Stats-Based CPU Sliders [MLB 13 Version]

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  • Bobhead
    Pro
    • Mar 2011
    • 4926

    #136
    Re: Stats-Based CPU Sliders [MLB 13 Version]

    Originally posted by nomo17k
    So there was a discussion about Fielder Reaction slider... and I computed the range factors [ (PO + A)/INN*9 ] for infielders in my CPU vs. CPU games so far to see if something is significantly off.

    In short: nothing appears off, except there might be some glitch that miscalculate fielding stats for shortstops?

    I've been keeping Fielder Reaction slider to default (5). I have lowered Fielder Speed and Arm Strength but they probably won't change things that much for infielder fielding ranges, which I'm hoping show up in range factor stats to some extent.... that's about the only stats in the game that I can use to infer this.

    For various positions (2010 - 2012 MLB ave in parens):

    Code:
     P: 1.64 (1.69)
    1B: 9.85 (9.29)
    2B: 4.58 (4.75)
    3B: 2.80 (2.56)
    SS: 3.49 (4.36)
    The number is quite a bit off for SS.... but given they are okay for other positions, I tend to think there might be something wrong with the calculation of the in-game stats (i.e., low range factors for SS aren't real).

    So in terms of range factors, Fielder Reaction may be okay with default. Corner infielders may actually better at dealing with hot shots than IRL. Also, pitchers aren't fielding more balls in play... we sometimes get an impression that batted balls hit pitchers too often and then be fielded by them properly, but at least this isn't showing up in range factor.
    Are there range factors for Catchers? Because I've felt the same way, that reaction was fine at default, but I personally lowered it 1 point strictly because of how fast catchers pop up. Fielding statistics is the one area of baseball metrics I haven't yet grasped though... all I see is gibberish when I try to comprehend range factors and all that

    And re: pitchers getting hit, I think the impression is that after the ball hits the pitcher, the nearby third basemen fields it instantly

    Comment

    • ralphieboy11
      Pro
      • Jul 2005
      • 543

      #137
      Re: Stats-Based CPU Sliders [MLB 13 Version]

      Those catchers do pop up pretty quick, don't they? I love the new ball physics this year and the variety of hits, but I'm almost certain that you get more catcher to first base put outs than real life this year. I'm not sure if there are too many tappers in front of the plate or that the catcher is just so quick that he's pouncing on the ball quicker than the pitcher. Maybe a little of both.
      Last edited by ralphieboy11; 04-07-2013, 01:13 AM.

      Comment

      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #138
        Re: Stats-Based CPU Sliders [MLB 13 Version]

        Originally posted by Bobhead
        Are there range factors for Catchers? Because I've felt the same way, that reaction was fine at default, but I personally lowered it 1 point strictly because of how fast catchers pop up. Fielding statistics is the one area of baseball metrics I haven't yet grasped though... all I see is gibberish when I try to comprehend range factors and all that

        And re: pitchers getting hit, I think the impression is that after the ball hits the pitcher, the nearby third basemen fields it instantly

        Range factor is basically how many plays that leads to outs each player contributes per 9 innings (or per game when innings played isn't available). Middle infielders tend to make those plays because they field more balls in play... so it was used as a rough estimate of how often a position player makes plays, which should correlate with his fielding range.


        It's a rather obsolete stats that few people actually use these days... we have better stats to go by. The only advantage is that they can be computed from stats that are easily available, whereas most other up-to-date and better fielding stats are harder to get.



        Originally posted by ralphieboy11
        Those catchers do pop up pretty quick, don't they? I love the new ball physics this year and the variety of hits, but I'm almost certain that you get more catcher to first base put outs than real life this year. I'm not sure if there are too many tappers in front of the plate or that the catcher is just so quick that he's pouncing on the ball quicker than the pitcher. Maybe a little of both.

        The thing about range factor for catchers is that their putouts tend to be dominated by strikeouts... so the numbers aren't as useful as an indicator of their fielding range.

        Those tappers are also fielded often by pitchers, and we aren't necessarily seeing this showing up for pitchers' range factors.
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

        Comment

        • steviegolfballs
          Rookie
          • Feb 2010
          • 243

          #139
          Re: Stats-Based CPU Sliders [MLB 13 Version]

          As promised, here are my results after 50 games played for a franchise playing the first game of the season and straight on through. This has taken me through all of the number one number two and number three pitchers and has begun getting into the number four pitchers but I think a more accurate reading will be when I have 75 games and I get through the number five pitchersas well. I am encouraged that my offensive numbers are a bit low at the moment because I started very low as I went through the number one pitchers, they have been steadily rising since I've gotten deeper into the rotations.

