Bobhead's 2012 Sliders

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  • rangers1724
    Banned
    • Nov 2011
    • 206

    #61
    Re: Bobhead's 2012 Sliders

    why is there such a big difference between human timing (8) and cpu timing (4)? and solid hits human (7) and cpu (4)

    Comment

    • wrmdrgnazz
      Rookie
      • Feb 2003
      • 42

      #62
      Re: Bobhead's 2012 Sliders

      Originally posted by Jpowser
      http://www.operationsports.com/forum...-included.html

      I would think so I haven't seen or thrown out anyone since the patch. Also, here is the details on the patch if you haven't already looked at them.

      Yeah I read the update, and that's why I was surprised to finally see the runner out at 1B issue AFTER installing the patch. Although, I'm assuming the update was tweaked with all sliders at default.

      If the issue is persistent, I may try raising baserunner speed to 3 to see if that alleviates it. Hopefully this doesn't throw baserunning out of whack.

      Comment

      • Bobhead
        Pro
        • Mar 2011
        • 4926

        #63
        Re: Bobhead's 2012 Sliders

        I made a couple of changes, mainly upping baserunner speed, which I've been paying a little closer attention to after the above couple of guys (Ryan and wrmdrgnazz) mentioned it. I never thought that baserunner speed below 4 was realistic visually, but I assumed that with the huge drop in fielder speed and arm strength, that a drop in BR speed was needed to keep balance. A week or so of testing and now I realize it's fine at 4. I did try 5, for the record, and I think 4 is definitely the best place.

        Baserunner Speed was upped to 4.
        Arm Strength was upped to 3
        Baserunner Ability was put back to default. You don't need the boost now that your baserunners are at a speed closer to normal
        Timing was reduced 1 point to 7.


        Originally posted by rangers1724
        why is there such a big difference between human timing (8) and cpu timing (4)? and solid hits human (7) and cpu (4)
        Because there's a big difference between you and the cpu, and between how the cpu hits (closer to timing hitting) and the zone hitting we use. The CPU is more capable of putting the PCI right on the ball, less likely to be fooled by a pitch, and it not affected by "pitch speed" the way we are. I use real life line drive percentages, swing/miss ratios, etc... to measure the differences, and I've found that while in real life, 20% of all balls in play (hits + fly outs + pop outs + ground outs etc...) are line drives, but in The Show, with zone hitting, you will only get like maybe a 10-15% rate at best - at least I am, and I'm open to someone else sharing their stats.

        You can calculate your line drive percentages in your games, before returning to the schedule, by using the pitch analysis or batter analysis screen. For Result, go to line drives, and write down (or memorize) the number you see. Remember that in Pitcher analysis screen you are seeing the opposing stats, so you have to switch the team to the opposing team to see yours. Anyway, divide line drives by balls in play, which you can calculate by either adding up hits + outs (remember to subtract strikeouts), or adding up fly balls + line drives + ground balls etc...
        A third way is to take the total number of pitches swung at, and subtract misses and fouls.

        Whichever way you choose, LD / BIP * 100 = LD%
        Last edited by Bobhead; 04-17-2012, 01:13 AM.

        Comment

        • rangers1724
          Banned
          • Nov 2011
          • 206

          #64
          Re: Bobhead's 2012 Sliders

          ive been trying my own sliders, but also using yours with timing hitting and they work well on this setting as well.

          Comment

          • ravellron
            Rookie
            • Oct 2008
            • 196

            #65
            Me to i've found that fielder speed at 1 its like reality one and its balanced with power at 4. To balance everythings well fielder reaction at 4 are a must due to low power speed of hitted balls.
            Pretty perfect is baserunning at 4 to and arm strength at 3, i though this kind of sliders are all perfect balanced together and i Will never change, they are definitive For me. I'm in trouble about 4 or 5 in hum foul freq. I'm not sure about it still.

            Comment

            • shopejay
              Rookie
              • Dec 2011
              • 318

              #66
              Re: Bobhead's 2012 Sliders

              I played with your sliders and besides my terrible hitting, I am really enjoying this set. The computer tattoo's the ball alot but that goes on my pitch selection. I think everything feels and looks great when I play.

              Comment

              • ravellron
                Rookie
                • Oct 2008
                • 196

                #67
                Bob, When you hit, do you use power button or normal only???

                Comment

                • Bobhead
                  Pro
                  • Mar 2011
                  • 4926

                  #68
                  Re: Bobhead's 2012 Sliders

                  Originally posted by ravellron
                  Bob, When you hit, do you use power button or normal only???
                  I used to never use it but I'm slowly coming around to it. Just now I used it and got a nice double in the gap.

                  I never use it when I need a hit though, like I won't use it in rallies or when I'm losing or the game is tied it's usually only for flavor, when I've already scored a few runs or the game is way out of reach, on either side. Like just now when I used it, I had just finished hitting back to back home runs to break up a no-hitter, both of the HRs were with Normal Swing.

                  Comment

                  • ravellron
                    Rookie
                    • Oct 2008
                    • 196

                    #69
                    Bob i understood that solid hit can adjust batting avg. to conceed more walks also but isn't it a bit high at 7??

                    Comment

                    • Bobhead
                      Pro
                      • Mar 2011
                      • 4926

                      #70
                      Re: Bobhead's 2012 Sliders

                      Originally posted by ravellron
                      Bob i understood that solid hit can adjust batting avg. to conceed more walks also but isn't it a bit high at 7??
                      Honestly I don't understand this, as solid hits has no effect on walks, but no I don't think 7 is high. Solid Hits isn't raised for batting average, it's raised for line drives, which are way low in this game.

