JoeRyan33 HOF Sliders

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  • JoeRyan33
    It's RBIs or ribbies
    • Jan 2008
    • 1005

    #91
    Re: JoeRyan33 HOF Sliders

    I think some of the numbers on base runner speeds I was reading were just wrong. I was looking at some videos, Jose Reyes swipes second in about 3 seconds flat. I'm going to increase base running speed.

    I even noticed the CPU hits its first wall ball in a long time on default power after I upped the base runner speed. Seems like too big a coincidence.
    May 6, 1998: 9 IP, 1 H, 0 BB, 20 K

    Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.

    CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/

    Comment

    • blackrob43d
      Rookie
      • Dec 2010
      • 17

      #92
      Re: JoeRyan33 HOF Sliders

      What did you up baserunning to?

      Comment

      • ravellron
        Rookie
        • Oct 2008
        • 196

        #93
        Re: JoeRyan33 HOF Sliders

        i begin using baserunner at 1 for a while, it seems perfect.. for this i find perfect power at 5 now.
        power is at 4 for cpu and they throw ball in the wall still..

        Comment

        • JoeRyan33
          It's RBIs or ribbies
          • Jan 2008
          • 1005

          #94
          Re: JoeRyan33 HOF Sliders

          Originally posted by blackrob43d
          What did you up baserunning to?
          Still testing with that and the steal ability. I want the speeds to be spot on for each.

          One thing's for sure, base running speed does influence the ball carrying to the outfield. I had never seen a ball get over an outfielder's head on default power until I moved the base running speed from 0 to 2.

          I'll throw up a new set when I get done testing.
          May 6, 1998: 9 IP, 1 H, 0 BB, 20 K

          Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.

          CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/

          Comment

          • ravellron
            Rookie
            • Oct 2008
            • 196

            #95
            im waiting for you.

            Comment

            • JoeRyan33
              It's RBIs or ribbies
              • Jan 2008
              • 1005

              #96
              Re: JoeRyan33 HOF Sliders

              Originally posted by ravellron
              im waiting for you.
              OK, here's what I've changed. These are subject to change further with more testing. What I have noticed is that changing the base runner speed impacts the ball trajectory and ability to get one over the outfielders.

              So all the same, except:

              Base running speed: 4
              Steal Ability: 8
              Power (CPU/HUM): 5
              Last edited by JoeRyan33; 05-22-2012, 01:21 PM.
              May 6, 1998: 9 IP, 1 H, 0 BB, 20 K

              Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.

              CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/

              Comment

              • ravellron
                Rookie
                • Oct 2008
                • 196

                #97
                Did you clock baserunning? At 4 match real times???

                Comment

                • BlingBling19
                  Pro
                  • May 2010
                  • 658

                  #98
                  Re: JoeRyan33 HOF Sliders

                  With steal ability at 8 does that make it nearly impossible to throw runners out?

                  Comment

                  • JoeRyan33
                    It's RBIs or ribbies
                    • Jan 2008
                    • 1005

                    #99
                    Re: JoeRyan33 HOF Sliders

                    Originally posted by BlingBling19
                    With steal ability at 8 does that make it nearly impossible to throw runners out?
                    No. But like I said, I'm testing at this now to see what the times are. As I get the times right, I will likely need to drop the base steal ability down. I want to base everything off realistic times in every situation.

                    I think base runner speed might be upped. I just ran my first clock on my created Jim Edmonds (I'm making players from 2000), an average to above average runner who got down the line on a ground out in 4.4 seconds from contact to foot hitting the bag. That would rate as below average by the scouting measurement.

                    Below is the scouting guide on times from contact to foot hitting first (8-2 is 80-20 on the scouting grade):

                    Home To First (Right Side)

                    8: 4.0 seconds
                    7: 4.1 seconds
                    6: 4.2 seconds
                    5: 4.3 seconds
                    4: 4.4 seconds
                    3: 4.5 seconds
                    2: 4.6 seconds

                    Home To First (Left Side)

                    8: 3.9 seconds
                    7: 4.0 seconds
                    6: 4.1 seconds
                    5: 4.2 seconds
                    4: 4.3 seconds
                    3: 4.4 seconds
                    2: 4.5 seconds

                    Edit: I had Jim Edmonds rated 56 in speed, 43 in base running, both might be on the low side (4.4 seconds to first).
                    Last edited by JoeRyan33; 05-23-2012, 02:19 PM.
                    May 6, 1998: 9 IP, 1 H, 0 BB, 20 K

                    Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.

                    CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/

                    Comment

                    • JoeRyan33
                      It's RBIs or ribbies
                      • Jan 2008
                      • 1005

                      #100
                      Re: JoeRyan33 HOF Sliders

                      Just clocked my 1985 Rickey Henderson at 4.1 to 1B, definitely not fast enough. He should definitely be sub 4.

                      I'm going to try 5 and test speeds at that for a while.
                      May 6, 1998: 9 IP, 1 H, 0 BB, 20 K

                      Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.

                      CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/

                      Comment

                      • BlingBling19
                        Pro
                        • May 2010
                        • 658

                        #101
                        Re: JoeRyan33 HOF Sliders

                        With the increase in base running speed will arm strength get a boost as well?