          Vs. #1 Vs. #2 Vs. #3 THRU 50 games
          AB 34.05 35.15 35.10 34.67
          R 3.53 4.33 4.15 3.99
          H 8.12 8.65 8.98 8.55
          2B 1.70 1.67 1.82 1.68
          3B .07 .13 .20 .12
          HR .80 .80 .80 .81
          BB 3.31 3.35 2.93 3.21
          K 7.83 7.03 7.05 7.27
          HP .27
          DP .91
          E .51
          SB .71
          CS .22

          All sliders are 5 unless noted:
          Foul frequency 6
          Starter stamina 6
          Strike frequency 3
          CPU Pickoffs 0 - IMO too many pickoffs
          Fielder run speed 3
          Fielder reaction 10
          Fielder arm strength 0 - IMO too many outfield assists
          Wind 0 - IMO wind blowing out helps more than hurts when blowing in

          I, like the others, am just trying some stuff out. Some of my numbers are great, some aren't but I wanted to share with the group. If it weren't for the work Nomo does and many of the comments and chats on here I would be nowhere as near a final set as I am right now. Thanks also to Ralphie, I find your information and insight especially valuable.

          Steve

          Comment

          • lhslancers
            Banned
            • Nov 2011
            • 3589

            #140
            Re: Stats-Based CPU Sliders [MLB 13 Version]

            How much difference do you see between default Fielder Speed/Reaction and Fielder Speed 3 Reaction 10?

            Comment

            • jct32
              MVP
              • Jan 2006
              • 3437

              #141
              Re: Stats-Based CPU Sliders [MLB 13 Version]

              Do these still work well with MoM like last year?
              To Dare Is To Do - Tottenham Hotspur

              Comment

              • nomo17k
                Permanently Banned
                • Feb 2011
                • 5735

                #142
                Re: Stats-Based CPU Sliders [MLB 13 Version]

                Originally posted by steviegolfballs
                As promised, here are my results after 50 games played for a franchise playing the first game of the season and straight on through. This has taken me through all of the number one number two and number three pitchers and has begun getting into the number four pitchers but I think a more accurate reading will be when I have 75 games and I get through the number five pitchersas well. I am encouraged that my offensive numbers are a bit low at the moment because I started very low as I went through the number one pitchers, they have been steadily rising since I've gotten deeper into the rotations.

                Vs. #1 Vs. #2 Vs. #3 THRU 50 games
                AB 34.05 35.15 35.10 34.67
                R 3.53 4.33 4.15 3.99
                H 8.12 8.65 8.98 8.55
                2B 1.70 1.67 1.82 1.68
                3B .07 .13 .20 .12
                HR .80 .80 .80 .81
                BB 3.31 3.35 2.93 3.21
                K 7.83 7.03 7.05 7.27
                HP .27
                DP .91
                E .51
                SB .71
                CS .22

                All sliders are 5 unless noted:
                Foul frequency 6
                Starter stamina 6
                Strike frequency 3
                CPU Pickoffs 0 - IMO too many pickoffs
                Fielder run speed 3
                Fielder reaction 10
                Fielder arm strength 0 - IMO too many outfield assists
                Wind 0 - IMO wind blowing out helps more than hurts when blowing in

                I, like the others, am just trying some stuff out. Some of my numbers are great, some aren't but I wanted to share with the group. If it weren't for the work Nomo does and many of the comments and chats on here I would be nowhere as near a final set as I am right now. Thanks also to Ralphie, I find your information and insight especially valuable.

                Steve
                Thanks for sharing the info. It's not so much about just me doing stuff but I gather as much info from whatever everyone else is doing and from discussions as well, so thank you for chiming in. I enjoy discussing stuff with you guys.

                It looks like Strike Frequency at 3 is also fine over a long run. When I was testing most guys are #4 and #5 guys so that might have something to do with the inflated offense I saw.
                Last edited by nomo17k; 04-07-2013, 05:59 PM.
                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #143
                  Re: Stats-Based CPU Sliders [MLB 13 Version]

                  Originally posted by lhslancers
                  How much difference do you see between default Fielder Speed/Reaction and Fielder Speed 3 Reaction 10?
                  From what it looks like "not much." There's no doubt that there will be some differences over a longer run with many more games, but from the reasonable sample of games we can possibly collect, the change probably aren't very significant/noticeable. So in that case I'd say you should tweak these sliders to please your eyes.


                  Originally posted by jct32
                  Do these still work well with MoM like last year?
                  This has only been tested on MILFs but should be fine for MOM as well... hopefully the remaining bugs get fixed for MoM.
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • ralphieboy11
                    Pro
                    • Jul 2005
                    • 543

                    #144
                    Re: Stats-Based CPU Sliders [MLB 13 Version]

                    Originally posted by steviegolfballs
                    As promised, here are my results after 50 games played for a franchise playing the first game of the season and straight on through. This has taken me through all of the number one number two and number three pitchers and has begun getting into the number four pitchers but I think a more accurate reading will be when I have 75 games and I get through the number five pitchersas well. I am encouraged that my offensive numbers are a bit low at the moment because I started very low as I went through the number one pitchers, they have been steadily rising since I've gotten deeper into the rotations.

