They are based mostly on Nomo's statistically based sliders, but now I see that Authentics slider experiment looks very similiar to mine.
Anyway, I've now watched a full week of all 30 teams using these sliders. I'm happy with the results, I hope someone can use these.
They are OLD School... Meaning that Nomo set his according to matching the current statistics of the MLB. Somewhat Sabermetric. Think of Nomo as being Theo Epstein's or Jim Barnes theory of Baseball. No problem with that.
My sliders are more along the lines of what a Sparky Anderson or Leo Durocher might have liked. They play the hunches, it's more a matter of feel than statistics. For instance, I want more injuries so that my Minor League system and the Free Agent Pool comes more into play. I want my pitchers to average no more than 15 pitches per inning. That means when they hit 100 pitches, unless they're pitching a No Hitter or a Shutout, they're coming out. And my relievers can pitch three innings if needed.
So what I'm trying to say is that if you like today's theory of Baseball, go with Nomo; But if you yearn for the way Baseball was played back in the 70's, then these are the sliders for you.
Player Level; I'm using the ADVP (sic?) settings. With custom User settings;
Hitting; Legend
Hitting View; Broadcast
Guess Pitch; Default
BR Interface; Default
BR Decisions; Auto
Sliding Decisions; Default
Runner Windows ;On
Pitching; Legend
Pitching View; Broadcast
All markers ;off
Pitch Delay; Slower
API;on
Fielding
Interface and meter; who cares
Difficulty; Legend
Throwing Decision;on
Throw Cancelling;on
Fielding Decision; Auto
Defensive Shift;Auto
All indicators;off
All views;Broadcast
General
Strike Zone off
swing/pitch Info;off
Balks;on (Havent seen any, and word is they don't exist in CPU, but on nevertheless just in case)
Warmup Pitchers;on
Umpire Balls and Strikes;variable
Umpire Close Plays;on
Check Swing appeals; on
Injuries;on
Ejections; on
Vibration;off
Autosave;on
SLIDERS........................................... .................................................. .
All Human sliders are irrelevent in this case. Set them however you like.
CPU Contact 4
CPU power 5
CPU timing 6
Foul Frequency 4
Solid hits 4
Starter Stamina 7
Reliever Stamina 7
Pitcher Control 4
Pitcher Consistancy 4
Strike Frequency 8!!!! (Keeps pitch count to 15 per inning)
Manager Hook 3
Pickoffs 7
Pitch Speed 10
Fielding Errors 7
Throwing Errors 5
Fielder Running Speed 4
Fielder Reaction 3
Fielder Arm strength 1
Baserunner speed 6
Steal Ability 4
Steal Frequency 9
Wind 5 (Why mess with God?)
Injury Frequency 9 (Injuries happen more often in SIMMED games than CPU'd games. I am only simming Minor League games; ALL my MLB games are viewed out, so injuries must be set higher)
And lastly, I am NOT using the DH in either League. As I said, "Old School Baseball!"
I hope someone enjoys these.
I plan on keeping a blog on how my 30 team franchise evolves. Please follow it as well.
Now, Let's play two!
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