Pulse Pitching / Anolog Hitting

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  • b22gamer
    Banned
    • Mar 2010
    • 362

    #1

    Pulse Pitching / Anolog Hitting

    Can anyone direct me to OR plan on making a set that features Anolog Batting and Pulse Pitching on All-Star? I see some sets have one or the other and I am concerned the sliders wont transpose correctly if not using the correct hitting/ptiching settings.

    Thank you.
  • Bobhead
    Pro
    • Mar 2011
    • 4926

    #2
    Re: Pulse Pitching / Anolog Hitting

    I've used Pulse Pitching quite a bit, and I think the pitching sliders are fine at default. I'd just raise Human Stamina by 2 points, and CPU by 1, because with no control over the velocity, the AI may have you throwing quite a few max effort pitches, more than you normally would. 2 points because I feel like the stamina needs to be raised 1 point regardless of what pitching interface you use.

    I'd also lower CPU Contact, so that they actually chase some pitches. 1 point should do the trick.

    For Pure Analog Hitting, anyone making a slider set for Timing will be your answer. I haven't tried Pure Analog myself, but the two modes are pretty similar in terms of mathematics. You just might have to increase Human Contact by 1 point, depending on how good you are at flicking the stick in the appropriate direction.

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    • b22gamer
      Banned
      • Mar 2010
      • 362

      #3
      Re: Pulse Pitching / Anolog Hitting

      Originally posted by Bobhead
      I've used Pulse Pitching quite a bit, and I think the pitching sliders are fine at default. I'd just raise Human Stamina by 2 points, and CPU by 1, because with no control over the velocity, the AI may have you throwing quite a few max effort pitches, more than you normally would. 2 points because I feel like the stamina needs to be raised 1 point regardless of what pitching interface you use.

      I'd also lower CPU Contact, so that they actually chase some pitches. 1 point should do the trick.

      For Pure Analog Hitting, anyone making a slider set for Timing will be your answer. I haven't tried Pure Analog myself, but the two modes are pretty similar in terms of mathematics. You just might have to increase Human Contact by 1 point, depending on how good you are at flicking the stick in the appropriate direction.
      Yeah, I've been playing some exihibition games with different teams and really have been getting the same results. I score like 1 or 2 runs while getting between 7-10 hits, mostly singles. The CPU scores around 5 a game while getting near 10 hits a game. I am going to try out your tweaks and see how they play out.

      In regards to the 'flick of the stick', I find myself sometimes loading up at the perfect time, but my foward flick turns into a check swing and i end up basically bunting the ball and it gets frustrating...

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