                    Vs. #1 Vs. #2 Vs. #3 THRU 50 games
                    AB 34.05 35.15 35.10 34.67
                    R 3.53 4.33 4.15 3.99
                    H 8.12 8.65 8.98 8.55
                    2B 1.70 1.67 1.82 1.68
                    3B .07 .13 .20 .12
                    HR .80 .80 .80 .81
                    BB 3.31 3.35 2.93 3.21
                    K 7.83 7.03 7.05 7.27
                    HP .27
                    DP .91
                    E .51
                    SB .71
                    CS .22

                    All sliders are 5 unless noted:
                    Foul frequency 6
                    Starter stamina 6
                    Strike frequency 3
                    CPU Pickoffs 0 - IMO too many pickoffs
                    Fielder run speed 3
                    Fielder reaction 10
                    Fielder arm strength 0 - IMO too many outfield assists
                    Wind 0 - IMO wind blowing out helps more than hurts when blowing in

                    I, like the others, am just trying some stuff out. Some of my numbers are great, some aren't but I wanted to share with the group. If it weren't for the work Nomo does and many of the comments and chats on here I would be nowhere as near a final set as I am right now. Thanks also to Ralphie, I find your information and insight especially valuable.

                    Steve
                    Good stuff, Steve. I'm glad you are finding some sliders that work for you. I'll keep posting what I see as well. I love the game even more this year, so I've got a feeling I'm going to be playing for quite a while.

                    I do hope they patch MoM. If they do, it could really ruin me though. I may never see sunlight!

                    Comment

                    • jct32
                      MVP
                      • Jan 2006
                      • 3437

                      #145
                      Re: Stats-Based CPU Sliders [MLB 13 Version]

                      Originally posted by nomo17k
                      From what it looks like "not much." There's no doubt that there will be some differences over a longer run with many more games, but from the reasonable sample of games we can possibly collect, the change probably aren't very significant/noticeable. So in that case I'd say you should tweak these sliders to please your eyes.




                      This has only been tested on MILFs but should be fine for MOM as well... hopefully the remaining bugs get fixed for MoM.
                      About to jump into my MoM franchise what are the bugs and should I go ahead and start my franchise with it?
                      To Dare Is To Do - Tottenham Hotspur

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #146
                        Re: Stats-Based CPU Sliders [MLB 13 Version]

                        Originally posted by jct32
                        About to jump into my MoM franchise what are the bugs and should I go ahead and start my franchise with it?
                        http://www.operationsports.com/forum...questions.html

                        I think guys are waiting for the second patch that presumably fixes the remaining issues in the MOM mode.
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • steviegolfballs
                          Rookie
                          • Feb 2010
                          • 243

                          #147
                          Re: Stats-Based CPU Sliders [MLB 13 Version]

                          I've taken the sliders that I've listed above and I dropped the manager hook to three, I am through five games but I'm seeing a trend that I hope doesn't continue:

                          RUNS BY INNING
                          1st - 6
                          2nd - 2
                          3rd - 7
                          4th - 3
                          5th - 0
                          6th - 16
                          7th - 12
                          8th - 10
                          9th - 1
                          EXT. - n/a

                          This is only through five games but it is certainly worth noting and keeping an eye on.

                          Comment

                          • ate55
                            Rookie
                            • Aug 2011
                            • 86

                            #148
                            Re: Stats-Based CPU Sliders [MLB 13 Version]

                            Perhaps I've overlooked this somewhere but at what difficulty level are these set at? All-Star, HoF or Legend? Thanks for the work!


                            Comment

                            • steviegolfballs
                              Rookie
                              • Feb 2010
                              • 243

                              #149
                              Re: Stats-Based CPU Sliders [MLB 13 Version]

                              All star for me but the word on here is that it doesn't matter what level you set them at as long as you are playing Computer versus Computer

                              Comment

                              • ate55
                                Rookie
                                • Aug 2011
                                • 86

                                #150
                                Re: Stats-Based CPU Sliders [MLB 13 Version]

                                Thanks, but just an input, if it's anything like last year then there is a difference. I've played many games so far on 13 but haven't changed it from All-Star yet. I know they said that last year too but I found a big difference between AS and Legend. Games were more spot on Legend than in AS. A lot more inconsistent in AS mode. Obviously this is my humble opinion.

                                Has anyone else tried these at different difficulties?

                                Comment

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