**Perfect Sliders 2012** (HOF)

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  • DarwinB
    Rookie
    • Mar 2010
    • 238

    #16
    Re: **Perfect Sliders 2012** (HOF)

    Originally posted by PsychoBulk
    Ive done something i tell others never to do and hated having to do...made a change after only a few games...but i had to.

    Fielder Arm Strength on 2 is too low, im seeing guys with cannons one and two bouncing balls into the catcher on a play at home from only an average distance away in the outfield, not even challenging the runner often enough, so thats gone to 3.

    To compensate a little for that ive moved Baserunner Speed back to default, primarily because during my tests (continually trying to steal bases with speedsters) they are really struggling. Between Dee Gordon, Austin Jackson and even the insanely fast Michael Bourn only stealing succesfully around 65% of the time.

    For comparison their real life (MLB) stealing success %ages?

    Gordon 77%
    Jackson 81%
    Bourn 76%

    Clear evidence that default is the way to go in regards to Baserunner Speed.

    They are the only two changes in v1.2

    Ive edited the first post with the changes.

    I see no need for anymore, and hate making changes so soon after creating them but these two issues were pretty glaring and needed rectifying.
    However, with fielder arm strength at 3 and baserunner speed at default, I managed to throw out Huff at 1B with Upton in RF during my last game. It was a solid hit right at Upton, but that should still not happen. I'm trying very hard to concede the hit to the cpu in these situations, as they should be credited with the hit, but it is hard not to try to throw the runner out, especially in a close game.

    I don't think there is a fix to this. As you say, fielder arm strength at 2 is too low and I don't think I want to increase baserunner's speed past default.

    On a positive note, I am using your sliders psycho (with a few minor tweaks, including human solid hits back up to default) and having great results.

    I restarted my D'back season (for the last time) and finished the series against the Giants with a nice variety of games. I was completely dominated by Lincecum in the first game, losing 6-0 and only getting 1 hit. I lost the second game 6-5 in 11 innings. I had a 4-0 lead and then gave up 5 runs in the 6th. I then tied it off Wilson in the 9th, and should have won the game. However I lost it on a stupid (I pressed the wrong button at the wrong time) error to lose. Then I won he third game 1-0 with Cahill only giving up 4 hits and Putz getting the save (I only got 5 hits).

    So great games to start my season. I only hit 1 homer and 4 xbh in the series (cpu had 2 homers and 10 xbh), but I chalk that up to facing the Giants 3rd ranked pitching staff.

    Thanks again for your slider set. Im really enjoying the game now. Off to San Diego for a 3-game series!!

    Comment

    • PsychoBulk
      Hoping for change...
      • May 2006
      • 4191

      #17
      Re: **Perfect Sliders 2012** (HOF)

      Originally posted by DarwinB

      I don't think there is a fix to this. As you say, fielder arm strength at 2 is too low and I don't think I want to increase baserunner's speed past default.
      Yep, you simply have to concede the hit, i wont ever throw to 1st from RF, thats just me.

      As you say, maybe only a patch will fix this, who knows.

      Comment

      • jcern23
        Banned
        • Apr 2007
        • 636

        #18
        Re: **Perfect Sliders 2012** (HOF)

        Originally posted by PsychoBulk
        Yep, you simply have to concede the hit, i wont ever throw to 1st from RF, thats just me.

        As you say, maybe only a patch will fix this, who knows.
        Kind of stinks but doesnt it happen from time to time and how many times does it happen in a MLB season? How often does this situation occur on the game I have never felt like I have a chance to throw out a runner at first from right field.

        Comment

        • DarwinB
          Rookie
          • Mar 2010
          • 238

          #19
          Re: **Perfect Sliders 2012** (HOF)

          Hey Psycho, I have another question. As mentioned in a previous post I use meter pitching on HOF. I boosted my human pitching sliders to 6 in an attempt to try to strike out the cpu a bit more and to try to avoid giving up too many meatball pitches. Well in 3 games against the Giants and 1 against the Padres I have struck out the cpu 32 times so I am happy about that. The problem is that I have walked a total of 1 batter (which is why I asked you the question previously about the cpu hitters being more aggressive this year). I do throw pitches out of the strike zone on purpose and I usually aim for the corners - but I don't purposely try to walk a hitter.