                        Also I am noticing bunches of double plays. Now I am using timing hitting so that very well could be culprit. Would it be better if I switched to zone?

                        Comment

                        • Bobhead
                          Pro
                          • Mar 2011
                          • 4926

                          #102
                          Re: JoeRyan33 HOF Sliders

                          Originally posted by BlingBling19
                          With the increase in base running speed will arm strength get a boost as well?

                          Also I am noticing bunches of double plays. Now I am using timing hitting so that very well could be culprit. Would it be better if I switched to zone?
                          There's a problem with The Show producing way too many double plays, especially for CPU-controlled batters. That part is a fact, and is not the fault of his sliders. Now, in my observations/opinion, Zone hitting seems to avoid the problem fairly well, since you are moving the PCI yourself, and aren't getting on top of the ball.

                          When you use Timing hitting, the mechanics behind where your PCI is located, are extremely similar to the mechanics behind the PCI of a CPU-controlled hitter, so you are going to hit into just as many double plays as the CPU would.
                          Last edited by Bobhead; 05-23-2012, 09:24 PM.

                          Comment

                          • JoeRyan33
                            It's RBIs or ribbies
                            • Jan 2008
                            • 1005

                            #103
                            Re: JoeRyan33 HOF Sliders

                            Originally posted by BlingBling19
                            With the increase in base running speed will arm strength get a boost as well?

                            Also I am noticing bunches of double plays. Now I am using timing hitting so that very well could be culprit. Would it be better if I switched to zone?
                            I would go with what Bobhead said on double plays. They're going to happen. I actually get a lot of pop ups and fly outs rather than double plays, just because of my own natural tendency (as in real life lol) to get under the pitch. You're using the pure analog+zone (both sticks)?

                            Arm speeds I'll have to clock some more since some sliders do affect others. The last time I checked, before making the changes on base running speed, etc, they weren't too slow.

                            Right now I'm trying out power at 4 and things look good. Like I do with everything, I clock times. The ball was getting back to the wall in a bit over 4 seconds at 4 power, which is right in life with real times I recorded in the Cubs - Phillies game last week. The outfielders probably get an extra step to run things down, but on 0 speed there's no problem of them getting balls they shouldn't.
                            May 6, 1998: 9 IP, 1 H, 0 BB, 20 K

                            Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.

                            CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/

                            Comment

                            • ravellron
                              Rookie
                              • Oct 2008
                              • 196

                              #104
                              Re: JoeRyan33 HOF Sliders

                              Originally posted by JoeRyan33
                              I would go with what Bobhead said on double plays. They're going to happen. I actually get a lot of pop ups and fly outs rather than double plays, just because of my own natural tendency (as in real life lol) to get under the pitch. You're using the pure analog+zone (both sticks)?

                              Arm speeds I'll have to clock some more since some sliders do affect others. The last time I checked, before making the changes on base running speed, etc, they weren't too slow.

                              Right now I'm trying out power at 4 and things look good. Like I do with everything, I clock times. The ball was getting back to the wall in a bit over 4 seconds at 4 power, which is right in life with real times I recorded in the Cubs - Phillies game last week. The outfielders probably get an extra step to run things down, but on 0 speed there's no problem of them getting balls they shouldn't.
                              are you talking about power both cpu and hum? or only cpu? cuz with power at 4 for human you will get homers rarely.
                              so do you think baserunning 5 is right?
                              about arm strenght i though that 2 is well balanced for 3 maximum 4 baserunning slider, i dunno if with baserunning at 5 it will be enough.

                              Comment

                              • JoeRyan33
                                It's RBIs or ribbies
                                • Jan 2008
                                • 1005

                                #105
                                Re: JoeRyan33 HOF Sliders

                                Originally posted by ravellron
                                are you talking about power both cpu and hum? or only cpu? cuz with power at 4 for human you will get homers rarely.
                                so do you think baserunning 5 is right?
                                about arm strenght i though that 2 is well balanced for 3 maximum 4 baserunning slider, i dunno if with baserunning at 5 it will be enough.
                                I just don't want to have a power advantage over the CPU. If I don't see any power numbers, I'll up it to default. The power has been lowered to 4 since with the increase in base running speed, the ball travels further. It seems odd, but that's what happens. I now see balls get back to the outfield at times of just over 4 seconds, which is right in line with the real life average.

                                Base running speeds are closest to real life at 6. I've clocked the times, and they come out right at that, eg Bret Gardner timed at 3.6 on a drag bunt. I have a list of times here I could post.

                                Throwing at 2, like I said will need to be clocked to see if things have changed (since some sliders affect others). But I still throw runners out and make the plays I feel I should make. I don't see it having to increase, but I will test times against real life to confirm.
                                May 6, 1998: 9 IP, 1 H, 0 BB, 20 K

                                Thanks to all that helped with the Baltimore Orioles roster, and to N51_rob for making me an OS premium member.

                                CAPS I'm working on: http://www.flickr.com/photos/25328192@N06/

                                Comment

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