Stats-Based CPU Sliders [MLB 13 Version]

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #31
    Re: Stats-Based CPU Sliders [MLB 13 Version]

    About the pitcher command related sliders... Pitcher Control slider does what the in-game description says it does (better/worse the pitch command... increase it and you'll see less walks and less offense), but I don't usually touch it because it's like Contact slider which appears to have some ripple effects on the stuff you don't necessarily want to change... if given a choice, I tend to go for a solution that only fixes one issue by one slider and not much else.

    I'm testing with Pitcher Consistency 4 right now... don't know if this will be enough, since walks are quite down this year.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

    Comment

    • My993C2
      MVP
      • Sep 2012
      • 1588

      #32
      Re: Stats-Based CPU Sliders [MLB 13 Version]

      Originally posted by nomo17k
      I haven't developed an appreciation for other sports like football (though a coworker of mine is an avid football fan and have been preaching me as to how strategically interesting the game really is.....), so cannot say for other games but I'm pretty sure they try what they can to make their games better.... but the game doesn't necessarily have to be a very good simulation to be fun, you know what I mean? I'd imagine it would be harder to create a sim game for football or basketball...
      I have been playing football and hockey computer games for a while now and while they are still behind where "The Show" is, they too have made great progress over the years. Football is like a chess match. Behind the physical game is the strategic game where offenses and defenses try to trick and fool each other to make the other think they are doing something they aren't really going to do. It's not so much adjusting a slider setting that will make the football games better, no it is adjusting the logic in the game to get the CPU to think more dynamically like a human would think. I have had some great CPU vs CPU moments in the latest Madden Football series where the teams are doing an excellent job emulating the real world. But then there are plays where the offense or the defense lines up one way and the other team does not adjust like they would in the real world and you can observe that these games are still years away from where we would like them to be. Give the gaming industry 20 years (less for some sports such as "The Show") and it will be hard to tell the difference from the real world and the virtual world.

      Comment

      • manooly
        Rookie
        • Aug 2004
        • 169

        #33
        Re: Stats-Based CPU Sliders [MLB 13 Version]

        Hey All! Love the CPU vs CPU analysis. If I were to start a franchise right now what would the overall sliders look like? Sounds like pitch speed would be 10, foul ball frequency might be 4. Anything else I should change before diving in? I know testing still continues but I would love to start a league now. Any feedback would be greatly appreciated.

        Thanks!
        This is my SIGNATURE!!!

        Comment

        • steviegolfballs
          Rookie
          • Feb 2010
          • 243

          #34
          Re: Stats-Based CPU Sliders [MLB 13 Version]

          Originally posted by manooly
          Hey All! Love the CPU vs CPU analysis. If I were to start a franchise right now what would the overall sliders look like? Sounds like pitch speed would be 10, foul ball frequency might be 4. Anything else I should change before diving in? I know testing still continues but I would love to start a league now. Any feedback would be greatly appreciated.

          Thanks!
          Too early to tell yet. We are all just in the testing phase and sharing results. If you follow this thread you'll get a lot of data to use but I don't think anyone is ready to put out anything more than test results yet.

          Comment

          • manooly
            Rookie
            • Aug 2004
            • 169

            #35
            Re: Stats-Based CPU Sliders [MLB 13 Version]

            Hey Nomo! Your spreadsheet stats are looking pretty darn good right now. Walks are a little low and strikeouts are a tad high. Are these stats with pitcher consistency at 4?
            Last edited by manooly; 03-21-2013, 09:10 AM.
            This is my SIGNATURE!!!

            Comment

            • RoyceDa59
              Chillin
              • Aug 2003
              • 3830

              #36
              Re: Stats-Based CPU Sliders [MLB 13 Version]

              What slider set are you guys using, even if it is not final.

              Comment

              • steviegolfballs
                Rookie
                • Feb 2010
                • 243

                #37
                Re: Stats-Based CPU Sliders [MLB 13 Version]

                Originally posted by RoyceDa59
                What slider set are you guys using, even if it is not final.
                Nomo has his listed on his spreadsheet. But like I said before, no one who is seriously logging games on a spreadsheet is using anything near a final slider set. Me personally, I'm just trying to get a feel for what effect the different sliders have on the game, some are major factor and some are not, but it isn't something you can determine in a game or two, it takes time. For instance, in the last three games I ran, I had a 1-0 shutout by R.A. Dickey, a 13-12 13 inning game with Houston and Texas that had 41 hits and a 3-1 game with Milwaukee and Colorado that had 9 total hits. You can't produce a solid slider set without logging the games. I'd love to post the "perfect sliders" but I isn't that easy.

