Slider: Fielder Arm Strength

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  • DetroitStyle
    Meow
    • May 2011
    • 1042

    #1

    Slider: Fielder Arm Strength

    Just wanted to see if anyone has really tested this, especially for outfielders. I've seen most of the sliders posted here have it at 3 but arm strength in general seems way to weak. Specifically, it's killing me to see the ball take 4 or 5 hops to a base with a guy with a really strong throwing arm. The rainbow animation as well drives me crazy.

    I tried to test it a bit today as the royals, with Jeff Francouer, who has the strongest outfield arm in the game. On default (5), he can barely make it to the pitchers mound before it takes a few bounces when trying to throw someone out at 3rd base. It was average depth and a dozen or so feet from the foul line. When raised to max (10) he can get a frozen rope to third from the same spot.

    However, it's not guaranteed. Depending on crow up, momentum, and other factors, it's not a perfect shot to third. Even on max strength the ball can still take a few hops. When using a weaker arm it doesn't seem overpowered either at 10.

    The downside is that it affects the infielders arm as well. So you see guys rocketing the ball around the infield on hard throws.

    I know most of you lowered it due to the RF-1B problem, but since that's been fixed post patch is anyone considering bringing arm strength back to default or even around 8/10?
  • merg311
    Rookie
    • Mar 2004
    • 308

    #2
    Re: Slider: Fielder Arm Strength

    I had been wondering about this myself, so I'd be interested to see what other people have played around with and what opinions are out there. Being a Royals fan (we actually exist) makes me extremely interested with Frenchy in RF and Gordon in LF. Both cut down so many runners trying to tag up or take an extra base last year.

    Comment

    • Fcshuckers73
      Pro
      • Sep 2011
      • 738

      #3
      Re: Slider: Fielder Arm Strength

      Arm strength may be best at default or higher to make outfielders arms more realistic, but the infielders cant have an 8 as their arm strength.....Therefore arm strength at 3 is good because the infielders arms are so much more important imo......If it was at 8 then u would have to raise br speed so high to make plays realistic.....Heck with it at 3 I still like how the outfielders throw,,,,,,you shouldnt be getting alot of assists from outfielders anyway

      Comment

      • Bobhead
        Pro
        • Mar 2011
        • 4926

        #4
        Re: Slider: Fielder Arm Strength

        I can't speak for anyone else of course, but the main reason I lowered Fielder Arm Strength is that throws (both outfielder and infielder) travel too quickly through the air. The actual strength had nothing to do with it. I agree that strength was fine at default, and might even need to be raised. However, far more important than how strong the throw looks, is how fast it reaches its target, and it's unfortunately a trade-off we have to make.

        The only solution I've found to increase the strength of throws without increasing the slider: Turn the throwing meter off.

        Comment

        • blueduke
          Pro
          • Oct 2002
          • 885

          #5
          Re: Slider: Fielder Arm Strength

          Originally posted by Bobhead
          I can't speak for anyone else of course, but the main reason I lowered Fielder Arm Strength is that throws (both outfielder and infielder) travel too quickly through the air. The actual strength had nothing to do with it. I agree that strength was fine at default, and might even need to be raised. However, far more important than how strong the throw looks, is how fast it reaches its target, and it's unfortunately a trade-off we have to make.

          The only solution I've found to increase the strength of throws without increasing the slider: Turn the throwing meter off.
          That indeed is a great help. As for outfielder arm strength, I think realistic infielder arm strength is more important. Whenever a ball is hit to an outfielder I always throw it to the cutoff man

          Comment

          • DetroitStyle
            Meow
            • May 2011
            • 1042

            #6
            Originally posted by Bobhead
            The only solution I've found to increase the strength of throws without increasing the slider: Turn the throwing meter off.
            tried this and am loving it! It actually makes the animations quicker sometimes as it doesn't have to load the meter or something. May just be me, but analog throwing with meter of is great! I also have found default '5' to best for strength so far...

            Comment

            • Bobhead
              Pro
              • Mar 2011
              • 4926

              #7
              Re: Slider: Fielder Arm Strength

              Glad you like it, I enjoy it also. I was worried I'd get a bunch of inappropriate throws. The game is really good at reading the situation, and giving you the throw you would have wanted to make.

              Comment

              • Qb
                All Star
                • Mar 2003
                • 8797

                #8
                Re: Slider: Fielder Arm Strength

                When using Analog throwing with the meter off, what role does user input play in determining strength & accuracy?

                Comment

                • King Gro23
                  MVP
                  • Jan 2008
                  • 2548

                  #9
                  Re: Slider: Fielder Arm Strength

                  Yea and after watching the Rangers vs Rays Sunday night baseball and catching Nelson Cruz's rockets, I never understood why they were turned down. Big arms were impacted greatly by notching sliders down IMO
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                  • mikey04
                    Rookie
                    • Mar 2006
                    • 69

                    #10
                    Re: Slider: Fielder Arm Strength

                    I wonder if its the same but, you just dont see the meter? (Longer you hold it the stronger the throw?) I havent tried without the meter

                    Comment

                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #11
                      Re: Slider: Fielder Arm Strength

                      Originally posted by Bobhead
                      I can't speak for anyone else of course, but the main reason I lowered Fielder Arm Strength is that throws (both outfielder and infielder) travel too quickly through the air. The actual strength had nothing to do with it. I agree that strength was fine at default, and might even need to be raised. However, far more important than how strong the throw looks, is how fast it reaches its target, and it's unfortunately a trade-off we have to make.
                      I guess this is my reason as well... one of those days I'm wishing to measure how fast those throws are traveling in the game (should be in 90+ mph for best arms, etc.)...

                      Another thing is that I wouldn't really mind if the very best cannons make those strong throws, but the game (at default) gives pretty much everyone the ability to gun down runners with authority. So by lowering Fielder Arm Strength slider, I'm sacrificing the high-end arms a bit so that the average arms look a bit more average... I'd like to see a wider dynamic range in abilities caused by attribute ratings like Arm Strength.
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                      Comment

                      • davis420
                        MVP
                        • Jan 2010
                        • 1073

                        #12
                        Re: Slider: Fielder Arm Strength

                        Turning the throw meter off is the way to go! Playing my 1st game with it off using analog and transitions are silky smooth!
                        PS3, we had a good run! (7/18/09-10/5/14)

                        Comment

                        • DetroitStyle
                          Meow
                          • May 2011
                          • 1042

                          #13
                          Re: Slider: Fielder Arm Strength

                          Originally posted by Kate Upton
                          When using Analog throwing with the meter off, what role does user input play in determining strength & accuracy?
                          None, it's completely about ratings/situation. Which I really like, with the meter on legend it's still extremely easy to make any throw. With the meter off, ratings come into play and make for some interesting plays.

                          Comment

                          • Qb
                            All Star
                            • Mar 2003
                            • 8797

                            #14
                            Re: Slider: Fielder Arm Strength

                            Originally posted by DetroitStyle
                            None, it's completely about ratings/situation. Which I really like, with the meter on legend it's still extremely easy to make any throw. With the meter off, ratings come into play and make for some interesting plays.
                            Hmmm. I might have to try it. I wasn't happy with analog/no feedback, so I recently switched to button/NF. It's much smoother for me, probably because I have an easier time pre-loading.

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