JoeRyan33 HOF Sliders

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  • JoeRyan33
    It's RBIs or ribbies
    • Jan 2008
    • 1005

    #16
    Re: JoeRyan33 HOF Sliders

    Made a lot of changes to the set and just had the best game I've played - AAA PCL, Reno at Iowa, very clean 2-0 game with a bit of everything.

    I changed power back up to 5. I don't think it does the game any good to lower the power slider for user or CPU.
    May 6, 1998: 9 IP, 1 H, 0 BB, 20 K

    Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.

    CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/

    Comment

    • ravellron
      Rookie
      • Oct 2008
      • 196

      #17
      Re: JoeRyan33 HOF Sliders

      i'm using tnk but i'm looking on yours to try to change it myself to balanced it.
      about cpu i saw that you put to 4 foul freq and you put to 3 contact, if i compare tnk, he uses 6 at contact and only 3 on foul freq...
      for me would be useful to put at max 4 on cpu contact and let at 3 foul freq to have a well balanced cpu on HOF and AS also..
      i only suppose this, but try it..

      Comment

      • JoeRyan33
        It's RBIs or ribbies
        • Jan 2008
        • 1005

        #18
        Re: JoeRyan33 HOF Sliders

        Originally posted by ravellron
        i'm using tnk but i'm looking on yours to try to change it myself to balanced it.
        about cpu i saw that you put to 4 foul freq and you put to 3 contact, if i compare tnk, he uses 6 at contact and only 3 on foul freq...
        for me would be useful to put at max 4 on cpu contact and let at 3 foul freq to have a well balanced cpu on HOF and AS also..
        i only suppose this, but try it..
        CPU contact impacts AI plate vision (strikeouts) and discipline (walks), and apparently it's influenced by the human pitcher control. Altering one has an impact on the other; so it's a balancing act.

        I lowered the human pitcher control to 3, which would require a change in CPU contact. Otherwise, it seemed they would never go out of the zone to chase a pitch. Breaking balls were essentially nullified at default, which made good hard sliders and curveballs almost useless.

        I think you can offset any negatives of lowering CPU contact (the ball through bat stuff, CPU just not being smart about its ABs) by upping the timing window for the CPU. That certainly impacts the bat to ball physics, meaning you'll get weak contact if you're late or out in front. Whether that be a foul ball or a weak ball in play depends also on how you set the foul frequency and solid hits.

        I had gone back and forth between 4 and 3 on CPU contact, but eventually settled on 3 after making the adjustments in other areas.

        I had Power for Human and CPU at 4 for a while with solid hits at 4, but I felt there wasn't enough balls to the wall, and too many weak hits, singles and groundouts. I upped the power and downed the solid hits and now see more hit variety on both sides in my limited testing.

        Human control with analog is too easy on default, but lowering it too much means you'd have to lower CPU contact too much. With control set to 3 and the meter made as small as possible, I find that it's much harder to hit your spots pitching, so you don't have to alter CPU contact too much. I had tried playing without looking at the meter, trying to time release (forward motion on the right stick) by looking at the pitcher's motion. This proved ridiculous, just too difficult to have any sort of consistency.

        The baserunning speeds are zeroed out after testing using a stopwatch and measuring against major league times and scouting guides.

        Pitch speed is also based on real life speeds (10 is as close to real as you're going to get). At default it took about 0.6 seconds for a fastball to reach home. Real life it's more like 0.3 seconds until the ball hits the bat or the catcher's glove. Again, I timed this against a real game.

        As always, there's room for changes after testing, but right now I'm liking how the game plays on these settings.
        May 6, 1998: 9 IP, 1 H, 0 BB, 20 K

        Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.

        CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/

        Comment

        • ravellron
          Rookie
          • Oct 2008
          • 196

          #19
          I'm working in a mix of sliders between yours and TNK's one.
          I Find a must in 0 fielder speed and reaction, generates more play of balls crossing the heads of outfielders and i Find it really realistic.
          About base runner speed i put it at 2 and arm strenght at 2 also. Steal ability at 4, maybe i could tweak it at 5 but i've to work around.
          I watched speedy player reach the steal base and slower one don't. For me is perfect.
          I put contact For cpu at 3 like you but timing at 7 and i downed a bit foul frequency at 2 ( there are foul balls still) and solid hits at 3.
          After i watched a tons of cpu vs cpu ehxibition, i'm satisfied of results.
          Game has a variety in plays, walks and homers.
          Really enjoy.
          I have to work about balance human vs cpu and i put everythings like you than 7 in timing and 4 in pitch control, this at 3 it seems to much.
          But i'm really satisfied until now, it seems to play a different game than before.