                Comment

                • Bobhead
                  Pro
                  • Mar 2011
                  • 4926

                  #38
                  Re: Stats-Based CPU Sliders [MLB 13 Version]

                  Nomo: What is 1st-pitch-strike percentage looking like to you? With the meatball nonsense, I don't really trust my own data, since I have occasionally seen this phenomenon from time to time. I also don't feel like undertaking the task of manually separating "bugged meatballs" from the rest of gameplay... so since you said you don't really have this issue in regular games, I am just going to defer to you here.

                  I'm not sure if you are tracking it or not (forgot to check before hitting the 'post reply' button lol), but at the very least, does it look high to you?

                  Comment

                  • manooly
                    Rookie
                    • Aug 2004
                    • 169

                    #39
                    Re: Stats-Based CPU Sliders [MLB 13 Version]

                    I could not locate the sliders on the Google spreadsheet. Where can I find them? Any help would be appreciated. Thanks! Keep up the great work!
                    This is my SIGNATURE!!!

                    Comment

                    • steviegolfballs
                      Rookie
                      • Feb 2010
                      • 243

                      #40
                      Re: Stats-Based CPU Sliders [MLB 13 Version]

                      Originally posted by manooly
                      I could not locate the sliders on the Google spreadsheet. Where can I find them? Any help would be appreciated. Thanks! Keep up the great work!
                      At the bottom of the page he lists the changes associated with the games on the spreadsheet.

                      Comment

                      • ralphieboy11
                        Pro
                        • Jul 2005
                        • 543

                        #41
                        Re: Stats-Based CPU Sliders [MLB 13 Version]

                        Maybe these will be of some interest after 75 cpu vs. cpu games.

                        Changes from default...
                        Strike frequency 3
                        Foul frequency 6
                        Fielder speed 4
                        Arm strength 2
                        Baserunner speed 6
                        Baserunner steal freq. 4

                        2012 MLB average in parentheses...

                        Runs per game 4.34(4.32)
                        Batting average .258(.255)
                        BB 3.02(3.03)
                        SO 7.37(7.50)
                        2B 1.66(1.70)
                        3B 0.19(0.19)
                        HR 0.91(1.02)
                        SB 0.69(0.66)
                        CS 0.34(0.23)
                        Errors 0.56(0.62)

                        I thought the drop in strike frequency was going to be too much at first. Games were too offensive but things started to even out at the end of the cycle. Still feels like stolen base attempts are a little too frequent. Home runs were down a bit, but not too bad.

                        Comment

                        • nomo17k
                          Permanently Banned
                          • Feb 2011
                          • 5735

                          #42
                          Re: Stats-Based CPU Sliders [MLB 13 Version]

                          Originally posted by My993C2
                          I have been playing football and hockey computer games for a while now and while they are still behind where "The Show" is, they too have made great progress over the years. Football is like a chess match. Behind the physical game is the strategic game where offenses and defenses try to trick and fool each other to make the other think they are doing something they aren't really going to do. It's not so much adjusting a slider setting that will make the football games better, no it is adjusting the logic in the game to get the CPU to think more dynamically like a human would think. I have had some great CPU vs CPU moments in the latest Madden Football series where the teams are doing an excellent job emulating the real world. But then there are plays where the offense or the defense lines up one way and the other team does not adjust like they would in the real world and you can observe that these games are still years away from where we would like them to be. Give the gaming industry 20 years (less for some sports such as "The Show") and it will be hard to tell the difference from the real world and the virtual world.
                          Right, I think a sport in which situation continually changes must be very difficult to simulate on computer, much the same way fielding in The Show doesn't look as organic as IRL. Baseball is tractable in that sense, because each situation tends to be clearly defined, each play stops and resumes while most players are required to follow certain set of movements that are allowed in the game. Perhaps that's also why stats analysis has flourished in baseball first.
                          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #43
                            Re: Stats-Based CPU Sliders [MLB 13 Version]