          What slider adjustments should I make? Lower control back to 5 and leave consistency at 6? Even though I have used meter pitching every year I don't usually come close to hitting the yellow line (usually way to early) so I'm not sure what to do. Thanks

          Comment

          • JayD
            All Star
            • Mar 2004
            • 5457

            #20
            Re: **Perfect Sliders 2012** (HOF)

            I like how pulse pitching is more of a challenge on HOF as opposed to All Star.

            Comment

            • PsychoBulk
              Hoping for change...
              • May 2006
              • 4191

              #21
              Re: **Perfect Sliders 2012** (HOF)

              Originally posted by JayD
              I like how pulse pitching is more of a challenge on HOF as opposed to All Star.
              It absolutely is.

              Darwin ill come to your question tomorrow, bed now!

              Comment

              • DarwinB
                Rookie
                • Mar 2010
                • 238

                #22
                Re: **Perfect Sliders 2012** (HOF)

                Originally posted by PsychoBulk
                It absolutely is.

                Darwin ill come to your question tomorrow, bed now!
                Thanks Psycho. However, I think I answered my own question in regards to human pitching sliders. I decided to drop them both back to default and take my lumps while I tried to pitch better. I started my D'backs season over again (I have a bad habit of doing this when I make a change to an important slider(s) early in my season) and I learned that the sliders weren't my issue - and it had everything to do how I was pitching.

                I was up 3-1 going in to the top of the 9th and Putz blew the save, but Kubel hit a walk-off homer in the bottom of the 11th. It was a damn exciting game. I struck out the cpu 11 times and walked him twice while giving up 13 hits (no homers, 3 doubles).

                So I guess the question I really need answered is how does lowering the solid hits slider to 4 affect homers? Can non-power guys like say Jeter hit homers or is it just the power guys?

                In my game, with the cpu solid hit slider at 4, he got 13 hits with no homers and 3 doubles. With the human solid hit slider at default I got 8 hits with 2 homers (Montero and Kubel) and 3 doubles.

                And, with the cpu pitching sliders at 5,4,4 I walked 6 times and k'd 7 times. I think you have these sliders at 5,4,5. Do you think I need to bump strike frequency back up to 5? (cpu's strike ratio was 59%)

                Thanks, and sorry for rambling.

                Comment

                • rdub78
                  Banned
                  • Sep 2011
                  • 419

                  #23
                  Re: **Perfect Sliders 2012** (HOF)

                  Woohoo Psychos back!

                  Comment

                  • rdub78
                    Banned
                    • Sep 2011
                    • 419

                    #24
                    Re: **Perfect Sliders 2012** (HOF)

                    How do you think these would work on all star meter pitching?

                    Comment

                    • gigadkc
                      Rookie
                      • Oct 2008
                      • 199

                      #25
                      Re: **Perfect Sliders 2012** (HOF)

                      thanks again for your sliders, use them every year. Can you please upload them once your finished with tweaking?
                      Bundesliga: Bayern München
                      MLB: New York Yankees
                      NBA: New York Knicks
                      NFL: New York Giants

                      Comment

                      • mlbonfox

                        #26
                        Re: **Perfect Sliders 2012** (HOF)

                        Hey not sure where to ask this but was hoping someone here could help me out.

                        I made a league we have been testing some games and starting pitchers energy goes completely out no green anymore but there still able to keep pitching without getting injured.

                        My question is this do i drop stamina slider up or down to make starting pitchers stop going deep into games?

                        Same thing on the injury frequency i would think it would go up to make more injuries but in this online league there are injuries but pitchers pitch 10-12 innings with no injury.

                        Any help is appreciated.
                        Last edited by Guest; 03-16-2012, 02:23 PM.

                        Comment

                        • gigadkc
                          Rookie
                          • Oct 2008
                          • 199

                          #27
                          Re: **Perfect Sliders 2012** (HOF)

                          @Psycho: what do you think about solid hits? Now it's at 4 but I feel like it should be 3, maybe even 2 for both human and cpu. I think you also had it at 2 last year.
                          Bundesliga: Bayern München
                          MLB: New York Yankees
                          NBA: New York Knicks
                          NFL: New York Giants

                          Comment

                          • PsychoBulk
                            Hoping for change...
                            • May 2006
                            • 4191

                            #28
                            Re: **Perfect Sliders 2012** (HOF)

                            Originally posted by DarwinB
                            So I guess the question I really need answered is how does lowering the solid hits slider to 4 affect homers? Can non-power guys like say Jeter hit homers or is it just the power guys?