          Comment

          • JoeRyan33
            It's RBIs or ribbies
            • Jan 2008
            • 1005

            #20
            Re: JoeRyan33 HOF Sliders

            Measured a couple of SS to 1B throws, Jeter coming in on a ball got it there in 1.3 seconds, Jose Reyes from standard distance in 1.4 seconds - for comparison with real baseball, I measured the time on Brandon Crawford to 1B at the end of the Giants game (1.3 seconds).
            May 6, 1998: 9 IP, 1 H, 0 BB, 20 K

            Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.

            CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/

            Comment

            • JoeRyan33
              It's RBIs or ribbies
              • Jan 2008
              • 1005

              #21
              Re: JoeRyan33 HOF Sliders

              The more I play, the more I feel default power is too low. A ball off a bat should have a bit of zip to it. Too many times I was seeing floating balls... so I tried it at 6.

              Finally, I saw a proper opposite field ball over an outfielder's head. It looked much better than the floater that drops in at the wall. Foul balls also looked way better, actually like a proper major league foul off with some pop.

              Part of the reason fielders seem to get to too many balls is because they just tend to float to the outfield, or land in and go nowhere down the lines, leading to singles.


              Also put pitcher consistency back to default after seeing batters plunked in every game.
              Last edited by JoeRyan33; 04-20-2012, 02:56 AM.
              May 6, 1998: 9 IP, 1 H, 0 BB, 20 K

              Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.

              CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/

              Comment

              • ravellron
                Rookie
                • Oct 2008
                • 196

                #22
                Funny is that i put it 4 both cpu and hum. There are still crossing head balls and homers. For me its perfect CUZ hitted balls are not laserbeam but bit choppy like reality.
                Last edited by ravellron; 04-20-2012, 07:20 AM.

                Comment

                • JoeRyan33
                  It's RBIs or ribbies
                  • Jan 2008
                  • 1005

                  #23
                  Re: JoeRyan33 HOF Sliders

                  Originally posted by ravellron
                  Funny is that i put it 4 both cpu and hum. There are still crossing head balls and homers. For me its perfect CUZ hitted balls are not laserbeam but bit choppy like reality.
                  What's your solid hits setting?
                  May 6, 1998: 9 IP, 1 H, 0 BB, 20 K

                  Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.

                  CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/

                  Comment

                  • ravellron
                    Rookie
                    • Oct 2008
                    • 196

                    #24
                    4 both cpu and hum, but now i try hum power at 5. Cpu i let at 4 CUZ When they want to score an homers they do it punctually.

                    Comment

                    • JoeRyan33
                      It's RBIs or ribbies
                      • Jan 2008
                      • 1005

                      #25
                      Re: JoeRyan33 HOF Sliders

                      Originally posted by ravellron
                      4 both cpu and hum, but now i try hum power at 5. Cpu i let at 4 CUZ When they want to score an homers they do it punctually.
                      I have my solid hits at 3.. for me lowering that allows there to be more variation in the contact. At default power, it's just so rare to see a ball get over an outfielder's head and to the wall - most that do seem to be human misplays, and many bounce before the warning track and go over for ground rule doubles.

                      After changing to this, I see proper doubles, and with the solid contact where it is, the variation seems perfect.

                      The thing to remember is that a baseball off a bat tends to have some zip to it. It's travelling well in excess of 100mph when it's squared up and has some carry to it when it gets up with good backspin.

                      Something else I'm now seeing is balls eating up infielders, twice had my first baseman eaten up by a ball right at him. Wasn't seeing these things before.
                      May 6, 1998: 9 IP, 1 H, 0 BB, 20 K

                      Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.

                      CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/

                      Comment

                      • ravellron
                        Rookie
                        • Oct 2008
                        • 196

                        #26
                        I always keep it at 3 to, but now it at 4, cpu and hum can do more walks, with timing hitting was to difficult settle a walk play.
                        However solid at 4 allow more line drives than chops and flyouts but i'm not noticing them more than before.

                        Comment

                        • kubankaos
                          Rookie
                          • Nov 2007
                          • 255

                          #27
                          Re: JoeRyan33 HOF Sliders

                          Interesting set of sliders. I tried to usually keep to defaults and have used Psychos' and others in the past.

                          I tried these last night for 2 games and it does feel different that's for sure. But I like it so far.

                          Even though I'm used to playing with pitch speed at zero, I like drawing walks. And even with that low of a speed, I still only draw on average maybe 2 walks.