                      In fact, Solid Hits doesn't really increase batting averages too much for us zone players, because either we successfully moved the PCI to the ball, or we didn't. It just turns the deep fly ball that would land in the gap anyway into a line drive that will land in a gap anyway, a chopper down the line into a line drive down the line, and so on...
                      Last edited by Bobhead; 04-27-2012, 10:37 AM.

                      Comment

                      • ravellron
                        Rookie
                        • Oct 2008
                        • 196

                        #71
                        I have to ask you another thing.
                        In My slider from When i lowered fielder speed and reaction at 1 i've found that cpu have started to hit everythings and all the hits have success. Why?

                        Comment

                        • jr86
                          MVP
                          • Jan 2009
                          • 1728

                          #72
                          Re: Bobhead's 2012 Sliders

                          Originally posted by ravellron
                          I have to ask you another thing.
                          In My slider from When i lowered fielder speed and reaction at 1 i've found that cpu have started to hit everythings and all the hits have success. Why?

                          When you have them lowered then fielders do not get the 'jump' as quick on balls hit through the infield or deep to the outfield...so what used to be outs with these sliders raised are now hits because they are not reacting as fast to the ball off the bat.

                          Comment

                          • ravellron
                            Rookie
                            • Oct 2008
                            • 196

                            #73
                            I know that slider info tell this, but i noticed cpu doesn't hit and run CUZ My infielder are late in ground ball, cpu hits everythings and send balls near the wall. This balls are impossible to catch also if fielder are at default valor.However i can see at 100% that this hits are not a late consequence.
                            Last edited by ravellron; 04-28-2012, 04:36 AM.

                            Comment

                            • BlingBling19
                              Pro
                              • May 2010
                              • 658

                              #74
                              Re: Bobhead's 2012 Sliders

                              Do these work with timing hitting or only zone?

                              Comment

                              • Bobhead
                                Pro
                                • Mar 2011
                                • 4926

                                #75
                                Re: Bobhead's 2012 Sliders

                                I really want to apologize for how long it's taken me to get this stuff together. I don't want to pile on with excuses but basically a bunch of real-world circumstances took a lot of my attention away from The Show and sliders. It took me a while to get comfortable and figure out exactly what changes needed to be made. I really am sorry about that.

                                Anyway schools been out for a few weeks now, and I've kicked my slider testing into overtime, although I had already been working on a myriad of things.

                                The OP was completely redone, there's now a Hall of Fame Zone hitting set.

                                You can mix and match HoF Zone with All-Star Analog also -- that's the way I'm actually playing it myself. Just use the Human batting sliders and CPU pitching sliders from the HoF set. I will edit the post and just physically list what that set would look like when I get the chance. I actually had it typed out, but then stupidly hit a link before I had a chance to save the post, so I had to type it all out again.

                                There was also a few big changes to the sliders. For one I've discovered and definitively tested that the line drive percentages only exist on All Star (and probably lower difficulties too, although I didn't try anything below AS). They also only exist with a default Contact rating. Make the PCI smaller, and you have more line drives. They obviously won't travel very far, or be hit very hard, but they're still line drives, and the Power slider makes for an easy and effective 1-2 fix.

                                I lowered Solid Hits in both sets. The only reason it was up was in attempt to fix line drive percentages. Don't confuse line drives with hard hit balls here. There were already a realistic rate of deep fly balls and hard grounders and whatnot at default, so offense was fine overall. It was just the actual line drive rates that bothered me. Now that that's fixed, I moved them to a more ideal number.

                                I dropped Timing in the All Star set. That's literally for no reason at all other than to make batting a little harder. You can completely ignore that change if you like, and leave it at default or at 6 or even 7 where it used to be. It wouldn't require any other complimentary slider changes.

                                The Foul Frequency thing was scrapped. The purpose of the low Frequency was to increase the quality on hits down the line. With the higher line drive percentage, this is already done.

                                And finally, I went back to the low CPU Contact on Analog, since it just wasn't cutting it otherwise. Strikeouts are just too hard to come by.

                                Baserunner Steal Ability was dropped because the slider is backwards, as Nomo reminded me. I think there are way too many successful pickoffs at default, especially at second base, so I dropped it a notch, so that you can steal without taking a lead. It's not a perfect fix, but there isn't really a better way to address the sub-par pickoff system in The Show. If you aren't into stealing bases, you can leave this at default, because it affects the CPU also.

                                Reaction was dropped to 0, to uhh... lower reaction. Originally this had more to do with bunt defense, pitchers, and catchers, and less to do with fielders overall. Nonetheless, the more I played with it, the more I realized how much more realistic it was, where fielders actually took a second to read balls and stuff.

                                I hope I didn't miss anything.

                                I've been testing these since the last time I posted, and with school over (and more importantly, homework nonexistent), that's a lot of games. These are definitely what I'm going to stay with.

                                Originally posted by BlingBling19
                                Do these work with timing hitting or only zone?
                                I don't really play with Timing but they should work. Just leave Contact and Power at 5 if you play on All-Star or lower, since you will want to make sure the PCI is on the ball.
                                Last edited by Bobhead; 05-08-2012, 12:38 AM.

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