after 27 games with the Apr. 5 set. Games started mostly by No. 3 type guys.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Looking pretty good across the board there. Thanks!Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
It's time again. Me crunching numbers again on a Friday evening in hope of finding that special someone here at OS, the best site for the Internet dating.
What do I have to offer?
Park factor.
These are only after a month worth of games, just over 30 games for each team, meaning only about 15 games are played at home. So the numbers are not very accurate.
But I'm so desperate that I'm compelled to offer whatever I have to offer...
Edit (Apr. 26): Updated this with the numbers through May 16 in the test season.
Park factor for runs:
Code:CIN 1.672 BOS 1.286 LAD 1.232 SEA 1.232 DET 1.230 TB 1.154 SD 1.133 STL 1.124 OAK 1.109 SF 1.105 NYY 1.086 HOU 1.050 COL 1.047 MIL 1.040 NYM 1.029 TEX 1.014 MIN 0.970 ARI 0.953 PHI 0.953 LAA 0.937 TOR 0.923 ATL 0.903 BAL 0.901 CWS 0.871 MIA 0.863 KC 0.862 CHC 0.803 PIT 0.789 WSH 0.719 CLE 0.598
Park factor for HRs:
Code:NYY 1.581 CIN 1.543 ATL 1.513 HOU 1.353 STL 1.325 DET 1.290 OAK 1.220 SD 1.217 BOS 1.203 SF 1.190 SEA 1.137 TEX 1.085 TB 1.055 LAD 1.000 PIT 0.966 PHI 0.962 MIA 0.956 LAA 0.946 COL 0.879 WSH 0.868 TOR 0.848 MIL 0.818 CHC 0.812 CLE 0.805 BAL 0.801 CWS 0.757 MIN 0.757 KC 0.668 ARI 0.665 NYM 0.639
Park factor for hits:
Park factor of > 1 means the park favors hitters, < 1 means it favors pitchers.Code:CIN 1.416 LAD 1.246 BOS 1.188 DET 1.143 SEA 1.108 SD 1.104 TB 1.100 MIL 1.098 OAK 1.064 LAA 1.035 HOU 1.028 NYM 1.023 PIT 1.009 STL 1.004 ARI 1.003 TOR 0.990 MIN 0.972 BAL 0.963 MIA 0.960 SF 0.958 COL 0.950 TEX 0.950 CWS 0.942 NYY 0.914 CHC 0.913 PHI 0.881 KC 0.876 ATL 0.856 CLE 0.814 WSH 0.808
As you see it's not guaranteed that those mimic the real life park factors in those stadiums, but the differences appear to be there.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Interesting numbers. I love how parks play differently. I've always been fascinated by that.
There is already talk that the new Miami park is not going to be very homer friendly.
Does the show account for how the ball flies in certain parks or is it all based on distance?Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Not sure. But certain aspect of air condition appears to be incorporated in the game (like Colorado).
And the Yankee stadium in the game is very HR happy (which also shows in the number above), as in real life.
So some aspect like that and not just park dimensions is probably taken into account... or at least I'm not surprised if it does.
Another factor is wind... it has a very strong effect on HRs in game. So depending on how wind tends to blow in certain parks, they may affect park factors. I don't know wind directions are meant to simulate real life numbers though.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Yes. I've noticed that with wind as well. Recently had a game with the Cubs in Wrigley where the wind was blowing in. Anything hit into the gaps was really dying out there.
I thought that was very realistic.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Nomo,
Have you ever charted the direction of the wind. Just in glancing it seems to be blowing out much more than it blows in. I actually turn wind off, in CPU games it doesn't do anything for me to see the ball blowing around and it's just one more variable to consider when charting stats.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Looks like there are roughly equal number of games with wind blowing in and out:Nomo,
Have you ever charted the direction of the wind. Just in glancing it seems to be blowing out much more than it blows in. I actually turn wind off, in CPU games it doesn't do anything for me to see the ball blowing around and it's just one more variable to consider when charting stats.
http://www.operationsports.com/forum...post2043519128
Yeah it maybe a good idea to turn off Wind for testing to eliminate one variable, but then I wanted to see it's effect as well so it's all good...
With default settings, I think you'll +/-25% - 30% more or less HRs depending on wind blowing out/in. That's probably too much compared to real life, so if you want to reduce wind factor significantly I'd go at or lower than Wind = 3. I'm just using Wind = 4 to match wind strength number to real life.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Thanks for the info, I think I'm ready to start my season then. I made a roster setting them for 4/5 and I plan to CPU vs. CPU every game. Between the console and the Vita I think I might make it! I plan to update the rosters after each day to correspond with the actual team rosters so if a guy goes on the DL on 4/7 then I take him off my roster on 4/7 and insert the new player. We'll see how long it takes but I'm hoping to make the whole year before The Show '13!
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