Shadia147's CPU vs CPU Old School Sliders

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  • shadia147
    Pro
    • Aug 2011
    • 558

    #1

    Shadia147's CPU vs CPU Old School Sliders

    These sliders are for CPU vs CPU with ZERO human involvement. In other words for the game being allowed to play itself.
    They are based mostly on Nomo's statistically based sliders, but now I see that Authentics slider experiment looks very similiar to mine.
    Anyway, I've now watched a full week of all 30 teams using these sliders. I'm happy with the results, I hope someone can use these.
    They are OLD School... Meaning that Nomo set his according to matching the current statistics of the MLB. Somewhat Sabermetric. Think of Nomo as being Theo Epstein's or Jim Barnes theory of Baseball. No problem with that.
    My sliders are more along the lines of what a Sparky Anderson or Leo Durocher might have liked. They play the hunches, it's more a matter of feel than statistics. For instance, I want more injuries so that my Minor League system and the Free Agent Pool comes more into play. I want my pitchers to average no more than 15 pitches per inning. That means when they hit 100 pitches, unless they're pitching a No Hitter or a Shutout, they're coming out. And my relievers can pitch three innings if needed.
    So what I'm trying to say is that if you like today's theory of Baseball, go with Nomo; But if you yearn for the way Baseball was played back in the 70's, then these are the sliders for you.

    Player Level; I'm using the ADVP (sic?) settings. With custom User settings;

    Hitting; Legend
    Hitting View; Broadcast
    Guess Pitch; Default
    BR Interface; Default
    BR Decisions; Auto
    Sliding Decisions; Default
    Runner Windows ;On

    Pitching; Legend
    Pitching View; Broadcast
    All markers ;off
    Pitch Delay; Slower
    API;on
    Fielding
    Interface and meter; who cares
    Difficulty; Legend
    Throwing Decision;on
    Throw Cancelling;on
    Fielding Decision; Auto
    Defensive Shift;Auto
    All indicators;off
    All views;Broadcast

    General
    Strike Zone off
    swing/pitch Info;off
    Balks;on (Havent seen any, and word is they don't exist in CPU, but on nevertheless just in case)
    Warmup Pitchers;on
    Umpire Balls and Strikes;variable
    Umpire Close Plays;on
    Check Swing appeals; on
    Injuries;on
    Ejections; on
    Vibration;off
    Autosave;on

    SLIDERS........................................... .................................................. .
    All Human sliders are irrelevent in this case. Set them however you like.

    CPU Contact 4
    CPU power 5
    CPU timing 6
    Foul Frequency 4
    Solid hits 4
    Starter Stamina 7
    Reliever Stamina 7
    Pitcher Control 4
    Pitcher Consistancy 4
    Strike Frequency 8!!!! (Keeps pitch count to 15 per inning)
    Manager Hook 3
    Pickoffs 7
    Pitch Speed 10
    Fielding Errors 7
    Throwing Errors 5
    Fielder Running Speed 4
    Fielder Reaction 3
    Fielder Arm strength 1
    Baserunner speed 6
    Steal Ability 4
    Steal Frequency 9
    Wind 5 (Why mess with God?)
    Injury Frequency 9 (Injuries happen more often in SIMMED games than CPU'd games. I am only simming Minor League games; ALL my MLB games are viewed out, so injuries must be set higher)

    And lastly, I am NOT using the DH in either League. As I said, "Old School Baseball!"
    I hope someone enjoys these.
    I plan on keeping a blog on how my 30 team franchise evolves. Please follow it as well.
    Now, Let's play two!
    Last edited by shadia147; 06-26-2012, 07:10 PM. Reason: Increased Strike Freq
  • Hannah000
    Banned
    • Feb 2012
    • 108

    #2
    Re: Shadia147's CPU vs CPU Old School Sliders

    How many injuries have you seen so far, type and length of injury? I like the Injury Slider to 7 or 8, also.

    Comment

    • shadia147
      Pro
      • Aug 2011
      • 558

      #3
      Re: Shadia147's CPU vs CPU Old School Sliders

      I only had maybe 3 or 4 total MLB injuries at 6. Only one was of the DL type. That was for all 30 teams.
      I'm at 8 now. If I see too many injuries, I'm thinking that 7 will have to be correct. Afterall, I have no where else to go.

      Comment

      • DarthCa1
        Rookie
        • May 2012
        • 9

        #4
        Re: Shadia147's CPU vs CPU Old School Sliders

        3 or 4 American professional baseball league always hurt

        Comment

        • shadia147
          Pro
          • Aug 2011
          • 558

          #5
          Re: Shadia147's CPU vs CPU Old School Sliders

          Originally posted by DarthCa1
          3 or 4 American professional baseball league always hurt
          Yeah, thats what I'm thinking. My thoughts are posted elsewhere ad nauseum.

          Comment

          • shadia147
            Pro
            • Aug 2011
            • 558

            #6
            Re: Shadia147's CPU vs CPU Old School Sliders

            So has anybody tried these? Any opinions yet?

            Comment

            • shadia147
              Pro
              • Aug 2011
              • 558

              #7
              Re: Shadia147's CPU vs CPU Old School Sliders

              Updated Strike Freq and Injury

              Comment

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