                          So with pitch speed at 10, WOW that thing moves. But it also looks really good with the way the ball moves.

                          I'm hoping my old reflexes can keep up with it with some practice. So obviously I only drew one walk in the two games and struckout a ton. I played one game against a good pitcher and one against a bad one.

                          But surprisingly I hit a hr in each game. Pretty much feast or famine. My hits were all singles (mostly weak ones) and a homer per game. No doubles or triples.

                          But I loved the fact that with a base hit I could move a runner over from first to third. Man I miss that, that has seemed so much harder. I even had another runner score easily from second on a base hit as well.

                          Even though I don't necessarily think I have ever had an issue with making the CPU chase pitches, I had one batter swing and miss three times with balls out of the zone. Don't think I've ever seen that.

                          So I'm hoping with a few more games with pitch speed at 10, I can start drawing some walks and maybe gets some good contact to get some doubles/triples. If I could do that, I'm thinking I might just stick with these sliders. I was able to get the pitcher to throw a lot of pitches so I just need to recognize earlier.

                          Comment

                          • JoeRyan33
                            It's RBIs or ribbies
                            • Jan 2008
                            • 1005

                            #28
                            Re: JoeRyan33 HOF Sliders

                            Originally posted by kubankaos
                            Interesting set of sliders. I tried to usually keep to defaults and have used Psychos' and others in the past.

                            I tried these last night for 2 games and it does feel different that's for sure. But I like it so far.

                            Even though I'm used to playing with pitch speed at zero, I like drawing walks. And even with that low of a speed, I still only draw on average maybe 2 walks.

                            So with pitch speed at 10, WOW that thing moves. But it also looks really good with the way the ball moves.

                            I'm hoping my old reflexes can keep up with it with some practice. So obviously I only drew one walk in the two games and struckout a ton. I played one game against a good pitcher and one against a bad one.

                            But surprisingly I hit a hr in each game. Pretty much feast or famine. My hits were all singles (mostly weak ones) and a homer per game. No doubles or triples.

                            But I loved the fact that with a base hit I could move a runner over from first to third. Man I miss that, that has seemed so much harder. I even had another runner score easily from second on a base hit as well.

                            Even though I don't necessarily think I have ever had an issue with making the CPU chase pitches, I had one batter swing and miss three times with balls out of the zone. Don't think I've ever seen that.

                            So I'm hoping with a few more games with pitch speed at 10, I can start drawing some walks and maybe gets some good contact to get some doubles/triples. If I could do that, I'm thinking I might just stick with these sliders. I was able to get the pitcher to throw a lot of pitches so I just need to recognize earlier.
                            I appreciate the feedback.

                            Sounds like the sliders are giving you much more variety, something I've definitely been going for with them.

                            I think the doubles will come if you stick with it. I hit my fair share of doubles and the occasional triple, which is something that seemed impossible on default. Funny how baserunner speed is zeroed out and you're getting more of that.

                            The runner being able to score from second on a single, and going from first to second is one of the great things about this set. The balls seem capable of turning outfielders and giving that extra bit of time to take the extra base. Coupled with their arms being made more realistic on throws, much more variety and better looking baseball plays.

                            Also, nice to see you're now able to get the cpu to go out of the zone and fish for something. Default has everyone on Jason Giambi plate discipline mode.

                            I'm trying user and cpu solid hits at 2 for a while to see how it feels. I know the line drive percentage in real baseball isn't too high. Most good pitchers limit line drives to 10-20% of all balls hit.

                            Enjoy.
                            May 6, 1998: 9 IP, 1 H, 0 BB, 20 K

                            Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.

                            CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/

                            Comment

                            • kubankaos
                              Rookie
                              • Nov 2007
                              • 255

                              #29
                              Re: JoeRyan33 HOF Sliders

                              Funny, the past couple of games it seemed as if the cpu was just locked in hitting wise.

                              I figured it was just baseball, but I noticed the cpu was only missing 4 times in the entire game. I was thinking, well maybe contact needed to go down to one. But lo and behold, my setting was at 5 somehow in my season it was set incorrectly, but my exhibitions games were fine. Talk about that setting making a huge difference in the way the game felt.

                              Comment

                              • ravellron
                                Rookie
                                • Oct 2008
                                • 196

                                #30
                                I'm Using your sliders from When i found difficult win a solo game in My franchise with indians with every kind of sliders out here.
                                I really love it. Congrats.
                                I'm Using timing and the matches are close really fine.
                                Do you think i could up a bit hum contact due to timing hitting???

                                Comment

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