                            In my game, with the cpu solid hit slider at 4, he got 13 hits with no homers and 3 doubles. With the human solid hit slider at default I got 8 hits with 2 homers (Montero and Kubel) and 3 doubles.

                            And, with the cpu pitching sliders at 5,4,4 I walked 6 times and k'd 7 times. I think you have these sliders at 5,4,5. Do you think I need to bump strike frequency back up to 5? (cpu's strike ratio was 59%)
                            Homer numbers are still fine from what ive seen. And contact guys can still jack them, in my last game i hit 3 bombs (Fielder/Cabrera) and Austin Jackson, a guy with similar power to Jeter. They are still there for those guys too.

                            Yes, put the CPU Strike Freq back to default - they throw enough balls/walks if you are patient enough.

                            Originally posted by rdub78
                            How do you think these would work on all star meter pitching?
                            No idea, try it, but bare in mind they are made for HOF and Pulse so there may be a variance.

                            Originally posted by gigadkc
                            thanks again for your sliders, use them every year. Can you please upload them once your finished with tweaking?
                            They are now up on the Vault as Perfect v1.2

                            Originally posted by mlbonfox
                            Hey not sure where to ask this but was hoping someone here could help me out.

                            I made a league we have been testing some games and starting pitchers energy goes completely out no green anymore but there still able to keep pitching without getting injured.

                            My question is this do i drop stamina slider up or down to make starting pitchers stop going deep into games?

                            Same thing on the injury frequency i would think it would go up to make more injuries but in this online league there are injuries but pitchers pitch 10-12 innings with no injury.

                            Any help is appreciated.
                            You would drop the starter stamina if you wanted them to pulled quicker. Yes they can pitch withtout energy but the velocities esp fastball go way down and they are more likely to be injured.

                            Originally posted by gigadkc
                            @Psycho: what do you think about solid hits? Now it's at 4 but I feel like it should be 3, maybe even 2 for both human and cpu. I think you also had it at 2 last year.
                            Solid Hits at default is nowhere near as amped up as it was last year, so a reduction of just the one click does the job this year. Much more than that and you will see XBH drop off significantly over time.

                            Comment

                            • JayD
                              All Star
                              • Mar 2004
                              • 5457

                              #29
                              Re: **Perfect Sliders 2012** (HOF)

                              If I were to use classic pitching what adjustments would I need to make? I would really love to use classic pitching with your sliders like I did last year, I like to get the game to use attributes as much as it possibly can.

                              Here are the settings I go with

                              Hitting: Timing
                              Pitching: Classic
                              Fielding: Auto
                              Thow decisions: On/Auto
                              Baserunning: Auto

                              Pretty much I just do the hitting and the pitching. This makes me feel that signing good free agents and "A" potential players are that much more important being that attributes will take a larger role with my settings.
                              Last edited by JayD; 03-17-2012, 12:56 PM.

                              Comment

                              • shopejay
                                Rookie
                                • Dec 2011
                                • 318

                                #30
                                Re: **Perfect Sliders 2012** (HOF)

                                Played a game with your sliders tonight. So far the best ones yet IMO. All-Star though with manual fielding. Houston (cpu) vs. Baltimore (ME). Lost 8 - 3. I was down 3 to 1 going to the 7th. simmed last 3 cpu at-bats and they scored 5. (Should have pitched myself. LOL) Bot 7th hit 2 run homerun. down 5 -3 after 7. Had baserunners in 9th down 8 - 3 but couldn't capitalize. They ended up 17 hits, but only 4 were XBH. I might bump up to HOF to see how I play there, but overall I liked the experience I got with setting on all-star. My hitting seemed to be very solid and I am starting to get better at pitch selections. Would the game play tighter if I had it on auto fielding? (Meaning not as many hits) Or is it just personal preference?

                                Comment

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