                            Originally posted by manooly
                            Hey Nomo! Your spreadsheet stats are looking pretty darn good right now. Walks are a little low and strikeouts are a tad high. Are these stats with pitcher consistency at 4?
                            Originally posted by RoyceDa59
                            What slider set are you guys using, even if it is not final.
                            Originally posted by steviegolfballs
                            Nomo has his listed on his spreadsheet. But like I said before, no one who is seriously logging games on a spreadsheet is using anything near a final slider set. Me personally, I'm just trying to get a feel for what effect the different sliders have on the game, some are major factor and some are not, but it isn't something you can determine in a game or two, it takes time. For instance, in the last three games I ran, I had a 1-0 shutout by R.A. Dickey, a 13-12 13 inning game with Houston and Texas that had 41 hits and a 3-1 game with Milwaukee and Colorado that had 9 total hits. You can't produce a solid slider set without logging the games. I'd love to post the "perfect sliders" but I isn't that easy.
                            Originally posted by manooly
                            I could not locate the sliders on the Google spreadsheet. Where can I find them? Any help would be appreciated. Thanks! Keep up the great work!
                            Originally posted by steviegolfballs
                            At the bottom of the page he lists the changes associated with the games on the spreadsheet.

                            I tend to be the slowest of the bunch just because I don't make a lot of adjustments (and tend to do an extended run of games to accumulate stats). In my spreadsheet (accessible in the first post of this thread), the cell A1 has a comment that includes the slider set for that particular sheet. I think if you put your cursor on the cell and click on it, you should be able to see it.
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                            Comment

                            • nomo17k
                              Permanently Banned
                              • Feb 2011
                              • 5735

                              #44
                              Re: Stats-Based CPU Sliders [MLB 13 Version]

                              Originally posted by Bobhead
                              Nomo: What is 1st-pitch-strike percentage looking like to you? With the meatball nonsense, I don't really trust my own data, since I have occasionally seen this phenomenon from time to time. I also don't feel like undertaking the task of manually separating "bugged meatballs" from the rest of gameplay... so since you said you don't really have this issue in regular games, I am just going to defer to you here.

                              I'm not sure if you are tracking it or not (forgot to check before hitting the 'post reply' button lol), but at the very least, does it look high to you?


                              I wanted to see how the strike% changes by counts (or those situations available in the game... first-pitch, early, ahead, behind, and full), but I cannot get the strike-ball count stats anywhere. As a compromise I'm just looking at first-pitch, full-count, and overall strike %s...


                              Sliders at default, for first pitch strike% I have 61.4% (vs 59.3% IRL), so about 2% higher.

                              For full count, 81.8% (78.8%).

                              For overall, 64.9% (63.5%).

                              So they are definitely higher but not unreasonably so. I was tracking them to see which one of Strike Frequency and Pitcher Consistency would be better to lower, but it's not very clear to me.

                              I don't want to lower Pitcher Consistency too much, because HBPs and WPs are about where I want them to be already, but given full-count Strike % is higher than first-pitch Strike %, Strike Frequency is probably not effective in reducing strikes at full count. I could also lower Pitcher Control, but not very thrilled by doing so since I don't want batting average to go out of whack...
                              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                              Comment

                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #45
                                Re: Stats-Based CPU Sliders [MLB 13 Version]

                                Originally posted by ralphieboy11
                                Maybe these will be of some interest after 75 cpu vs. cpu games.

                                Changes from default...
                                Strike frequency 3
                                Foul frequency 6
                                Fielder speed 4
                                Arm strength 2
                                Baserunner speed 6
                                Baserunner steal freq. 4

                                2012 MLB average in parentheses...

                                Runs per game 4.34(4.32)
                                Batting average .258(.255)
                                BB 3.02(3.03)
                                SO 7.37(7.50)
                                2B 1.66(1.70)
                                3B 0.19(0.19)
                                HR 0.91(1.02)
                                SB 0.69(0.66)
                                CS 0.34(0.23)
                                Errors 0.56(0.62)

                                I thought the drop in strike frequency was going to be too much at first. Games were too offensive but things started to even out at the end of the cycle. Still feels like stolen base attempts are a little too frequent. Home runs were down a bit, but not too bad.
                                Are these the stats with the modified sliders only, or do those games include the ones played with default sliders?

                                Those numbers look pretty good to me. I wonder why but your SB looks right on, but for others including myself, they are usually slightly low. My past experience tells me that SB/CS is not very easy to nail down, since it's really situation (doesn't happen that often) and player ability dependent.

                                Now I don't even know if BR Ability slider is still backward or not...
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                                Comment

                                Working...